Ai has been used for music and art creation.
- Creator
- Daniel Fox
- Reviews
- -
- Added
- Sep 16, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Ai has been used for music and art creation.
AI generates a few images and icons, reviewed manually.
AI was used in the translation.
- Voice Acting - Mech Sprites - Dialogues - SFX
AI tools were used in a limited capacity to support coding, early prototyping, and the creation of a small number of icons. All AI-assisted elements were reviewed and refined by us.
Some art assets, sound effects and texts of this game are produced with the assistance of generative AI. No real‑time AI‑generated content will be created during gameplay.
AI generation tools were used to construct raw background components and draft initial concept layers. All final assets, character sprites, and visual interfaces were manually fixed, edited, and assembled by human artists.
Non-English translations are AI translated placeholders.
Some of the artworks in the game and on the steam product page are AI generated.
For now I am using the AI generated ICONS as I can't afford real artist yet. But these will be replaced once I get a real artist.
Generative AI tools assisted development of the game’s geometric artwork, music compositions, in-game text, and store and marketing materials. These are prepared during development and included in the game or its promotional assets. Graphics are drawn and music is synthesized locally from fixed content definitions; the game does not generate content with AI during gameplay or connect to external AI services.
The Game Assets Are Initially Designed By Humans, Then Generated With Ai Assistance In The Middle Stage, And Finally Edited By Humans.
This demo uses generative AI tools to create most of the character art, illustrations, and visual assets. All AI-generated content has been reviewed and edited by the development team to ensure quality and compliance with Steam policies. No illegal or infringing material is included.
Generative AI was used to create UI icons, music, and translations into languages other than English and French.
DeepL was used for language translation of the subtitles and also for the text in the Steam store. Some of the voice acting was generated using a paid ElevenLabs subscription.
Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay.
Hell Healers features artwork developed with generative AI.
all the pictures are generated by artificial intelligence.
Generative AI is used during development to create artwork, animation, music, sound effects and some text, including store artwork and descriptions. Content is selected, edited and integrated before release. SkyStray does not generate AI content during gameplay or connect to external AI services while you play.
The game’s core artwork and content were created by people. Generative AI use was limited to select elements of UI images and icons, Steam capsule image retouching, map and calendar textures within buildings, and localization translations.
Spritesheets, translations, most of the music, and a handful of images are currently AI-generated. I hope to replace them all with human-made by the 1.0 release.
This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page. The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships. Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service.
Generative AI tools were used during development to create some artwork, music and sound effects, and to prepare store and promotional artwork based on gameplay captures. These assets are prepared in advance. The game does not generate AI content during gameplay or connect to external AI services.
Artificial intelligence was used to create the game logo, assist with the game's translation into multiple languages, assist in writing and translating the game's description, and help estimate the system requirements.
Generative AI tools were used during development to help produce some of the game's sprite art and to assist with translations for some of the supported languages. All AI-assisted content was reviewed and edited by the developer before being included in the game.
AI tools were used during development to help create pre-generated content including pixel artwork, character and boss sprites, some written narrative and interface text, and original synthesized music and sound arrangements. These assets are included in the installed game. Gameplay does not generate content through an AI service at runtime.
Some store-page and marketing artwork (capsule images, key art) was created with the help of generative AI tools. Some in-game sprite/visual assets were also produced or upscaled with AI-assisted tools as part of the HD remaster. All AI-assisted content is reviewed, edited and curated by the developer. The game does not use any live or real-time generative AI during gameplay, no AI content is generated on the fly for players.
Generative AI tools were used during the development process to assist in creating pre-rendered visual assets, including character portraits and certain user interface (UI) icons.
Art assets in this game - the fish, environments, UI icons, achievement icons and store page artwork - were created with the help of generative AI tools. Every asset was then hand-picked, edited, resized and colour-corrected before being brought into the game, and all of it was checked against a fixed art direction and a locked colour palette. Some of the code was written with AI assistance. All of it was reviewed by the developer and is covered by automated tests. The game itself never generates anything while you play, and never connects to an AI service. Everything you see ships with the build and is the same for every player.
Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play.
Some art assets and marketing images were created or assisted with generative AI during development, then curated and edited for the final game. The game does not generate AI content in real time during play.
AI used for code, graphics, audio.
Generative AI tools were used during development to assist with the creation of visual assets (backgrounds, character art, and UI elements), draft narrative ideas, and compose the background music. All generated visual and text materials were curated, manually edited, and refined by the developer.
Generative AI was used during development to assist in creating some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed, selected, and adjusted by the developer before being included in the game or on its Steam store page. The game does not use generative AI to create content during gameplay.
Some of this game's audio was created with generative AI tools.
The store page images for Timberland — the key art, capsules, logo and icon — were created with generative AI tools and then edited by hand. The screenshots are real gameplay, unretouched. Part of the code was also written with the help of an AI assistant. Game design, world generation, mechanics and the remaining textures are the developer's own work.
This game was developed solo by an independent developer. Some UI visuals and artwork used for the Steam store page were created with the help of generative AI. Original sound effects were also created with AI assistance to match the game's atmosphere. This content is fixed and built into the game. AI is not used to generate content in real time during gameplay.
This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions. Artwork Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing. Translation AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer.
This game uses generative AI tools for some image assets and translations. All AI-generated materials are reviewed, adjusted, and edited by the development team before being used in the game.
The images, music, and animation content in the game were created using AI.
Some marketing and store page artwork (capsule art, promotional images, achievement icons) was created with the assistance of generative AI tools and then reviewed and edited by our team. The game itself does not generate content with AI at runtime.
AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer.
Generative AI tools were used during development to create selected pre-generated textures, sound effects, and promotional artwork. These materials are used as individual components within the game and its marketing rather than being generated dynamically. AI-assisted materials are selected, edited, adapted, composed, and integrated by the developer to fit the game's original visual and audio direction. The game's design, gameplay systems, implementation, world building, and overall creative direction are developed by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services while running.
Card illustrations, portraits, faction banners and store capsule artwork were created with generative AI image tools, then curated, edited and integrated by the developer. All game design, rules, card text, writing and music selection are human-made. No AI-generated content is produced at runtime.
Generative AI was used to assist in coding and translations for different languages. Some graphical store assets also used AI in its design, mostly as a composition tool to combine game scenes with human made art.
Some non-interactive artwork was created with generative AI (Midjourney): the main menu, research, and codex background illustrations, the introduction portrait, and store capsule art derived from those illustrations.
We've used AI to translate the game, and also to create some songs. Every Art (3D/2D) was human made.
Generative AI was used to assist in creating some visual artwork and environmental assets, including the sun, clouds, rainbow, and trees. These assets are pre-generated and included as part of the game's visuals. AI is not used to generate content dynamically during gameplay and does not affect the game's gameplay mechanics.
All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills.
Generative AI was used to create musical compositions for fictional K-pop groups. All such content was created in advance; the AI does not generate new content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fox7: City Of Fighters In-game content artaudio | Ai has been used for music and art creation. | Daniel Fox | - | Sep 16, 2026 | |
Idle King: Loot Together In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | Sep 16, 2026 | |
Tilements In-game content text | AI was used in the translation. | bbibic | - | Sep 16, 2026 | |
Humans, Bots and Zombies In-game content audioarttext | - Voice Acting
- Mech Sprites
- Dialogues
- SFX | Hbz-team | - | Sep 16, 2026 | |
Battle Bot Tactics In-game content artcode | AI tools were used in a limited capacity to support coding, early prototyping, and the creation of a small number of icons. All AI-assisted elements were reviewed and refined by us. | OddEngine | - | Sep 16, 2026 | |
方块战舰: Module Warship In-game content artaudiotext | Some art assets, sound effects and texts of this game are produced with the assistance of generative AI. No real‑time AI‑generated content will be created during gameplay. | XiuM | - | Sep 16, 2026 | |
Alien Resource Manager In-game content art | AI generation tools were used to construct raw background components and draft initial concept layers. All final assets, character sprites, and visual interfaces were manually fixed, edited, and assembled by human artists. | Woolly Games | - | Sep 16, 2026 | |
Vanguard Tides In-game content text | Non-English translations are AI translated placeholders. | Conjure Studios LLC | - | Sep 16, 2026 | |
Wartra In-game content art | Some of the artworks in the game and on the steam product page are AI generated. | Jens P. Behrens | - | Sep 16, 2026 | |
Ghostorio In-game content art | For now I am using the AI generated ICONS as I can't afford real artist yet. But these will be replaced once I get a real artist. | REGENER | - | Sep 16, 2026 | |
OUTPREFORM In-game content artaudiotext | Generative AI tools assisted development of the game’s geometric artwork, music compositions, in-game text, and store and marketing materials. These are prepared during development and included in the game or its promotional assets. Graphics are drawn and music is synthesized locally from fixed content definitions; the game does not generate content with AI during gameplay or connect to external AI services. | Closing Bell Games | - | Sep 16, 2026 | |
Cosy Loops In-game content art | The Game Assets Are Initially Designed By Humans, Then Generated With Ai Assistance In The Middle Stage, And Finally Edited By Humans. | GGOLDBIG | - | Sep 16, 2026 | |
Kings Call 2 In-game content art | This demo uses generative AI tools to create most of the character art, illustrations, and visual assets. All AI-generated content has been reviewed and edited by the development team to ensure quality and compliance with Steam policies. No illegal or infringing material is included. | X Star Game Limited | - | Sep 16, 2026 | |
Lumenweld In-game content artaudiotext | Generative AI was used to create UI icons, music, and translations into languages other than English and French. | Void Lepus | - | Sep 16, 2026 | |
Make The Dead Dead Again In-game content textaudio | DeepL was used for language translation of the subtitles and also for the text in the Steam store. Some of the voice acting was generated using a paid ElevenLabs subscription. | Based On The Play | - | Sep 16, 2026 | |
Crazy Life In-game content art | Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay. | ADOMI GAMES | - | Sep 15, 2026 | |
Hell Healers In-game content art | Hell Healers features artwork developed with generative AI. | Recoil Mojo | - | Sep 15, 2026 | |
Visual Novel: The Neighbor with My Face In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Sep 15, 2026 | |
SkyStray In-game content artaudiotext | Generative AI is used during development to create artwork, animation, music, sound effects and some text, including store artwork and descriptions. Content is selected, edited and integrated before release. SkyStray does not generate AI content during gameplay or connect to external AI services while you play. | Sam Mayell | - | Sep 15, 2026 | |
Never Enough Corn In-game content arttext | The game’s core artwork and content were created by people. Generative AI use was limited to select elements of UI images and icons, Steam capsule image retouching, map and calendar textures within buildings, and localization translations. | cream | - | Sep 15, 2026 | |
Kill the Thing In-game content artaudiotext | Spritesheets, translations, most of the music, and a handful of images are currently AI-generated. I hope to replace them all with human-made by the 1.0 release. | Jajooka Games | - | Sep 15, 2026 | |
The Last Summer Holiday In-game content textcode | This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page.
The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships.
Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service. | dokind | - | Sep 15, 2026 | |
KICK//LINE In-game content artaudio | Generative AI tools were used during development to create some artwork, music and sound effects, and to prepare store and promotional artwork based on gameplay captures. These assets are prepared in advance. The game does not generate AI content during gameplay or connect to external AI services. | SHINGO IRIE | - | Sep 15, 2026 | |
FallChess: Wizard's Chess In-game content arttext | Artificial intelligence was used to create the game logo, assist with the game's translation into multiple languages, assist in writing and translating the game's description, and help estimate the system requirements. | Endy Pyau | - | Sep 15, 2026 | |
Garden of the Dead In-game content arttext | Generative AI tools were used during development to help produce some of the game's sprite art and to assist with translations for some of the supported languages. All AI-assisted content was reviewed and edited by the developer before being included in the game. | Lungu Daniel | - | Sep 15, 2026 | |
The Infinite Tower In-game content arttextaudio | AI tools were used during development to help create pre-generated content including pixel artwork, character and boss sprites, some written narrative and interface text, and original synthesized music and sound arrangements. These assets are included in the installed game. Gameplay does not generate content through an AI service at runtime. | Charlie Pilotti | - | Sep 15, 2026 | |
Helbreath Evolution In-game content art | Some store-page and marketing artwork (capsule images, key art) was created with the help of generative AI tools. Some in-game sprite/visual assets were also produced or upscaled with AI-assisted tools as part of the HD remaster. All AI-assisted content is reviewed, edited and curated by the developer. The game does not use any live or real-time generative AI during gameplay, no AI content is generated on the fly for players. | Guillermo Vergara | - | Sep 15, 2026 | |
战国宏图 In-game content art | Generative AI tools were used during the development process to assist in creating pre-rendered visual assets, including character portraits and certain user interface (UI) icons. | 夜渔工作室 | - | Sep 15, 2026 | |
辦公室摸魚:老闆來了就跑 In-game content artcode | Art assets in this game - the fish, environments, UI icons, achievement icons
and store page artwork - were created with the help of generative AI tools.
Every asset was then hand-picked, edited, resized and colour-corrected before
being brought into the game, and all of it was checked against a fixed art
direction and a locked colour palette.
Some of the code was written with AI assistance. All of it was reviewed by the
developer and is covered by automated tests.
The game itself never generates anything while you play, and never connects to
an AI service. Everything you see ships with the build and is the same for
every player. | 鳴雷遊戲 LevinEcho Games | - | Sep 15, 2026 | |
One Pixel In-game content arttext | Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play. | Andret2344 | - | Sep 15, 2026 | |
Desk Sushi Idle In-game content art | Some art assets and marketing images were created or assisted with generative AI during development, then curated and edited for the final game. The game does not generate AI content in real time during play. | Panel and Grid Studio | - | Sep 15, 2026 | |
Scraplands In-game content artaudiocode | AI used for code, graphics, audio. | Quad Pixel | - | Sep 15, 2026 | |
Time For Changes In-game content arttextaudio | Generative AI tools were used during development to assist with the creation of visual assets (backgrounds, character art, and UI elements), draft narrative ideas, and compose the background music. All generated visual and text materials were curated, manually edited, and refined by the developer. | Wedared Game Studio | - | Sep 15, 2026 | |
MIMIC HUNGER In-game content art | Generative AI was used during development to assist in creating some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed, selected, and adjusted by the developer before being included in the game or on its Steam store page. The game does not use generative AI to create content during gameplay. | Aodette Games | - | Sep 15, 2026 | |
Treaty Ground: Corridor 2032 In-game content audio | Some of this game's audio was created with generative AI tools. | https://chillnowllc.com | - | Sep 15, 2026 | |
Timberland In-game content artcode | The store page images for Timberland — the key art, capsules, logo and icon — were created with generative AI tools and then edited by hand. The screenshots are real gameplay, unretouched.
Part of the code was also written with the help of an AI assistant. Game design, world generation, mechanics and the remaining textures are the developer's own work. | LSM Games Studio | - | Sep 15, 2026 | |
Hell Ascension In-game content artaudio | This game was developed solo by an independent developer. Some UI visuals and artwork used for the Steam store page were created with the help of generative AI. Original sound effects were also created with AI assistance to match the game's atmosphere. This content is fixed and built into the game.
AI is not used to generate content in real time during gameplay. | JehemStudio | - | Sep 15, 2026 | |
Black & White in Balance In-game content arttext | This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions.
Artwork
Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing.
Translation
AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer. | Indie Heart Games | - | Sep 15, 2026 | |
Final Tower Ⅶ In-game content arttext | This game uses generative AI tools for some image assets and translations. All AI-generated materials are reviewed, adjusted, and edited by the development team before being used in the game. | NEO Studio | - | Sep 15, 2026 | |
九州 In-game content artaudio | The images, music, and animation content in the game were created using AI. | FangXueHui | - | Sep 15, 2026 | |
Woman Life Simulator In-game content art | Some marketing and store page artwork (capsule art, promotional images, achievement icons) was created with the assistance of generative AI tools and then reviewed and edited by our team. The game itself does not generate content with AI at runtime. | Ozolnieki Arts | - | Sep 15, 2026 | |
Pearly Gates In-game content textcode | AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer. | Abersoft Studios | - | Sep 15, 2026 | |
I'll Keep It In-game content artaudio | Generative AI tools were used during development to create selected pre-generated textures, sound effects, and promotional artwork. These materials are used as individual components within the game and its marketing rather than being generated dynamically.
AI-assisted materials are selected, edited, adapted, composed, and integrated by the developer to fit the game's original visual and audio direction. The game's design, gameplay systems, implementation, world building, and overall creative direction are developed by the developer.
No generative AI is used during gameplay, and the game does not connect to external AI services while running. | IBEXOPUS | - | Sep 15, 2026 | |
Tughra: Seals of Empire In-game content arttext | Card illustrations, portraits, faction banners and store capsule artwork were created with generative AI image tools, then curated, edited and integrated by the developer. All game design, rules, card text, writing and music selection are human-made. No AI-generated content is produced at runtime. | Nine Gates Studio | - | Sep 15, 2026 | |
Dynastia FC In-game content codetextart | Generative AI was used to assist in coding and translations for different languages.
Some graphical store assets also used AI in its design, mostly as a composition tool to combine game scenes with human made art. | Conni'co | - | Sep 15, 2026 | |
Zukontide In-game content art | Some non-interactive artwork was created with generative AI (Midjourney): the main menu, research, and codex background illustrations, the introduction portrait, and store capsule art derived from those illustrations. | Sindre | - | Sep 15, 2026 | |
Kush Ricochet: Cut Kush. Make Cash. In-game content textaudio | We've used AI to translate the game, and also to create some songs.
Every Art (3D/2D) was human made. | LobotoMax | - | Sep 15, 2026 | |
PixBit In-game content art | Generative AI was used to assist in creating some visual artwork and environmental assets, including the sun, clouds, rainbow, and trees. These assets are pre-generated and included as part of the game's visuals. AI is not used to generate content dynamically during gameplay and does not affect the game's gameplay mechanics. | Monke | - | Sep 15, 2026 | |
MadKeys In-game content artcode | All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills. | Song | - | Sep 15, 2026 | |
Kipopy: Photocard Collector In-game content audio | Generative AI was used to create musical compositions for fictional K-pop groups. All such content was created in advance; the AI does not generate new content during gameplay. | Kipopy | - | Sep 15, 2026 |