Utilized AI to refine drafts, generate some models, and compose the game's music
- Creator
- 多云转晴
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Utilized AI to refine drafts, generate some models, and compose the game's music
To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, and UI. This allowed me to focus 100% of my manual effort on balancing the competitive PvP, PvE, and complex environmental mechanics that define the core experience. Generative AI was used throughout development to create the game's audiovisual content, including 2D environmental assets, emblems, musical, and promotional video materials. All assets have been vetted to ensure they are unique to this project and non-infringing.
We use AI voice on some npc character voices
Comic illustrations and planet environment have been rendered by AI
I used AI only for coding assistance and some questions about the Godot Game Engine.
A small amount of image materials in this game are generated by AI to enrich the game content
AI used to assist in the creation of some images and text.
The hero picture at the top of the library was generated by AI.
Some sound effects and music in the game were created using AI-assisted tools.
AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps.
The character voice in Trailer
Some graphics created with AI assistance.
Small portion of code is generated using AI
The game currently utilizes AI-generated images as placeholder graphics for background images.
General AI Usage Disclosure: We use generative AI tools in the following areas of development: Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists. Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy. We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, including environmental textures, character concept art, and store page promotional imagery. All AI-assisted content has been manually reviewed, refined, and integrated by our development team to ensure quality and consistency. There is no live-generated AI content, code, or real-time generation used during gameplay.
Ai has been used in the creation of some images used for marketing or in-game (such as loading screens).
AI Usage in Visual Assets and Audio All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
AI is used to create some previews and to post-process some images.
Voices and some images are AI generated.
This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair.
AI was used to translate the game into French, Spanish and Brazil Portuguese. Friends speaking these languages checked for accuracy but I will adjust any translation errors, when the community let me know about them!
The game cover and introduction and game icons use AI
For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made by a human artist.
The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage for storytelling purposes. The game itself does not use AI.
Icon Artwork
The voice actors are A.I. generated.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
Some game images, sound effects, and music are generated and modified by AI.
Some promotional visuals were created using generative AI tools and were then manually edited.
Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process.
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag). Portions of the store page text and the game’s music were created with the assistance of generative AI tools.
The screenshots were upscaled using AI. Banners were partially created using AI.
create icon with ai
AI is only used to accelerate development
The screenshots were upscaled using AI. The logo was created using AI.
The screenshots were upscaled using AI. The logo was created using AI.
AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours.
Generative AI tools were used to assist with placeholder music and art assets during early development.
Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually.
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
The Logo is AI generated.
This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game. AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually. There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization. Players can expect a traditional, deterministic game experience without AI-generated content during play.
The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image on the Steam store page - Character images used in dialogue scenes Audio : - In-game background music (BGM), Sound effects (SFX), and UI sounds
Part of the game's art is pre generated using AI tools.
The steam page art is AI generated as a placeholder while the game in in early alpha.
Scroll of Cards used AI to assist during development.
Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pumpkin Survivor In-game content artaudiotext | Utilized AI to refine drafts, generate some models, and compose the game's music | 多云转晴 | - | Mar 18, 2026 | |
Endless TD In-game content artaudio | To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, and UI. This allowed me to focus 100% of my manual effort on balancing the competitive PvP, PvE, and complex environmental mechanics that define the core experience. Generative AI was used throughout development to create the game's audiovisual content, including 2D environmental assets, emblems, musical, and promotional video materials. All assets have been vetted to ensure they are unique to this project and non-infringing. | INFINITE RETRY STUDIO | 12 | Mar 18, 2026 | |
Babushka – Old Lady’s Payback In-game content audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
Max Savage In-game content art | Comic illustrations and planet environment have been rendered by AI | Tim Rachor | - | Mar 18, 2026 | |
Oonga Boonga Dev only code | I used AI only for coding assistance and some questions about the Godot Game Engine. | Pet Pumpkin | - | Mar 18, 2026 | |
小小魔法师 In-game content art | A small amount of image materials in this game are generated by AI to enrich the game content | 白辰 | - | Mar 18, 2026 | |
Gangster Wars Unclear arttext | AI used to assist in the creation of some images and text. | Harold Villacorte | - | Mar 18, 2026 | |
They Are Thousands Store/marketing art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
Operation Together VR In-game content audio | Some sound effects and music in the game were created using AI-assisted tools. | Vnow Games | - | Mar 18, 2026 | |
MG In-game content art | AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps. | Bruce Scott | - | Mar 18, 2026 | |
Agent C In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
MARINE.EXE - Desktop RPG In-game content art | Some graphics created with AI assistance. | Exopoint Initiative | - | Mar 18, 2026 | |
Sniper Reaction Dev only code | Small portion of code is generated using AI | Saitama | - | Mar 18, 2026 | |
21 Dungeons In-game content art | The game currently utilizes AI-generated images as placeholder graphics for background images. | Mana Point Games | - | Mar 18, 2026 | |
Sura In-game content arttext | General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights. | Crimson Blade | - | Mar 18, 2026 | |
Great Library In-game content art | For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, including environmental textures, character concept art, and store page promotional imagery. All AI-assisted content has been manually reviewed, refined, and integrated by our development team to ensure quality and consistency. There is no live-generated AI content, code, or real-time generation used during gameplay. | Bodley Games | - | Mar 18, 2026 | |
Downfall MMORPG In-game content art | Ai has been used in the creation of some images used for marketing or in-game (such as loading screens). | Rainmade Games | 75 | Mar 18, 2026 | |
Mana Circuit In-game content artaudio | AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence. | Sayberry Labs | - | Mar 18, 2026 | |
Ironsphere Store/marketing art | AI is used to create some previews and to post-process some images. | Jemie | - | Mar 18, 2026 | |
Autism, ADHD and Syphilis In-game content audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
UNHUMAN In-game content arttext | This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair. | Kinda Lowkey Games | 134 | Mar 18, 2026 | |
Heroes Of Blight Forest In-game content text | AI was used to translate the game into French, Spanish and Brazil Portuguese.
Friends speaking these languages checked for accuracy but I will adjust any translation errors, when the community let me know about them! | DNA Fox Games | - | Mar 18, 2026 | |
DungeonSuperAdventure In-game content art | The game cover and introduction and game icons use AI | Sword Rain Game | - | Mar 18, 2026 | |
Void's Rage In-game content art | For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made by a human artist. | Team Void's Rage | - | Mar 18, 2026 | |
Dank Armada In-game content art | The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage for storytelling purposes. The game itself does not use AI. | 918.software | - | Mar 18, 2026 | |
Infernal Descent Unclear art | Icon Artwork | Dawg Patch Games | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
Beanos In-game content art | Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer. | Sinister Bread | - | Mar 18, 2026 | |
洪荒进化 Hong Huang Evolution In-game content artaudio | Some game images, sound effects, and music are generated and modified by AI. | SPsimon Games | - | Mar 18, 2026 | |
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
RiffHammer In-game content art | Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process. | Thorsten Masuch | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
Nightrift In-game content art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay. | AfterEnd Studios | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath In-game content arttextaudio | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag).
Portions of the store page text and the game’s music were created with the assistance of generative AI tools. | Cag | - | Mar 18, 2026 | |
Rogventure Store/marketing art | The screenshots were upscaled using AI. Banners were partially created using AI. | PikantoPizzaGames | - | Mar 18, 2026 | |
LUMOLISH Unclear art | create icon with ai | Liu polun | - | Mar 18, 2026 | |
Void Breach Dev only | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Stop Right There Store/marketing art | The screenshots were upscaled using AI. The logo was created using AI. | StopMasterTgames | - | Mar 18, 2026 | |
Outworld Defence Store/marketing art | The screenshots were upscaled using AI. The logo was created using AI. | ParadGamesDevelop | - | Mar 18, 2026 | |
B.I.R.D. Store/marketing art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours. | 1234 corp | - | Mar 18, 2026 | |
Lichworks In-game content audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
Island Of Ash In-game content artaudiotext | Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually. | Grim Page Studio | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 | |
Gravezone Arena Store/marketing art | The Logo is AI generated. | eXPresso Softworks | - | Mar 18, 2026 | |
aStone Dev only code | This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.
AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.
There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.
Players can expect a traditional, deterministic game experience without AI-generated content during play. | feimaomomo | - | Mar 18, 2026 | |
Be Queen Bee In-game content artaudio | The following assets in this game were created with the assistance of Generative AI:
Visuals :
- The main capsule image on the Steam store page
- Character images used in dialogue scenes
Audio :
- In-game background music (BGM), Sound effects (SFX), and UI sounds | Three Blanket Studio | 201 | Mar 18, 2026 | |
塔防山贼模拟器 In-game content art | Part of the game's art is pre generated using AI tools. | 游戏养家工作室 | - | Mar 18, 2026 | |
Apexiom art | The steam page art is AI generated as a placeholder while the game in in early alpha. | Queso | - | Mar 18, 2026 | |
Scroll of Cards: Draft and Ascend Dev only | Scroll of Cards used AI to assist during development. | Nothing Games | - | Mar 18, 2026 | |
Ascension Trail Dev only | Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime. | Flying Brick Face Studio | - | Mar 18, 2026 |