AI was used in designing the game's logo.
- Creator
- FunPlay Dev
- Reviews
- 29
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used in designing the game's logo.
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
We use AI to generate some of the textures and music for the game.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
Some of the visuals and music were generated by AI to serve as placeholders before the full release.
The game uses some assets that were previously created with AI (like icons and store capsule images, etc...)
We used A.I. in some assets of our game.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
Storepage and Game translated by AI
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
Only the logo for Steam Graphics was created using an AI program.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Gen-AI graphics, music and text
Store page art is AI generated.
In game there is laptop menu background that image is generated by ai.
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
AI-generated content used only for Steam page
AI is sometimes used in text writing, image generation and marketing.
Dear Users, Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience. The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority. If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback. Thank you for your support! Sincerely, Enginar Games
AI-generated art objects
AI-generated art objects
Some of the card picture is hand-painted based on AI generated results
AI was used to generate background artwork for the app logo, but no AI-generated content appears in the game itself
Store assets generated with AI
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
- The images of films, series and shows were created using AI. - The English translations and descriptions of the movies and TV shows were generated with the help of AI.
Game has some AI generated UI images and Store Page Materials.
AI was used to generate the Capsule Art.
AI generated game icon, and some in-game icons
Voiceovers
AI Has Been Used To Create The Game Capsules and some images used in game
AI Generated Content Disclosure Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team.
AI has been used to generate some of the steam store page visuals.
Yes. Code is made with chatgpt.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
We used AI to generate the faces of the people in the game, as well as some of the logos.
The store page and in-game anime character images, as well as the game music, are generated using AI.
I use AI tools in limited parts of the development process, including: • Assisting with certain steps of creating game assets. • Supporting debugging workflows. • Helping with localization and translation.
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
Use of some AI-assisted/inspired icons.
AI is used to translate in-game text and the store page description
A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing)
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Hypermarket Simulator In-game content art | We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons. | Croissant Games | 347 | Mar 18, 2026 | |
Star Ores Inc. In-game content artaudio | We use AI to generate some of the textures and music for the game. | BlackBeak Games | 301 | Mar 18, 2026 | |
Arcana Academy In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | 60 | Mar 18, 2026 | |
Stack to Ascension In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | Stack to Ascension | 310 | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
Ipet Live AI text | This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output. | HuanzerTech | - | Mar 18, 2026 | |
Trade Empire In-game content artaudio | Some of the visuals and music were generated by AI to serve as placeholders before the full release. | Valengate | - | Mar 18, 2026 | |
News Company Simulator In-game content art | The game uses some assets that were previously created with AI (like icons and store capsule images, etc...) | NOOPE | - | Mar 18, 2026 | |
Figure Shop Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | 345 | Mar 18, 2026 | |
Forest Factory In-game content artaudio | In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players. | Samle Indie Studio | 14 | Mar 18, 2026 | |
Calypso In-game content text | Storepage and Game translated by AI | Jaromir Mulders | - | Mar 18, 2026 | |
1992: Rasputie art | The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking. | A2B games | - | Mar 18, 2026 | |
Card Streamer Simulator In-game content art | Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face. | Scissors Game | 15 | Mar 18, 2026 | |
Electrician Life Store/marketing art | Only the logo for Steam Graphics was created using an AI program. | FreeMind S.A. | - | Mar 18, 2026 | |
DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Scientist Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Life Dash In-game content artaudiotext | Gen-AI graphics, music and text | Nadav Samet | - | Mar 18, 2026 | |
Timber Wars Store/marketing art | Store page art is AI generated. | Priyam Jain | - | Mar 18, 2026 | |
Barber Shop Simulator In-game content art | In game there is laptop menu background that image is generated by ai. | Vixy Games | - | Mar 18, 2026 | |
The Devil’s Gun Market In-game content art | Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed | Engincan Çiçek | - | Mar 18, 2026 | |
Medieval Contrast In-game content audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release. | Two Sided | - | Mar 18, 2026 | |
Wrap House Simulator: Prologue Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 1.5k | Mar 18, 2026 | |
Bharat Police Store/marketing textart | AI is sometimes used in text writing, image generation and marketing. | BharatPoliceGroup | - | Mar 18, 2026 | |
Cargo Shop Simulator Store/marketing art | Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games | Enginar Games | 25 | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
Card Shop Simulator Multiplayer In-game content art | Some of the card picture is hand-painted based on AI generated results | ShaneGame | 1.6k | Mar 18, 2026 | |
Baseball Legacy Manager 25 Store/marketing art | AI was used to generate background artwork for the app logo, but no AI-generated content appears in the game itself | Baseball Legacy Manager | - | Mar 18, 2026 | |
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
The Librarian In-game content art | This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated. | Codartesien Games | - | Mar 18, 2026 | |
Mad Television Tycoon In-game content arttext | - The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI. | Eggcode | 252 | Mar 18, 2026 | |
Chef's Journey Store/marketing art | Game has some AI generated UI images and Store Page Materials. | Miu Games | - | Mar 18, 2026 | |
The Last Minnows Store/marketing art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
Store Life Simulator In-game content art | AI generated game icon, and some in-game icons | Insight Game Studio | - | Mar 18, 2026 | |
Last Fuse Unclear audio | Voiceovers | YYZ Studio | - | Mar 18, 2026 | |
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
Salvage Shop Simulator In-game content audio | AI Generated Content Disclosure
Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team. | GameFormatic S.A. | 103 | Mar 18, 2026 | |
Money Simulator: Brokeville Store/marketing art | AI has been used to generate some of the steam store page visuals. | Organica | 1.3k | Mar 18, 2026 | |
Writer Tycoon Dev only code | Yes. Code is made with chatgpt. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Night Club Simulator: Prolouge Store/marketing art | Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay. | Clock Wizard Games | 149 | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
Tennis Manager 25 In-game content art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
Chronominion Idler Dev only arttext | I use AI tools in limited parts of the development process, including:
• Assisting with certain steps of creating game assets.
• Supporting debugging workflows.
• Helping with localization and translation. | Indie Addict Game Studio | 19 | Mar 18, 2026 | |
The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Balloon hater In-game content text | AI is used to translate in-game text and the store page description | Nikorych | 12 | Mar 18, 2026 | |
Camel Keeper In-game content art | A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing) | StrawberryElk | - | Mar 18, 2026 | |
Office Simulator: Prologue Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 49 | Mar 18, 2026 |