I used AI to generate the title art for the game. That is it.
- Creator
- WANZUNGDEV
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I used AI to generate the title art for the game. That is it.
Help received for store content
The game store page content banner and logo is AI generated
Used for creating the game banner
Some capsule images are a mixture of AI generated and human generated content.
AI is used for the steam capsules.
Used for creating the game banner
Generate game promotional images using AI.
We used AI for the store images
AI Image has been used for some store images.
Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
The photo from the game, which is used as the main image for the game, has been improved using a neural network.
all the pictures are generated by artificial intelligence.
Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience."
Some of the images on the store page were created using generative AI.
This game uses generative AI to create some visual and promotional content. All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay.
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
Some of the concept art in the steam page is generated by ai.
We use AI for proofreading in game dialogs and marketing texts
AI is used for generating game thumbnail with extra editing.
It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage.
Steam page content text correction
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
I only use AI for a one background in the store page
“Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.”
I used AI to create the capsule images for the game's store page.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
AI Image generator is used to help create store page asset
A small portion of the image material is generated by AI
We used generative AI tools only to assist in early visual ideation for marketing materials (such as logo composition or background elements). Final assets were reworked, refined, and composited manually in Figma. No AI is used in the gameplay or to generate content/code during runtime.
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
AI was used to polish marketing images and dubbing.
AI-generated art object
AI was used to generate game's logo and capsules
Several assets for marketing and store are postprocessed by AI.
AI was used to create the logo
AI is used only for the player character model, main menu page and store page.
Used AI to create the capsules for the game's store page.
The game logo is generated using AI
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Some visualizations on the Steam page were created by artificial intelligence.
AI-assisted tools were used to create visuals for the Steam store page and library. However, the game content itself is fully original and not generated by AI.
Card illustration
AI was used solely to generate some cover images
promo materials
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
Logo was created using generative AI
Steam library, capsules and images
The store page images are AI generated with a pixel filter applied to them.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
SwordBorn Store/marketing art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
Underworld Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Gangsters Way Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Onlympic Up! Store/marketing art | AI Image has been used for some store images. | HopeGames | - | Mar 18, 2026 | |
Mannequin Syndrome Store/marketing art | Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay. | Wolf Realm Studios | 33 | Mar 18, 2026 | |
Doctrine: C.U.L.T. Store/marketing | Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality. | Miracles on a Stick | 12 | Mar 18, 2026 | |
Santa Pianus Store/marketing art | The photo from the game, which is used as the main image for the game, has been improved using a neural network. | SERLO | - | Mar 18, 2026 | |
Fire Road Store/marketing art | all the pictures are generated by artificial intelligence. | Rigel | - | Mar 18, 2026 | |
One of Us Store/marketing art | Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience." | FunByte Games | - | Mar 18, 2026 | |
Phantom Necro Store/marketing art | Some of the images on the store page were created using generative AI. | SoraKame | - | Mar 18, 2026 | |
灵界外卖员 Store/marketing art | This game uses generative AI to create some visual and promotional content.
All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay. | HAKUROKUDO | - | Mar 18, 2026 | |
Hideous Store/marketing art | AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code. | Yogurt Studio | - | Mar 18, 2026 | |
The Wizards Arena Store/marketing art | Some of the concept art in the steam page is generated by ai. | Raven Perception | - | Mar 18, 2026 | |
Spellarium 12 Store/marketing text | We use AI for proofreading in game dialogs and marketing texts | LGT SIA | - | Mar 18, 2026 | |
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
.V Store/marketing art | It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage. | Deezo | - | Mar 18, 2026 | |
Neo Tokyo Rush Store/marketing text | Steam page content text correction | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
Plinko Pixel Store/marketing art | I only use AI for a one background in the store page | Robert Enache | - | Mar 18, 2026 | |
MadFall Store/marketing art | “Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.” | ALDOR GAMES | - | Mar 18, 2026 | |
Booze Shop Simulator Store/marketing art | I used AI to create the capsule images for the game's store page. | Arafkan Games | 15 | Mar 18, 2026 | |
Road Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 69 | Mar 18, 2026 | |
Fruit Mart Simulator Store/marketing art | AI Image generator is used to help create store page asset | Reality Fantasy | - | Mar 18, 2026 | |
建国同志爱加税TaxKing Store/marketing art | A small portion of the image material is generated by AI | 动力土豆 | - | Mar 18, 2026 | |
SkyDunker Store/marketing art | We used generative AI tools only to assist in early visual ideation for marketing materials (such as logo composition or background elements). Final assets were reworked, refined, and composited manually in Figma.
No AI is used in the gameplay or to generate content/code during runtime. | ownac | - | Mar 18, 2026 | |
Arcane Limbo Store/marketing art | I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually. | Sadress Entertainment | - | Mar 18, 2026 | |
Bum: Revenge Store/marketing artaudio | AI was used to polish marketing images and dubbing. | Patologgia Interactive | 340 | Mar 18, 2026 | |
Dive and Dine Simulator Store/marketing art | AI-generated art object | Alessandro Muscente | - | Mar 18, 2026 | |
Island Market Simulator Store/marketing art | AI was used to generate game's logo and capsules | Sir Loin Studios | - | Mar 18, 2026 | |
Midnight Road Store/marketing art | Several assets for marketing and store are postprocessed by AI. | Dreamlight Games Studios SL | - | Mar 18, 2026 | |
Zombitality Store/marketing art | AI was used to create the logo | QuadCom Interactive | - | Mar 18, 2026 | |
Warehouse Warrior Store/marketing art | AI is used only for the player character model, main menu page and store page. | Zbigniew Pamula | - | Mar 18, 2026 | |
Washout Store/marketing art | Used AI to create the capsules for the game's store page. | akhsotoen | 54 | Mar 18, 2026 | |
Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
Ashuk and Mashuk Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | - | Mar 18, 2026 | |
MysticShroom Store/marketing art | AI-assisted tools were used to create visuals for the Steam store page and library. However, the game content itself is fully original and not generated by AI. | Rawi Studio | - | Mar 18, 2026 | |
奥术轮回 Arcane Eternity Store/marketing art | Card illustration | MoussyCat | 19 | Mar 18, 2026 | |
Bubble Rage Store/marketing art | AI was used solely to generate some cover images | Wahat Games | - | Mar 18, 2026 | |
Outlanders: Hunt and Survive Store/marketing art | promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
Idle Dangers Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 17 | Mar 18, 2026 | |
Velocity Arena Store/marketing art | Logo was created using generative AI | Tyler Zuver | - | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
Cosmic Tempest Store/marketing art | The store page images are AI generated with a pixel filter applied to them. | ZERO5GAMES | 110 | Mar 18, 2026 |