The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
- Creator
- 2MEDYA
- Reviews
- 37
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura. There is no generative AI art in this game.
The Figurines and tokens in the example games are generated using AI
We used AI to create the capsules for the game's store page.
In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience.
The voice acting and some images were generated using neural networks.
I used AI to generate images in my store page and started with an AI-generated base for the game logo
Some of the icons in the game are pulled from DALLE.
We used AI to create the capsules for the game's store page.
Store page assets were created using AI.
Music and 2D Graphics are made with AI generated content.
This game uses a local AI text generation model to power an npc.
Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase. We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics. Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team.
Gameplay trailer background music partially generated with AI
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
Some visual and text materials.
Pixel art used in the game includes AI-modified variants of my own sketches.
I got help from artificial intelligence to create some fictional in-game images.
AI-generated art objects
AI-generated art objects
AI-generated artifacts
We are using AI for object generation within the game.
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
In this game, artifical intelligence is only used so as to create images
Using AI to generate assets for the Steam Store.
We use AI-generated images of fictional characters in certain parts of the game.
Some images and music in the game made with AI for this moment.
Partial generation of promotional materials, partial generation of images illustrating character skills.
The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts.
This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur.
AI was used to create the in-game visuals and store images for our game.
We are using AI for toy textures
Some icons , trailer voice over
AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
Some Images will be AI Generated
We used AI to create the capsules and library logos for the game's store page. The voices in the trainer and customer dialogues were created using artificial intelligence.
In this game, artifical intelligence is only used so as to create images.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
We used ai generated contents just for capsule images.
We are using some of our 2D art based on AI generations.
Game logo has been created by AI.
Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
The game and the store page use AI-generated images and meshes.
AI was used to create concept arts.
Some 2D artwork on our game is based on AI generation.
The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development.
We used AI to generate some of the Steam Store graphical assets.
The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team.
We used artificial intelligence to prepare several assets for the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
AuraVale Live AI text | Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura.
There is no generative AI art in this game. | Incite Interactive Inc | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
OverPour Live AI text | In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience. | Tiny Boulder Studios | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Barman Simulator Store/marketing art | I used AI to generate images in my store page and started with an AI-generated base for the game logo | VirtualMind | 51 | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
Global Shipping Simulator Store/marketing art | Store page assets were created using AI. | EdenStudio | 10 | Mar 18, 2026 | |
Tiny House Simulator In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | 91 | Mar 18, 2026 | |
Brother, Get The Oats Live AI text | This game uses a local AI text generation model to power an npc. | Connor M | - | Mar 18, 2026 | |
Unemployment Simulator Store/marketing art | Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase.
We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics.
Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team. | Rebel Signal | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
Sea Town - Fish Market Simulator Unclear arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
Mall Simulator In-game content art | I got help from artificial intelligence to create some fictional in-game images. | F13 Games | 1.2k | Mar 18, 2026 | |
Farm & Store Simulator In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Gun Store Simulator In-game content art | AI-generated art objects | Geekon | 36 | Mar 18, 2026 | |
ShoppingMall: Manager Simulator Unclear | AI-generated artifacts | Geekon | 94 | Mar 18, 2026 | |
8ロウィン In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Monastery: Ora et Labora In-game content art | This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience. | Dragonkin Studios | - | Mar 18, 2026 | |
Restaurant Owner: A Restaurant Simulator Store/marketing art | In this game, artifical intelligence is only used so as to create images | Workaround Games | 83 | Mar 18, 2026 | |
Good Boy Simulator Store/marketing art | Using AI to generate assets for the Steam Store. | Flywheel Games | - | Mar 18, 2026 | |
ニコニコさん In-game content art | We use AI-generated images of fictional characters in certain parts of the game. | TI-BA | 61 | Mar 18, 2026 | |
Dream Bar Simulator In-game content artaudio | Some images and music in the game made with AI for this moment. | Galera | - | Mar 18, 2026 | |
Real Pharmacy Simulator Store/marketing art | Partial generation of promotional materials, partial generation of images illustrating character skills. | Mannered Monster | 10 | Mar 18, 2026 | |
Desktop Waifu Defender Live AI audio | The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts. | nordska | - | Mar 18, 2026 | |
Overgrown Cleaner In-game content textaudio | This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur. | ▲ Pyramid Games | - | Mar 18, 2026 | |
Morning Brew: Coffee Shop Management Simulator In-game content art | AI was used to create the in-game visuals and store images for our game. | Gospel Games | 10 | Mar 18, 2026 | |
Toy Shop Simulator In-game content art | We are using AI for toy textures | PaperPixel Games | 175 | Mar 18, 2026 | |
Champion Simulator In-game content artaudio | Some icons , trailer voice over | MPMG Entertainment | - | Mar 18, 2026 | |
Tavern Legends In-game content audio | AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation. | CROWFORGE Games | 114 | Mar 18, 2026 | |
Trade Conquest Store/marketing art | Some Images will be AI Generated | GrandPaw Games | 67 | Mar 18, 2026 | |
Football Pitch Simulator In-game content artaudiotext | We used AI to create the capsules and library logos for the game's store page.
The voices in the trainer and customer dialogues were created using artificial intelligence. | Incipient Day | 162 | Mar 18, 2026 | |
Restaurant Owner: Prologue art | In this game, artifical intelligence is only used so as to create images. | Workaround Games | 103 | Mar 18, 2026 | |
小说模拟器 In-game content arttext | Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer. | 二树 | - | Mar 18, 2026 | |
Doner Master Simulator Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | - | Mar 18, 2026 | |
Laundry Simulator 2026 In-game content art | We are using some of our 2D art based on AI generations. | Broken Clock | 76 | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Tattoo Removal Simulator In-game content art | Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team. | Uraga | 62 | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
Gun Factory Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Broken Clock | 156 | Mar 18, 2026 | |
Intergalactic Storage Clearance In-game content art | The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development. | ApocVerse | - | Mar 18, 2026 | |
Cargo Delivery Simulator Store/marketing art | We used AI to generate some of the Steam Store graphical assets. | Spectra Forge | - | Mar 18, 2026 | |
Nerd Simulator In-game content textart | The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team. | Radikate | 45 | Mar 18, 2026 | |
Pawnshop 90s In-game content | We used artificial intelligence to prepare several assets for the game. | RockGame S.A. | - | Mar 18, 2026 |