Some banners made with the help of AI
- Creator
- CGI LAB GAMES
- Reviews
- 53
- Added
- Mar 18, 2026
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Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some banners made with the help of AI
Few marketing materials have been AI generated
We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
Sounds for marketing.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
Some concept art and portions of the UI design were created with reference to generative AI.
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
Uses AI to generate the store page, and assist with some of the programming of the source code.
Logo made with ai software
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Only the store page image was created with A.I.
We used AI to generate marketing materials.
We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself.
We used AI to create capsules for the steam store page.
Store description and promotional graphics generated using AI tools.
The promotional images and achievements of the store page are made using AI Vincennes charts
For the images that represent the game in various sections of the Steam store
Some of the pictures are made by AI
Promotional image generated by discord
Store description and promotional graphics generated using AI tools.
The background of the promotional image was generated using AI.
Capsule Image Created with AI
We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics?
Store description and promotional graphics generated using AI tools.
Store description and promotional graphics generated using AI tools.
Store description and promotional graphics generated using AI tools.
We used AI to enchant the logo and equal store assets for the game.
Our team used artificial intelligence to create the initial segment of the product’s promotional video
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
Game logo and some of jigsaw images made with ai tools
Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself.
The only use of AI is the Store Page art. This is a temporary placeholder.
AI was used in designing the game's logo.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
Use AI to help create a logo
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library.
Load images as usable promotional images created by AI authors
We use AI to generate marketing content like teaser or images.
Some of the game images are generated by AI.
The game's cover art was AI generated.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset. No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
Some store art was generated online.
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals.
The images of store page and start menu in game were designed with AI assistance.
Store description and promotional graphics generated using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Color Breaker Store/marketing art | Few marketing materials have been AI generated | Blue Pear Games | - | Mar 18, 2026 | |
Growmon Island Store/marketing art | We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist. | Ramskull Studio | - | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Dream Abyss: survivors Store/marketing art | Some concept art and portions of the UI design were created with reference to generative AI. | Studio215 | 46 | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
Stellar Command Store/marketing codeart | Uses AI to generate the store page, and assist with some of the programming of the source code. | Beeseland Games | - | Mar 18, 2026 | |
Angry Golf 2 Store/marketing art | Logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Shards Reunited: Kintsugi Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 27 | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
Auto Washer Life Store/marketing art | We used AI to generate marketing materials. | FromKeyboard Games | - | Mar 18, 2026 | |
Nexistoreum Store/marketing textart | We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself. | imagwu | - | Mar 18, 2026 | |
Astrocraft Store/marketing art | We used AI to create capsules for the steam store page. | Flowcraft Games | - | Mar 18, 2026 | |
Man Without Clothes Runner Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
Bloomcraft Store/marketing art | For the images that represent the game in various sections of the Steam store | Sad Hare Games | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
Dark Erosion: Endless Siege Store/marketing art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
Launch Dude Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 15 | Mar 18, 2026 | |
PalWar Store/marketing art | The background of the promotional image was generated using AI. | Fish Game Studio | - | Mar 18, 2026 | |
ZCurse Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Burger Rush Simulator Store/marketing art | We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics? | Yolo Games Studio | - | Mar 18, 2026 | |
Cut it! Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
Impossible Moto Sim Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
House of Terror Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
siMarket Cloth Store Simulator Store/marketing art | We used AI to enchant the logo and equal store assets for the game. | HALVA Studio | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
Trump Jigsaw Store/marketing art | Game logo and some of jigsaw images made with ai tools | Valkeala Software | - | Mar 18, 2026 | |
The Kingdom of Goku Store/marketing art | Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself. | Future Man Future Martian | - | Mar 18, 2026 | |
Santa's Last Stand Store/marketing art | The only use of AI is the Store Page art. This is a temporary placeholder. | DeathWishGames | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Pipeline Crawl Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 13 | Mar 18, 2026 | |
The MeowPao Store/marketing art | Use AI to help create a logo | SupKai | - | Mar 18, 2026 | |
Hero Stickman Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | - | Mar 18, 2026 | |
Reelease Store/marketing art | The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library. | Gray Mantis | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Jackpot.de Store/marketing art | We use AI to generate marketing content like teaser or images. | Whow Games GmbH | - | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Ocean City Killer Store/marketing art | The game's cover art was AI generated. | Studio Boshi | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
HUNTACORE Store/marketing art | Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset.
No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game. | Pillarset Games | - | Mar 18, 2026 | |
Chopper Extractor Store/marketing art | Some store art was generated online. | Awesome Rockets LLC | - | Mar 18, 2026 | |
LuonTile Store/marketing text | Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials. | Thinking of Moths | - | Mar 18, 2026 | |
奥法探秘团 Store/marketing art | Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals. | CaraSail | - | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
Mordar Warrior Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 |