AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
- Creator
- Berkay Turkmen
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
Some of the images in this game are created using artificial intelligence.
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code.
This game used generative AI as a development aid in the following areas: Store Capsule: Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer. Coding: Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer. Audio (BGM & SFX): Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary. Narrative: Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer. Localization: Some language translations were generated with AI assistance and reviewed or edited where feasible. No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation.
AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations - Descriptive texts
This game uses generative AI in a limited, supportive role during parts of the development process. Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work. The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
Language translations
AI-assisted tools were used during development to help generate some code and certain visual and audio assets. All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer. No AI-generated content is created dynamically during gameplay. AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
Some of the in-game background music was created using generative AI.
AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer. AI does not affect gameplay or player behavior.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
游戏所有生成式内容均为最新一代人工智能生成
AI was used to generate some assets, code and music
Some text and images on the game and store pages are generated by AI
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods. The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency: 1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes. 2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories. 3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
This game uses generative AI for the following purposes: · Text language translation The following languages are translated by local staff, not AI: English French Italian German Dutch Spanish Spanish (Latin America) Polish Portuguese (Brazil) Japanese Korean
Gen AI is used for Music and generating character & stage profiles.
Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay.
Some parts of the Sound are created by AI
This game contains AI-generated music.
Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills!
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation. Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
Art/Visual
As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game has been hand crafted by Jacob Colvin or sourced and licensed from the FAB Marketplace.
We use many tools and techniques to realize our graphics, from AI generation to hand-painting.
Our game utilizes generative AI to create and iterate on user interface elements, icons, and environmental character art. All AI-generated content is reviewed and manually refined by the developer to ensure quality and originality. We own the rights to all final assets and ensure they do not infringe on any third-party intellectual property.
The game's store page text and cover images are created using visual and text-based artificial intelligence tools.
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency
Game code is written with AI acceleration
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used during gameplay.
Procedural and AI-assisted tools may be used during development. All final content is created and approved by the development team.
We generated images for store page such as capsule art.
Utilized AI to refine drafts, generate some models, and compose the game's music
AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets.
During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game.
AI was used to debug and create some code. It was also used to create the logo/icon.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
AI‑made logo.
Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-generated elements were used to enhance the visual quality and technical foundation of the game.
Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer. Music: Background music (BGM) and sound effects were generated using Suno V5. Voice Acting: All character voices were synthesized using the MiniMax speech model. Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included. 【Live-Generated Content】: No / None.
Some visual and audio assets were created with AI assistance as part of our creative process.
This product uses generative artificial intelligence as a development support tool. Generative AI was used to assist with: early concept ideation (including visual concepts and reference images) draft text and descriptions sound effects and music creation
Some background images and item icons in the game utilize AI technology, but they are not rendered in real-time.
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes. No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team. The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Isekai Guild Simulation Dev only art | AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist. | Berkay Turkmen | - | Mar 18, 2026 | |
Grim Hammer In-game content art | Some of the images in this game are created using artificial intelligence. | kazakovstudios | 12 | Mar 18, 2026 | |
Focus Knight: Productivity RPG Dev only | AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work. | Trailwinds Studios | 28 | Mar 18, 2026 | |
Qualial Nature In-game content artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code. | おこさまランチ | - | Mar 18, 2026 | |
Lucid Dream In-game content artaudiotextcode | This game used generative AI as a development aid in the following areas:
Store Capsule:
Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer.
Coding:
Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer.
Audio (BGM & SFX):
Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary.
Narrative:
Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer.
Localization:
Some language translations were generated with AI assistance and reviewed or edited where feasible.
No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation. | Ragdall_ | - | Mar 18, 2026 | |
Warena In-game content arttextcode | AI has been utilized in the development of this game in the following ways:
- Programming
- Concepting and illustrations
- Descriptive texts | Part Time Monkey | - | Mar 18, 2026 | |
PIECES OF THE DEEP 〜海底遺産回収録〜 In-game content art | This game uses generative AI in a limited, supportive role during parts of the development process.
Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work.
The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime. | CoMuCreator | - | Mar 18, 2026 | |
Elixion In-game content text | Language translations | Sweet Levelz | - | Mar 18, 2026 | |
Pirate & Darkmage In-game content artaudiocode | AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time. | MofuWorks | - | Mar 18, 2026 | |
BlockSword In-game content audio | Some of the in-game background music was created using generative AI. | 오란다 | - | Mar 18, 2026 | |
Classic Tower Defense 2 In-game content arttext | AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer.
AI does not affect gameplay or player behavior. | Blacksmith Forge | 20 | Mar 18, 2026 | |
Portal Worlds In-game content art | AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 45 | Mar 18, 2026 | |
永恒地牢与刹那之恋 Unclear | 游戏所有生成式内容均为最新一代人工智能生成 | zeros | - | Mar 18, 2026 | |
Sushi Sewers In-game content artcodeaudio | AI was used to generate some assets, code and music | Tom | - | Mar 18, 2026 | |
之人重生 Store/marketing textart | Some text and images on the game and store pages are generated by AI | 从零通关 | - | Mar 18, 2026 | |
Ghostwriter's Pact Live AI textart | Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme. | Swah Games | - | Mar 18, 2026 | |
XeGrader plus In-game content text | This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean | Tokihiro NAITO | 18 | Mar 18, 2026 | |
ChoreoCraft In-game content audiotext | Gen AI is used for Music and generating character & stage profiles. | Mauricio Hollando Dubuc | - | Mar 18, 2026 | |
Dragon Ridge Valley In-game content art | Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay. | Elven Vale Studios | - | Mar 18, 2026 | |
Quest Slayer In-game content audio | Some parts of the Sound are created by AI | Gaming Project | - | Mar 18, 2026 | |
Cardora In-game content audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Greed Champions Store/marketing artcode | Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills! | Pixelabor | - | Mar 18, 2026 | |
Magic Fairy Fun Blast In-game content art | This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams. | Wow Cool Games | 11 | Mar 18, 2026 | |
Frayline Unclear art | Art/Visual | Ferenc Novák | - | Mar 18, 2026 | |
Battle Sages Store/marketing textart | As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game has been hand crafted by Jacob Colvin or sourced and licensed from the FAB Marketplace. | Jacob Colvin | - | Mar 18, 2026 | |
Adrift: In the Corners of Time In-game content art | We use many tools and techniques to realize our graphics, from AI generation to hand-painting. | Joe George | - | Mar 18, 2026 | |
Age of Failon - Birth of the Hero In-game content art | Our game utilizes generative AI to create and iterate on user interface elements, icons, and environmental character art. All AI-generated content is reviewed and manually refined by the developer to ensure quality and originality. We own the rights to all final assets and ensure they do not infringe on any third-party intellectual property. | Unstoppable Games | - | Mar 18, 2026 | |
Skibidi Wars Store/marketing arttext | The game's store page text and cover images are created using visual and text-based artificial intelligence tools. | Pakumi | - | Mar 18, 2026 | |
Dino Age: The First Fracture In-game content arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers. | Dino Age Studios | 18 | Mar 18, 2026 | |
Cartapli : Fold Quest Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | ManduPod | 257 | Mar 18, 2026 | |
Fallen Dominion In-game content codeart | AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency | NovaCrest Studios | - | Mar 18, 2026 | |
Lilithia's Dungeon Dev only code | Game code is written with AI acceleration | ahao | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG In-game content audio | AI is used only for generating music tracks.
All artwork and visual assets are fully hand-created, and no AI is used during gameplay. | Team_Chunjin | - | Mar 18, 2026 | |
Press X to Rise Dev only | Procedural and AI-assisted tools may be used during development.
All final content is created and approved by the development team. | FloridaRizzLab | - | Mar 18, 2026 | |
Rushcraft Store/marketing art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Pumpkin Survivor In-game content artaudiotext | Utilized AI to refine drafts, generate some models, and compose the game's music | 多云转晴 | - | Mar 18, 2026 | |
Evercrown In-game content artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets. | WBA | - | Mar 18, 2026 | |
Necromancer’s Domain In-game content art | During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game. | akanecromancer | - | Mar 18, 2026 | |
10-Man Idle In-game content codeart | AI was used to debug and create some code. It was also used to create the logo/icon. | JLGames | - | Mar 18, 2026 | |
Blockenstein In-game content codeart | AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made. | Vandazel | - | Mar 18, 2026 | |
Nick's Text Adventure In-game content textcode | I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling. | GXPlay | - | Mar 18, 2026 | |
AshenGaurd In-game content art | Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues. | ForsakenGear Studios | - | Mar 18, 2026 | |
NinjaCat | AI‑made logo. | amugames | - | Mar 18, 2026 | |
SpinObi : Just One More Wave In-game content artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-generated elements were used to enhance the visual quality and technical foundation of the game. | Aosis Gaming | - | Mar 18, 2026 | |
Your Daily Life In-game content artaudiotextcode | Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None. | 4M Studios | - | Mar 18, 2026 | |
Conspiracy Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | Daniel Joseph | - | Mar 18, 2026 | |
Power and Glory In-game content arttextaudio | This product uses generative artificial intelligence as a development support tool.
Generative AI was used to assist with:
early concept ideation (including visual concepts and reference images)
draft text and descriptions
sound effects and music creation | Jan Brychta | - | Mar 18, 2026 | |
逃出三国塔 Escape the Dynasty In-game content art | Some background images and item icons in the game utilize AI technology, but they are not rendered in real-time. | CoolStar Games | 31 | Mar 18, 2026 | |
Unbelievers In-game content art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets. | 2DOT Games | - | Mar 18, 2026 |