Achievement icons generated using AI
- Creator
- SmartPlayGames
- Reviews
- 84
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Achievement icons generated using AI
Art is AI generated
While generating logo and store AI tools used.
When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS. The Character appearance is an image pre-generated using generative AI.
这是一个能和你对话的AI伴侣
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
We used ai generated contents just for capsule images.
The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release.
BGM is generated by suno ai
AI generated images used for marketing purposes such as capsule art...
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
Many images in the game, including team squads, trophies, mascots and some flags are AI generated.
Steam capsule contains AI components
Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls.
Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence.
Some store visuals and in-game product visuals were created with artificial intelligence.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
We are using AI-assistance for our store visuals and some in-game props in our pipeline
The background, splash screen, and store images for this game have been created using AI.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Shop Capsule Art and In-Game Pictures
UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used. AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.
AI is used to create keyart, headers and some instore assets.
Just Steam graphics
to create art objects
to create art objects
AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists. All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François.
The game content is generated completely by AI, with your provided story backgrounds.
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
We used AI to generate some elements on capsule images.
NPC portraits and location backgrounds were AI-generated and edited by human artists.
Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
AI assistance was used for writing parts of the story. The assets in the game don't use AI in any way.
AI is used for game title background, background during play, background at the end of the game, and game icons. AI is used for "UTATyping" mode music.
Some voice content, images and meshes are AI generated.
Almost everything you see in the game is AI generated 😋
Some design, icons or graphics.
We only used AI in the images for the story intros in the game's opening.
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
AI used for some of the 2D graphics.
I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI.
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
AI used to generate custom events descriptions.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
"GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay."
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
We used AI tools to generate the store page capsules and some in-game visual assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Laundry Simulator : PowerWash It! In-game content art | Achievement icons generated using AI | SmartPlayGames | 84 | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
Drive Thru Miami Store/marketing art | While generating logo and store AI tools used. | Alkame Games | 52 | Mar 18, 2026 | |
Love Chat : virtual romance Live AI arttext | When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS.
The Character appearance is an image pre-generated using generative AI. | DeepXRLab Inc | - | Mar 18, 2026 | |
他的老婆 Unclear | 这是一个能和你对话的AI伴侣 | 高凯 | - | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Record Shop Simulator In-game content art | The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release. | Octane Owl | 39 | Mar 18, 2026 | |
Employee Rules of the Night Strings In-game content audio | BGM is generated by suno ai | 夜弦酒吧 | - | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
Forever World Cup Simulator In-game content art | Many images in the game, including team squads, trophies, mascots and some flags are AI generated. | Simcups | 31 | Mar 18, 2026 | |
Webstore Mogul Store/marketing art | Steam capsule contains AI components | ReDz Games | 18 | Mar 18, 2026 | |
Arctic Motel Simulator In-game content art | Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls. | One Slice of Pizza Games | 443 | Mar 18, 2026 | |
Cinema Simulator 2025 In-game content art | Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence. | HOGO Games | 555 | Mar 18, 2026 | |
Business Simulator 2026 In-game content art | Some store visuals and in-game product visuals were created with artificial intelligence. | HOGO Games | 168 | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
TechStop Simulator In-game content art | We are using AI-assistance for our store visuals and some in-game props in our pipeline | Dumbbell Games | - | Mar 18, 2026 | |
Market master simulator Store/marketing art | The background, splash screen, and store images for this game have been created using AI. | 3B Bros | - | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
Grocery Store Simulator In-game content art | Shop Capsule Art and In-Game Pictures | Omega Studios | - | Mar 18, 2026 | |
UMeFate Unclear | UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors. | AntyVersum | - | Mar 18, 2026 | |
Skam In-game content audio | All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans. | Mortal Enemy | - | Mar 18, 2026 | |
Thrift Store Simulator Store/marketing art | Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform. | Illumate Studios | - | Mar 18, 2026 | |
Doctor Life Simulator Store/marketing art | AI is used to create keyart, headers and some instore assets. | Bleeding Edge Studio | 123 | Mar 18, 2026 | |
Aquatic Store Simulator Unclear | Just Steam graphics | FreeMind S.A. | 142 | Mar 18, 2026 | |
Logistics Tycoon Simulator Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Silicon Valley SImulator: 1980s Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Magic Forge Tycoon In-game content art | AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists.
All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François. | Clever Trickster Studio | 81 | Mar 18, 2026 | |
Monkeys & Typewriters! In-game content text | The game content is generated completely by AI, with your provided story backgrounds. | Mage & Friends | 15 | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
Drive Thru Simulator : Prologue Store/marketing art | We used AI to generate some elements on capsule images. | Red Axe Games | 135 | Mar 18, 2026 | |
Nephelia: Through the Clouds art | NPC portraits and location backgrounds were AI-generated and edited by human artists. | Dieselduck | - | Mar 18, 2026 | |
Valet Simulator Store/marketing art | Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays | ToD Game Studio | 71 | Mar 18, 2026 | |
Day Trader Tycoon In-game content text | AI assistance was used for writing parts of the story.
The assets in the game don't use AI in any way. | DayTrade Games | - | Mar 18, 2026 | |
BeatTyping In-game content artaudio | AI is used for game title background, background during play, background at the end of the game, and game icons.
AI is used for "UTATyping" mode music. | YN K.K. | - | Mar 18, 2026 | |
Chemist Wanted In-game content audioart | Some voice content, images and meshes are AI generated. | SciViewLearn | - | Mar 18, 2026 | |
Dear His Majesty In-game content arttextaudio | Almost everything you see in the game is AI generated 😋 | huiFeng | 25 | Mar 18, 2026 | |
Time Re:Quest Unclear art | Some design, icons or graphics. | ima shouganai | - | Mar 18, 2026 | |
Gas Station Manager In-game content art | We only used AI in the images for the story intros in the game's opening. | Glyde Games | 47 | Mar 18, 2026 | |
Art Shop Simulator In-game content art | This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game. | Lovheim Studios | 76 | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
Welding Simulator In-game content art | AI used for some of the 2D graphics. | DM Soft | - | Mar 18, 2026 | |
그랑 엠파이어 : 그래픽 리마스터 In-game content art | I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI. | 유진게임즈 | 23 | Mar 18, 2026 | |
Idle Casino Empire In-game content artaudiotext | Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play. | Lyria Labs | - | Mar 18, 2026 | |
Grocery Simulator In-game content text | AI used to generate custom events descriptions. | Roman Savenok | - | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
GreenGrocer Simulator In-game content artaudio | "GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay." | Grafiker Dayı | - | Mar 18, 2026 | |
Metro Rivals®: New York In-game content audio | We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors. | Dovetail Games | - | Mar 18, 2026 | |
Horse Farm Simulator In-game content art | We used AI tools to generate the store page capsules and some in-game visual assets. | Glow Egg Games | 43 | Mar 18, 2026 |