Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay.
Use of AI in the Game
This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration.
Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity.
Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay.
Use of AI in the Game
This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration.
Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity.
Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.