Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
- Creator
- Bagilmong
- Reviews
- 15
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
We used AI to create the capsules for the game's store page.
Primarily used for image generation and text correctness, and possibly for translation.
We used AI to create images for the Store Page and main menu.
This game contains AI-generated content on the game cover.
In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play.
We make icons, logos, images from ai.
I use AI to help with steam achievements as well as translations, voices and marketing images.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Used in the program code and translation of the formulas.
I generated some graphic elements using AI
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
"In Chef Brawl, we have utilized AI in the following ways: Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process. Design References: AI was used to create design references and inspiration for our final product. Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision. No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
We used AI to create the capsules for the game's store page.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
To generate Achievement Icons.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience.
Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).
I used AI to generate images in my store page and started with an AI-generated base for the game logo
Some of the icons in the game are pulled from DALLE.
game arts, and text correction
We used AI to create the capsules for the game's store page.
Store page assets were created using AI.
Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase. We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics. Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team.
Gameplay trailer background music partially generated with AI
Some UI images generated with AI.
Some visual and text materials.
AI-generated art for its visual elements.
I got help from artificial intelligence to create some fictional in-game images.
AI-generated art objects
AI-generated art objects
AI-generated artifacts
Cover image was created with the help of AI
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
In this game, artifical intelligence is only used so as to create images
Some images and music in the game made with AI for this moment.
Partial generation of promotional materials, partial generation of images illustrating character skills.
For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text. We do NOT use AI generated content in any other aspect of game production.
We used AI on some of 2D art assets of our game.
This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur.
AI was used to create the in-game visuals and store images for our game.
We are using AI for toy textures
Capsule images generated by AI
AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
Some Images will be AI Generated
AI was used for generating localization text and for the coding of the game.
The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn.
In this game, artifical intelligence is only used so as to create images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Alien Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Silly Sloth Studios | 113 | Mar 18, 2026 | |
Shards of the Realm Unclear arttext | Primarily used for image generation and text correctness, and possibly for translation. | Yevhen Rebrakov | 30 | Mar 18, 2026 | |
Store Wars Store/marketing art | We used AI to create images for the Store Page and main menu. | Noham Games | 91 | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
World Diplomat Live AI text | In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play. | iGindisGames | - | Mar 18, 2026 | |
Junkyard Treasures Together In-game content art | We make icons, logos, images from ai. | OTTO Games | - | Mar 18, 2026 | |
Poly Plaza ULTIMATE In-game content textaudioart | I use AI to help with steam achievements as well as translations, voices and marketing images. | Victor Game Studio | 18 | Mar 18, 2026 | |
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
開拓民クリッカー In-game content codetext | Used in the program code and translation of the formulas. | WINGLAY | - | Mar 18, 2026 | |
Interstellar Pioneering Unclear art | I generated some graphic elements using AI | 是茄子的呀 | - | Mar 18, 2026 | |
Captain's Call In-game content textaudio | During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English. | LiaMavis | - | Mar 18, 2026 | |
Chef Brawl In-game content arttext | "In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency." | Strive Games | - | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
GENERAL IDLER In-game content art | We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game. | Istikan Studio | - | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
OverPour Live AI text | In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience. | Tiny Boulder Studios | - | Mar 18, 2026 | |
Shadows Of Serenity In-game content art | Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world). | NoumeNoir Games | - | Mar 18, 2026 | |
Barman Simulator Store/marketing art | I used AI to generate images in my store page and started with an AI-generated base for the game logo | VirtualMind | 51 | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Benchmark Your Skills In-game content arttext | game arts, and text correction | Kitsu Games | - | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
Global Shipping Simulator Store/marketing art | Store page assets were created using AI. | EdenStudio | 10 | Mar 18, 2026 | |
Unemployment Simulator Store/marketing art | Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase.
We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics.
Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team. | Rebel Signal | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
Evoker's gambit In-game content art | Some UI images generated with AI. | Max Estry | - | Mar 18, 2026 | |
Sea Town - Fish Market Simulator Unclear arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
Mall Simulator In-game content art | I got help from artificial intelligence to create some fictional in-game images. | F13 Games | 1.2k | Mar 18, 2026 | |
Farm & Store Simulator In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Gun Store Simulator In-game content art | AI-generated art objects | Geekon | 36 | Mar 18, 2026 | |
ShoppingMall: Manager Simulator Unclear | AI-generated artifacts | Geekon | 94 | Mar 18, 2026 | |
Friendly Sheeps: A Cozy Simulator Store/marketing art | Cover image was created with the help of AI | AGAMES | 19 | Mar 18, 2026 | |
Monastery: Ora et Labora In-game content art | This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience. | Dragonkin Studios | - | Mar 18, 2026 | |
Restaurant Owner: A Restaurant Simulator Store/marketing art | In this game, artifical intelligence is only used so as to create images | Workaround Games | 83 | Mar 18, 2026 | |
Dream Bar Simulator In-game content artaudio | Some images and music in the game made with AI for this moment. | Galera | - | Mar 18, 2026 | |
Real Pharmacy Simulator Store/marketing art | Partial generation of promotional materials, partial generation of images illustrating character skills. | Mannered Monster | 10 | Mar 18, 2026 | |
Bread & Bravery In-game content text | For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text.
We do NOT use AI generated content in any other aspect of game production. | Ennoble Studios | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Overgrown Cleaner In-game content textaudio | This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur. | ▲ Pyramid Games | - | Mar 18, 2026 | |
Morning Brew: Coffee Shop Management Simulator In-game content art | AI was used to create the in-game visuals and store images for our game. | Gospel Games | 10 | Mar 18, 2026 | |
Toy Shop Simulator In-game content art | We are using AI for toy textures | PaperPixel Games | 175 | Mar 18, 2026 | |
Drive Thru Miami Prologue Store/marketing art | Capsule images generated by AI | Alkame Games | 40 | Mar 18, 2026 | |
Tavern Legends In-game content audio | AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation. | CROWFORGE Games | 114 | Mar 18, 2026 | |
Trade Conquest Store/marketing art | Some Images will be AI Generated | GrandPaw Games | 67 | Mar 18, 2026 | |
Wild Haven In-game content textcode | AI was used for generating localization text and for the coding of the game. | IOGenisys LLC | - | Mar 18, 2026 | |
Trailblader In-game content art | The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn. | 迟到的南雨亭 | 27 | Mar 18, 2026 | |
Restaurant Owner: Prologue art | In this game, artifical intelligence is only used so as to create images. | Workaround Games | 103 | Mar 18, 2026 |