Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
- Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance
The developers make use of agentic coding tools like Claude Code in their work process.
In-game and store descriptions have been translated using ai-tools in the localization process.
Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there.
Some of the code was assisted VIA AI for teaching and troubleshooting.
AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI.
Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic.
Live-generated Content: The game does not feature any live-generated AI content during gameplay.
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
- Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance
The developers make use of agentic coding tools like Claude Code in their work process.
In-game and store descriptions have been translated using ai-tools in the localization process.
Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there.
Some of the code was assisted VIA AI for teaching and troubleshooting.
AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI.
Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic.
Live-generated Content: The game does not feature any live-generated AI content during gameplay.
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.