AI was used to help create store page text and assets. It is not used in gameplay.
- Creator
- Team0Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to help create store page text and assets. It is not used in gameplay.
The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches)
Portions of the cover image and opening game screens are AI generated.
AI used to create artwork and images
AI has only been used to enlarge the image of the main goblin.
AI created contents used when design store capsules and some of diecast cardboard background.
Some poster images were generated by a neural network
Some of the background images, such as the one in the game main menu, and the promotional ones, have been generated with generative AI
We use artificial intelligence to generate pre-rendered content for Monochrome Nemesis, including its store page, marketing materials, and community resources. AI helps us optimize and personalize these elements to offer an engaging and unique experience.
The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop.
I used AI to create the game logo and help write descriptions for store page.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI. 2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
The game's loading screens and some promotional images on the store page are AI pre-rendered.
Steam title capsule image
Some raw parts of the UI and capsule image generated by AI.
Some supporter assets feature AI-generated images.
Promo materials.
Création du Logo du jeu.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
AI was used to generate a base concept for store capsule art, which was modified and filtered.
We used AI to create the capsules for the game's store page.
Generative artificial intelligence was used to create pre-rendered images for the game and store page.
AI is used to create pictures like the wallpapers
AI has been used to help develop the game's cover art.
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
Generative AI is used to help in the early stages of products' art creation and some marketing materials.
AI has been used to help develop the game's cover art.
AI has been used for the capsule art.
AI support was provided for our game's poster and capsule designs.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
The AI was used to create content on the game page (game cover) and the background of the game's main menu.
We used AI to create the capsules for the game's store page.
The images on the store page.
AI has been used to help develop the game's cover art.
We used AI to create the capsules for the game's store page.
Marketing materials
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details. No live AI-generated content is used!
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
AI has been used to help develop the game's cover art.
Use AI to create some art assets like event's picture
The capsule art was created using generative AI, with an artist refining 75-90% of it to correct mistakes and enhance its character.
Use some materials from www.freepik.com as background, which may be created by AI
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DTC Store/marketing textart | AI was used to help create store page text and assets. It is not used in gameplay. | Team0Studio | - | Mar 18, 2026 | |
Lost City of Bardo Store/marketing art | The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches) | Daniel Green | 10 | Mar 18, 2026 | |
Catch That Pizza! Maze Game Store/marketing art | Portions of the cover image and opening game screens are AI generated. | Sundae Electronics LLC | - | Mar 18, 2026 | |
Kisaragi Station Store/marketing art | AI used to create artwork and images | Audrey Rose Productions | - | Mar 18, 2026 | |
Goblin Lands Store/marketing art | AI has only been used to enlarge the image of the main goblin. | Hot Waffle Games | - | Mar 18, 2026 | |
Firewheels Shop Simulator Store/marketing art | AI created contents used when design store capsules and some of diecast cardboard background. | Alkame Games | - | Mar 18, 2026 | |
Misery Nights Store/marketing art | Some poster images were generated by a neural network | DesignLab | - | Mar 18, 2026 | |
Hollow Frontier Store/marketing art | Some of the background images, such as the one in the game main menu, and the promotional ones, have been generated with generative AI | Sheipeg the game dev | - | Mar 18, 2026 | |
Monochrome Nemesis Store/marketing arttext | We use artificial intelligence to generate pre-rendered content for Monochrome Nemesis, including its store page, marketing materials, and community resources. AI helps us optimize and personalize these elements to offer an engaging and unique experience. | BidouGameStudio | - | Mar 18, 2026 | |
Isle of the Eagle Store/marketing art | The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop. | More K Games LLC | - | Mar 18, 2026 | |
Record Rewind Repeat Store/marketing arttext | I used AI to create the game logo and help write descriptions for store page. | Matt Timmermans | - | Mar 18, 2026 | |
Battle AirForce Store/marketing art | 1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo. | SUZUKIPLAN | - | Mar 18, 2026 | |
元卡牌之背包传说 Meta Card Backpack Legend Store/marketing art | The game's loading screens and some promotional images on the store page are AI pre-rendered. | KY Games | 67 | Mar 18, 2026 | |
Supermarket Store/marketing art | Steam title capsule image | Acute Motivation Inc | - | Mar 18, 2026 | |
Operation HOPE - Tower Defense Store/marketing art | Some raw parts of the UI and capsule image generated by AI. | Azman Games | - | Mar 18, 2026 | |
だる絡み背後霊 Store/marketing art | Some supporter assets feature AI-generated images. | AlleyInn | 79 | Mar 18, 2026 | |
Blocks Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
chill fishing Store/marketing art | Création du Logo du jeu. | Sleepy Giant Creations | 29 | Mar 18, 2026 | |
DARK IN LIGHT Store/marketing artcode | This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement. | MakeRejoiceGames | - | Mar 18, 2026 | |
Untold Depths Store/marketing art | AI was used to generate a base concept for store capsule art, which was modified and filtered. | Cybernetic Studios LLC | - | Mar 18, 2026 | |
PUBLIC TOILET SIMULATOR Store/marketing art | We used AI to create the capsules for the game's store page. | OneiGames | - | Mar 18, 2026 | |
STAY ALIVE Store/marketing art | Generative artificial intelligence was used to create pre-rendered images for the game and store page. | Eric Bruno | 22 | Mar 18, 2026 | |
Operation Anti-Robot Store/marketing art | AI is used to create pictures like the wallpapers | prinzbartu | - | Mar 18, 2026 | |
Super Golden Odyssey: 3D Platformer World Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
DUNGEON OF LOVE: Catch Monsters Store/marketing art | Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch.
Applied to the various banners for the Steam store. | Red Fables | 10 | Mar 18, 2026 | |
Game Store Chronicle Store/marketing art | Generative AI is used to help in the early stages of products' art creation and some marketing materials. | Imponix Game Studio | 58 | Mar 18, 2026 | |
Phantom House Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Cosmik Storm Store/marketing art | AI has been used for the capsule art. | Strike13Games | - | Mar 18, 2026 | |
Factory Life Store/marketing art | AI support was provided for our game's poster and capsule designs. | FreeMind S.A. | - | Mar 18, 2026 | |
MyBird Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Magatch Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 16 | Mar 18, 2026 | |
Deck Combo Store/marketing art | The AI was used to create content on the game page (game cover) and the background of the game's main menu. | Esemte Games | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
The Fable of Fairy Glen Store/marketing art | The images on the store page. | Jason Bowen | - | Mar 18, 2026 | |
Pinball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
Schoolboy Escape 2: Village Store/marketing art | Marketing materials | D one Games | 63 | Mar 18, 2026 | |
9mm Roulette 💀 Store/marketing art | Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used! | Octo Games studio | - | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
Time Travel Simulator Store/marketing art | AI-generated art object | Mai Van Thinh | - | Mar 18, 2026 | |
14. Forklift Sim Store/marketing art | AI-generated art object | Buterin Armin Ewald | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
Dead Spaceshot Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
TOKIGEON Store/marketing art | Use AI to create some art assets like event's picture | TOKI Games | - | Mar 18, 2026 | |
Soul Survivor Store/marketing art | The capsule art was created using generative AI, with an artist refining 75-90% of it to correct mistakes and enhance its character. | Green Otter Games | - | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
Sobakan Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Rope Guy Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Robot Problems Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Planet Hero Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 |