Public Steam disclosure research25,380 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI.
Create your own characters with a prompt like:
" equipped with specialized in wearing "
The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards.
That's the goal, anyway.
We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references.
Creator
Steelion Studios Bilişim ve Teknoloji Üretim Pazarlama LTD. ŞTİ
We may use AI generated images for promotional material like events or gameplay updates.
No in game art is AI generated. All in game art as well our core Steam artwork are handmade.
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions.
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game.
Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game.
Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards
AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency.
Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI.
Create your own characters with a prompt like:
" equipped with specialized in wearing "
The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards.
That's the goal, anyway.
We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references.
Steelion Studios Bilişim ve Teknoloji Üretim Pazarlama LTD. ŞTİ
We may use AI generated images for promotional material like events or gameplay updates.
No in game art is AI generated. All in game art as well our core Steam artwork are handmade.
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions.
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game.
Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game.
Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards
AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency.