25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Just Eat The RichSteam
Disclosure

AI generated Audio such as Text to speech voice generator, some textures where generated with AI

Creator
Birdman
Reviews
10
Added
Mar 18, 2026
Petrified PawnsSteam
Disclosure

Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).

Creator
Bepansrad Studio
Reviews
13
Added
Mar 18, 2026
cr4ckrSteam
Disclosure

Some art elements were generated with AI assistance and modified.

Creator
Cutie Café
Reviews
18
Added
Mar 18, 2026
City: Battle GroundSteam
Disclosure

Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.

Creator
Redduckstudio
Reviews
-
Added
Mar 18, 2026
Our AscentSteam
Disclosure

The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!

Creator
Noobilator7
Reviews
29
Added
Mar 18, 2026
Stellar WingsSteam
Disclosure

Portions of textures, programming code, and in-game text were developed with AI assistance.

Creator
Odd Games
Reviews
-
Added
Mar 18, 2026
4fools1Steam
Disclosure

Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.

Creator
eeyzs1
Reviews
13
Added
Mar 18, 2026
Wizard CatsSteam
Disclosure

In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.

Creator
BigFrogg Studios
Reviews
-
Added
Mar 18, 2026
Wild Script: NatureSteam
Disclosure

Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing. Thanks all, that you can help to make all it real!

Creator
Surdarium
Reviews
16
Added
Mar 18, 2026
Noir : Dead On ArrivalSteam
Disclosure

Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.

Creator
AGORA:GAMEPLAY
Reviews
-
Added
Mar 18, 2026
TUONELASteam
Disclosure

We use pre-rendered AI content. Loading screens and UI elements are done with AI.

Creator
Icy North Games
Reviews
-
Added
Mar 18, 2026
The Path of VeinsSteam
Disclosure

All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.

Creator
Repairer of Reputations
Reviews
-
Added
Mar 18, 2026
Lone HowlSteam
Disclosure

In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game: Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour. Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played. Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion. It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.

Creator
DynatriSoft Games
Reviews
-
Added
Mar 18, 2026
虚谷Steam
Disclosure

Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI.

Creator
7 Funny
Reviews
-
Added
Mar 18, 2026
Mystic ExplorerSteam
Disclosure

The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license: License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions.

Creator
Zack
Reviews
42
Added
Mar 18, 2026
Golden VoyageSteam
Disclosure

AI has been used for creating various icons for the game, as much as possible is created by hand.

Creator
∑Unkown
Reviews
-
Added
Mar 18, 2026
A Dance of LordsSteam
Disclosure

AI was used for some art in the game as a proof of concept. These elements will be updated in the future.

Creator
Rowan Edmondson
Reviews
-
Added
Mar 18, 2026
TradeforgeSteam
Disclosure

We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!

Creator
LetsSxbi
Reviews
-
Added
Mar 18, 2026
Poker TrainSteam
Disclosure

Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.

Creator
TTLCIC
Reviews
26
Added
Mar 18, 2026
Pixel FrenzySteam
Disclosure

We used AI-generated images as a basis for part of the images on the store page and made manual modifications

Creator
Lag Lab
Reviews
-
Added
Mar 18, 2026
Dawn of SurvivorSteam
Disclosure

We did not use AI to generate any content at runtime, we only used AI to generate some promotional images

Creator
Dog On God
Reviews
-
Added
Mar 18, 2026
Sorcerer's ServantSteam
Disclosure

Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.

Creator
2202GAMES,LLC
Reviews
28
Added
Mar 18, 2026
UNDERLODSteam
Disclosure

ChatGPT was used to generate the item icons seen on the shop screen.

Creator
sdwr
Reviews
-
Added
Mar 18, 2026
Nonentity GalaxySteam
Disclosure

Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics

Creator
Brick-Up Studio
Reviews
540
Added
Mar 18, 2026
Beneath The SixSteam
Disclosure

Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.

Creator
Magicave
Reviews
25
Added
Mar 18, 2026
3,175 results
Page 57 of 64
Missing a product? Let us know