AI generated Audio such as Text to speech voice generator, some textures where generated with AI
- Creator
- Birdman
- Reviews
- 10
- Added
- Mar 18, 2026
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AI generated Audio such as Text to speech voice generator, some textures where generated with AI
Some assets are generated by AI.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
Game background music is generated by AI.
Some art elements were generated with AI assistance and modified.
Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events.
Some equipment icons are generated by AI.
AI‑generated images were used in certain 2D and background image assets.
The backgrounds and card icons in this game are created using AI.
Created some game promotional images and icons using AI tools
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
Portions of textures, programming code, and in-game text were developed with AI assistance.
Some assets on the Steam page were created using AI
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
AI-generated illustrations of the characters in the film.
Card illustration is completed by AI drawing
Some character and weapon images are created using AI.
The in-game CG animations were generated using AI.
Some temporary sound files and graphic resources during development
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing. Thanks all, that you can help to make all it real!
BGM is generated using AI
No generative AI content.
Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.
AI generated music
We use pre-rendered AI content. Loading screens and UI elements are done with AI.
All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.
In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game: Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour. Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played. Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion. It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.
The game and steam page contain images of units, buildings and characters created by the AI.
Some AI generated in-game Images Included
Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI.
some map
Note: Card illustrations in this game were created using AI algorithms.
The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license: License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions.
AI has been used for creating various icons for the game, as much as possible is created by hand.
AI was used for some art in the game as a proof of concept. These elements will be updated in the future.
Some images in the game were generated using AI
We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
Backgrounds and Store Page assets.
The game uses AI-generated images for some of the in-game design features.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The characters, items, equipment, and skill assets in the game are all generated by AI.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
ChatGPT was used to generate the item icons seen on the shop screen.
Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
The portraits of some heroes in game were generated from AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
Greedy Darts In-game content | Some assets are generated by AI. | tamtam | - | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
City: Battle Ground In-game content artaudio | Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music. | Redduckstudio | - | Mar 18, 2026 | |
Claritas - Dungeon Crawler RPG In-game content art | Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events. | playclaritas | 31 | Mar 18, 2026 | |
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
Gigantes Ex Machina | AI‑generated images were used in certain 2D and background image assets. | AcrylByte | 269 | Mar 18, 2026 | |
로스트 그라운드 In-game content art | The backgrounds and card icons in this game are created using AI. | Superjoy Co., Ltd. | - | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
Stellar Wings In-game content artcodetext | Portions of textures, programming code, and in-game text were developed with AI assistance. | Odd Games | - | Mar 18, 2026 | |
Epoch of Guardians Store/marketing art | Some assets on the Steam page were created using AI | 伊洛维游戏 | 31 | Mar 18, 2026 | |
4fools1 In-game content art | Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use. | eeyzs1 | 13 | Mar 18, 2026 | |
GirlsStrage Store/marketing art | AI-generated illustrations of the characters in the film. | GAIBAKO Co.,Ltd. | - | Mar 18, 2026 | |
Blood Rising Store/marketing art | Card illustration is completed by AI drawing | Collider Studio | 18 | Mar 18, 2026 | |
UNION SURVIVORS In-game content art | Some character and weapon images are created using AI. | MUC GAMES | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
Dungeon Sucker Dev only audioart | Some temporary sound files and graphic resources during development | PotatoJambong At Corner | - | Mar 18, 2026 | |
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
Wild Script: Nature In-game content arttextaudio | Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing.
Thanks all, that you can help to make all it real! | Surdarium | 16 | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Packmates general | No generative AI content. | Digital Confectioners | 34 | Mar 18, 2026 | |
Noir : Dead On Arrival Unclear art | Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Being John Gogh In-game content audio | AI generated music | Procrast Games | - | Mar 18, 2026 | |
TUONELA In-game content art | We use pre-rendered AI content. Loading screens and UI elements are done with AI. | Icy North Games | - | Mar 18, 2026 | |
The Path of Veins In-game content art | All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on.
The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media.
All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so.
I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed.
To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins. | Repairer of Reputations | - | Mar 18, 2026 | |
Lone Howl In-game content arttextaudio | In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game:
Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour.
Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played.
Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion.
It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content. | DynatriSoft Games | - | Mar 18, 2026 | |
Tribe of Werewolves Store/marketing art | The game and steam page contain images of units, buildings and characters created by the AI. | Gokmen Bolat | - | Mar 18, 2026 | |
The Tale of Azu In-game content art | Some AI generated in-game Images Included | paaz | - | Mar 18, 2026 | |
虚谷 In-game content artaudiotext | Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI. | 7 Funny | - | Mar 18, 2026 | |
东方奇缘记 Unclear | some map | 东方幻域 | - | Mar 18, 2026 | |
落幕英雄传 In-game content art | Note: Card illustrations in this game were created using AI algorithms. | Life Trust Foundation | 35 | Mar 18, 2026 | |
Mystic Explorer In-game content art | The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license:
License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions. | Zack | 42 | Mar 18, 2026 | |
Golden Voyage In-game content art | AI has been used for creating various icons for the game, as much as possible is created by hand. | ∑Unkown | - | Mar 18, 2026 | |
A Dance of Lords In-game content art | AI was used for some art in the game as a proof of concept. These elements will be updated in the future. | Rowan Edmondson | - | Mar 18, 2026 | |
幸存者联盟 In-game content art | Some images in the game were generated using AI | LV WEI | - | Mar 18, 2026 | |
Tradeforge Store/marketing art | We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI! | LetsSxbi | - | Mar 18, 2026 | |
Poker Train In-game content art | Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits. | TTLCIC | 26 | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
Double Barrel Desperado In-game content art | The game uses AI-generated images for some of the in-game design features. | Gentoo Games | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Nonentity Galaxy In-game content art | Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics | Brick-Up Studio | 540 | Mar 18, 2026 | |
Beneath The Six Live AI textaudio | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run. | Magicave | 25 | Mar 18, 2026 | |
Legion and Tavern In-game content art | The portraits of some heroes in game were generated from AI | Game Industry Remnant | - | Mar 18, 2026 |