Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
- Creator
- Queen
- Reviews
- 223
- Added
- Mar 18, 2026
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Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Support to capsul image
I am proud of the fact that everything you see and hear in the game is made by humans. Work by talented artists and human creativity created all the assets, soundtracks and story elements you experience in the game. For full transparency I do want to disclose that Language Models were used for assisting while coding and for translating the game in the wide number of languages using DeepL. However through community effort we continuously refine these translations to be the most fitting they can be.
This game includes content created with the help of AI tools. -Character's portraits -Skill icons -Main menu art
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
The AI is used for both the main library image and the client icon.
Head Image generation only. Head & Achievement Images
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
Translations were created with AI-assisted machine translation and human post-editing.
AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Clan images and Game Logo generated by AI
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.
ELHKIA is a new type of political simulation game where the pledges entered directly into the prompt by users are evaluated using LLM(Large Language Models). The evaluation result is then linked to the rise or decrease in popularity of a candidate.
AI-generated art
AI-generated art
We use Ai for baner in our game
AI-generated art
AI-generated art objects
ai-generated art objects
to create art objects
We used AI to create the musics of the game.
Some of the province icon pictures in-game generated or adjusted with AI tools.
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards.
art assets generated by artificial intelligence.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
Artificial intelligence was used to create illustrations in the game
Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely. The game itself contains no generative content, with the exception of localization.
AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack.
Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used.
AI is used in image generation for wallpaper and logo.
Some assets used in Casino Management Simulator were created using generative AI tools. • NPC character models were AI-generated. • All in-game music tracks were AI-generated. • Some Store Page text and marketing descriptions were AI-assisted. No live AI generation occurs during gameplay. All AI-generated assets are pre-made, reviewed, and legally owned for use in the game.
AI is used to generate concepts for objects and spaces, which are then edited manually.
RoadHouse Manager was mostly made by a single human on a quest to make the ultimate roguelite set in a roadhouse! Quitting his job at Activision Blizzard and undertaking this quest took years of 60 hour work weeks equaling many 1000s of hours of labour, lots of brain-effort, tons of money, roadhouse research, and many rare Earth resources; eventually going way over budget, forging this entertainment out of raw willpower melded with passion-sauce. Eventually to complete his universe-given quest, this dev delved into the dark side of forbidden technologies of 2026, including devil-spawned AI-tooling, the vile monster of which was used, to make some ear-stuff and eye-stuff in lieu of hiring other humans that could not be afforded at this time, to fill in content gaps with the best possible tools available at the time of production. Go-go human race, hurray!
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights.
The shop keepers portraits and voices are AI-Generated
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
-Images created with artificial intelligence
Some visualizations on the Steam page were created by artificial intelligence.
album art for some songs and other random textures
The key idea behind this game is to allow players to generate their own situations, scenarios, effects etc, and for that content to be visible by other players. This demands the use of AI and without AI this game can't exist. The specific art and style shown so far is subject to change based on the general player feedback.
The game does not contain any AI-generated content in real-time, but it does feature music produced using AI. The game's music was created through suno.ai, where I am a paying member. The website assures that paying members have the right to use the generated music for commercial purposes. In terms of images, the game uses a picture of a dog in a suit that is AI-generated. For the shop interface, all images related to appearances are also AI-generated. The AI images were created on https://www.artbreeder.com, and I am a paid member of that website.
Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game icons.
AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world. The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement. To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works.
Artificial intelligence has been used for: - creating story videos for the game - some single images for user interface (character portraits) - game logo
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
Project Rebearth In-game content codetext | I am proud of the fact that everything you see and hear in the game is made by humans. Work by talented artists and human creativity created all the assets, soundtracks and story elements you experience in the game. For full transparency I do want to disclose that Language Models were used for assisting while coding and for translating the game in the wide number of languages using DeepL. However through community effort we continuously refine these translations to be the most fitting they can be. | Program Sam | 177 | Mar 18, 2026 | |
Poly TD In-game content art | This game includes content created with the help of AI tools.
-Character's portraits
-Skill icons
-Main menu art | Naroot | 579 | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
Horizon's Edge In-game content art | The AI is used for both the main library image and the client icon. | HUMEYStudios | - | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
Midnight Mazesoba In-game content text | Translations were created with AI-assisted machine translation and human post-editing. | MagiStone Games | 41 | Mar 18, 2026 | |
Lunar Loot Dev only code | AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game. | PetoCheeto | - | Mar 18, 2026 | |
DeepWeb Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Bull Games | 55 | Mar 18, 2026 | |
Tokyo Mafia Simulator Store/marketing art | Clan images and Game Logo generated by AI | Alkame Games | - | Mar 18, 2026 | |
Ulia Chronicles In-game content text | I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created. | NioStudio | - | Mar 18, 2026 | |
ELHKIA Live AI text | ELHKIA is a new type of political simulation game where the pledges entered directly into the prompt by users are evaluated using LLM(Large Language Models). The evaluation result is then linked to the rise or decrease in popularity of a candidate. | - | - | Mar 18, 2026 | |
Survival Boat Simulator - Lost at Sea Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
FURNITURE FLIPPER Simulator 2023: Revive, restoration & creative crafting Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Road Dinner SImulator-Renovate,Upgrade,Expand Store/marketing art | We use Ai for baner in our game | Play Games Ltd | - | Mar 18, 2026 | |
Mom Simulator 2023 Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
The Last FARMER Unclear art | AI-generated art objects | Geekon | 231 | Mar 18, 2026 | |
CYBER INTERNET CLUB SIMULATOR In-game content art | ai-generated art objects | EchoVerse Core | 33 | Mar 18, 2026 | |
SHARK SIEGE - TOGETHER SURVIVAL Unclear art | to create art objects | EchoVerse Core | 20 | Mar 18, 2026 | |
Stairway to Tavern In-game content audio | We used AI to create the musics of the game. | Ashina Studios | - | Mar 18, 2026 | |
Turkish Throne In-game content art | Some of the province icon pictures in-game generated or adjusted with AI tools. | Kurultaic | 353 | Mar 18, 2026 | |
Statecraft: Corrupted Democracy In-game content artaudio | The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards. | Engincan Çiçek | 30 | Mar 18, 2026 | |
Pudding Juice (น้ำผลไม้พุดดิ้ง) In-game content art | art assets generated by artificial intelligence. | OKCITY | - | Mar 18, 2026 | |
Rugby League Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 15 | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Kawaii Puzzle: Girl Adventure 🌸💖 In-game content art | Artificial intelligence was used to create illustrations in the game | Dreamers Workshop | 30 | Mar 18, 2026 | |
High Seas, High Profits! In-game content text | Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely.
The game itself contains no generative content, with the exception of localization. | lexy.zip | 157 | Mar 18, 2026 | |
Citystate Metropolis In-game content artaudio | AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack. | Andy Sztark | - | Mar 18, 2026 | |
Isekai Infinity: Worlds Unleashed In-game content audioart | Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used. | Abysmal Fury Games Inc. | - | Mar 18, 2026 | |
Center Station Simulator Store/marketing art | AI is used in image generation for wallpaper and logo. | Nightmare Phoenix | 548 | Mar 18, 2026 | |
Casino Management Simulator In-game content artaudiotext | Some assets used in Casino Management Simulator were created using generative AI tools.
• NPC character models were AI-generated.
• All in-game music tracks were AI-generated.
• Some Store Page text and marketing descriptions were AI-assisted.
No live AI generation occurs during gameplay. All AI-generated assets are pre-made, reviewed, and legally owned for use in the game. | BroxStudios | 19 | Mar 18, 2026 | |
Reactoryx Dev only art | AI is used to generate concepts for objects and spaces, which are then edited manually. | Blackout Interactive | - | Mar 18, 2026 | |
RoadHouse Manager In-game content artaudio | RoadHouse Manager was mostly made by a single human on a quest to make the ultimate roguelite set in a roadhouse! Quitting his job at Activision Blizzard and undertaking this quest took years of 60 hour work weeks equaling many 1000s of hours of labour, lots of brain-effort, tons of money, roadhouse research, and many rare Earth resources; eventually going way over budget, forging this entertainment out of raw willpower melded with passion-sauce. Eventually to complete his universe-given quest, this dev delved into the dark side of forbidden technologies of 2026, including devil-spawned AI-tooling, the vile monster of which was used, to make some ear-stuff and eye-stuff in lieu of hiring other humans that could not be afforded at this time, to fill in content gaps with the best possible tools available at the time of production. Go-go human race, hurray! | gameboardgames | - | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Holiday Motel Simulator In-game content art | Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights. | Red Phoenix Interactive | 48 | Mar 18, 2026 | |
Deck Vs Doom In-game content artaudio | The shop keepers portraits and voices are AI-Generated | Danial Rashidi | 10 | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
Clash Of Empires Unclear art | -Images created with artificial intelligence | Duuby Games | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
Walks Of Life Live AI arttext | The key idea behind this game is to allow players to generate their own situations, scenarios, effects etc, and for that content to be visible by other players. This demands the use of AI and without AI this game can't exist.
The specific art and style shown so far is subject to change based on the general player feedback. | SunkCost | - | Mar 18, 2026 | |
Stock:Retail investors In-game content audioart | The game does not contain any AI-generated content in real-time, but it does feature music produced using AI. The game's music was created through suno.ai, where I am a paying member. The website assures that paying members have the right to use the generated music for commercial purposes.
In terms of images, the game uses a picture of a dog in a suit that is AI-generated. For the shop interface, all images related to appearances are also AI-generated. The AI images were created on https://www.artbreeder.com, and I am a paid member of that website. | JK.L | 20 | Mar 18, 2026 | |
CURE - A Hospital Simulator In-game content art | Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game icons. | Sentinel Games | 803 | Mar 18, 2026 | |
Landoria In-game content art | AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world.
The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement.
To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works. | Codey Play | - | Mar 18, 2026 | |
Enemy Inside In-game content arttext | Artificial intelligence has been used for:
- creating story videos for the game
- some single images for user interface (character portraits)
- game logo | Six Ways Games | 10 | Mar 18, 2026 | |
Deconstruction Simulator: Prologue In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.2k | Mar 18, 2026 |