We have used open-source materials from Baidu, and third-party materials may include AI-generated content
- Creator
- CHEN JIE
- Reviews
- 12
- Added
- Mar 18, 2026
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We have used open-source materials from Baidu, and third-party materials may include AI-generated content
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
Some textures were created using AI.
AI support was provided for our game's poster and capsule designs.
I used AI to generate the voiceovers for the intro movie.
AI was used for generation of players' faces and in-game logos.
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images.
Race announcer voice is AI generated and will be replaced by a voice actor during Early Access.
Аrt assets generated by artificial intelligence
In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
Only the faction icons were generated with AI
AI image was use as the forest background in all graphic asset images.
GitHub Copilot for coding. 2d UI Icons. External promotional art - not inside the game.
We use AI to generate Voice Over.
We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets
used artificial intelligence for the store page and some images and ui
In our game, new designs can be made using pre-prepared AI visuals. We earn money by hanging these designs as posters or on billboards.
AI-Generated images are used for game cover of the store page and some in-game textures.
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team. We prioritize the most ethical AI sources as possible.
Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script.
This indie game uses AI-generated sounds for some voice acting and audio elements.
We used AI to design the capsules featured on the game's store page.
Generative AI was used in the creation of some in-game portraits, backgrounds, and icons.
Some visual drawings and video titles were made using artificial intelligence.
Our team uses AI to generate voice acted characters and to translate all localizations into every supported language.
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines. However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience. By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust.
Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot".
Static 2D art, such as background images, are AI generated.
Some models and icons in the game are generated by artificial intelligence
The intro video was created by reprocessing AI-generated footage. 30% of the English and Chinese translations, excluding Korean, were generated by AI. Other languages were mostly translated by AI.
We used AI service to make chatting with some NPCs in our game more fun and personalized for you. Your chat with the NPCs you can talk to will be periodic. You will have to wait for a while before you can talk to them again.
We use AI in creation of some images of our game and in our Community Items. For example the infamous "Sinner Santa", owes it's image to the AI.
The product contains images produced by AI that has been trained using data produced and owned by Stardock.
We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game.
Metaheuristic allows you to interact with LLM in convenient way. Metaheuristic isn't reselling LLM generated content, user must obtains its own API key for using external LLM service. Right now, there is only one allowed LLM - OpenAI's ChatGPT
Visual art
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
The achievement icon in the game store is generated using AI
LLM was used to translate the text into different languages.
Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI. Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years.
Some 2D graphics on store page
Some images in the game are generated by AI.
We used AI generated contents just for steam capsule images.
Out of a total of 12 music tracks, 9 were produced using AI. A total of 25 villager profile pictures were generated with AI. All languages except German, French, Polish, Brazilian Portuguese, and Turkish were translated using AI. AI was used in the creation of the Steam capsule logo.
Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Three Kingdoms and Martial Arts and Jianghu Unclear | We have used open-source materials from Baidu, and third-party materials may include AI-generated content | CHEN JIE | 12 | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
Outer Storms In-game content art | Some textures were created using AI. | Meltkey Gaming | - | Mar 18, 2026 | |
My Corp Cargo Simulator Store/marketing art | AI support was provided for our game's poster and capsule designs. | NocturnForge | 70 | Mar 18, 2026 | |
Matsudaira's Myoshu In-game content audio | I used AI to generate the voiceovers for the intro movie. | Dragonhead Gaming | - | Mar 18, 2026 | |
Esports Manager 2026 In-game content art | AI was used for generation of players' faces and in-game logos. | Neurona Games | 644 | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
Star of Games In-game content art | Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images. | Velo Games | - | Mar 18, 2026 | |
Horse Racing Manager In-game content audio | Race announcer voice is AI generated and will be replaced by a voice actor during Early Access. | Sheep Meadow Road Games | 191 | Mar 18, 2026 | |
Hotel Business Simulator | Аrt assets generated by artificial intelligence | Geekon | 183 | Mar 18, 2026 | |
REAL ESTATE Simulator In-game content artaudio | In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing | Geekon | 164 | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
H.A.S Galactics In-game content art | Only the faction icons were generated with AI | HAS Games | - | Mar 18, 2026 | |
Bitesize Heroes: Forest Defender In-game content art | AI image was use as the forest background in all graphic asset images. | JEGS Studio | - | Mar 18, 2026 | |
Idle Fishing In-game content codeart | GitHub Copilot for coding.
2d UI Icons.
External promotional art - not inside the game. | AO Games | 1.9k | Mar 18, 2026 | |
The HELL In-game content audio | We use AI to generate Voice Over. | METROPOLICE | 30 | Mar 18, 2026 | |
AsteroidMiner (Working Title) Store/marketing art | We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets | H.Y. Analytics | - | Mar 18, 2026 | |
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Ad Agency Simulator In-game content art | In our game, new designs can be made using pre-prepared AI visuals.
We earn money by hanging these designs as posters or on billboards. | DoDo Game | 12 | Mar 18, 2026 | |
ContractVille In-game content art | AI-Generated images are used for game cover of the store page and some in-game textures. | MYM Games Studios | 2.4k | Mar 18, 2026 | |
Extinction Day In-game content textart | -Assisting with translation for multiple languages.
-Repainting and texturing certain artworks.
-Creating placeholder assets for the game demo. | DryGin Studios | - | Mar 18, 2026 | |
Wizdom Academy Unclear art | During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible. | Kipwak Studio | 199 | Mar 18, 2026 | |
Movies Tycoon Live AI audiotext | Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script. | PixelCraze s.r.o. | 499 | Mar 18, 2026 | |
Crowncity In-game content audio | This indie game uses AI-generated sounds for some voice acting and audio elements. | Haon Games | - | Mar 18, 2026 | |
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Global Magnates: Shipping Tycoon In-game content art | Generative AI was used in the creation of some in-game portraits, backgrounds, and icons. | Aquila Chengdu | 116 | Mar 18, 2026 | |
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Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 | |
Sunset Motel In-game content arttext | Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines.
However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience.
By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust. | Efkey Studios | 700 | Mar 18, 2026 | |
wozitdev's 3D Chess Dev only code | Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot". | wozitdev | - | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
多人超市模拟器 In-game content art | Some models and icons in the game are generated by artificial intelligence | Supermarket Simulator | - | Mar 18, 2026 | |
Private Military Manager: Tactical Auto Battler Store/marketing textart | The intro video was created by reprocessing AI-generated footage.
30% of the English and Chinese translations, excluding Korean, were generated by AI.
Other languages were mostly translated by AI. | 5minlab Corp. | 284 | Mar 18, 2026 | |
Rock Star Life Simulator Live AI text | We used AI service to make chatting with some NPCs in our game more fun and personalized for you. Your chat with the NPCs you can talk to will be periodic. You will have to wait for a while before you can talk to them again. | HOGO Games | 495 | Mar 18, 2026 | |
Storage Hustle In-game content art | We use AI in creation of some images of our game and in our Community Items. For example the infamous "Sinner Santa", owes it's image to the AI. | Broken Clock | 1.5k | Mar 18, 2026 | |
The Political Machine 2024 Store/marketing art | The product contains images produced by AI that has been trained using data produced and owned by Stardock. | Stardock Entertainment | 248 | Mar 18, 2026 | |
The Dream Office In-game content audioart | We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game. | BEPLAYER | 50 | Mar 18, 2026 | |
Metaheuristic Unclear | Metaheuristic allows you to interact with LLM in convenient way.
Metaheuristic isn't reselling LLM generated content, user must obtains its own API key for using external LLM service.
Right now, there is only one allowed LLM - OpenAI's ChatGPT | Metaheuristic | - | Mar 18, 2026 | |
Elven Rivers 6: Guardians of Hope Collector's Edition Unclear art | Visual art | BigCityLab | - | Mar 18, 2026 | |
Deconstruction Simulator In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.3k | Mar 18, 2026 | |
都市小面馆 In-game content art | The achievement icon in the game store is generated using AI | Terobi | 11 | Mar 18, 2026 | |
Math & Topology In-game content text | LLM was used to translate the text into different languages. | Panthera Titanium | - | Mar 18, 2026 | |
King of Retail 2 In-game content artaudio | Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI.
Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years. | Freaking Games | 225 | Mar 18, 2026 | |
Car Dealer Simulator Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 4.3k | Mar 18, 2026 | |
Sky The Scraper In-game content art | Some images in the game are generated by AI. | Ryo Kobuchi | 44 | Mar 18, 2026 | |
Bazaar Simulator Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 176 | Mar 18, 2026 | |
Settlements Rising In-game content audioarttext | Out of a total of 12 music tracks, 9 were produced using AI. A total of 25 villager profile pictures were generated with AI. All languages except German, French, Polish, Brazilian Portuguese, and Turkish were translated using AI.
AI was used in the creation of the Steam capsule logo. | The Catalyst Crew | 388 | Mar 18, 2026 | |
Space Saga In-game content artaudio | Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools. | Hot October | - | Mar 18, 2026 |