Some background images use AI-generated materials.
- Creator
- Milton Game
- Reviews
- -
- Added
- Mar 18, 2026
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Some background images use AI-generated materials.
Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets? Yes, I've used AI to generate the images (logo, banner) for the store page. ------------------ In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice.
Some of the images used in this game were created using generative AI.
Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work.
AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer.
I used AI to help create this game, but I draw and I'm a graphic designer. Every image was drawn and colored by hand before being processed through AI software. My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level. None of the stories were created with AI — all narratives were entirely written by hand !!
*Translations were generated using AI technology.
Generative AI was used to create some visuals and store page capsule images.
Some of the background images in this work were generated using AI
The background images of most scenes in the game are generated by AI.
The background pictur,CG, background music, and partial voice acting were created with AI assistance.
- Translation only: We use machine translation (AI) as a draft for localization with human post‑editing and QA. - CG / In‑game content: No AI is used for character design, CG art, or any real‑time generation in the game.
Artificial intelligence was used in this game for some visuals, sounds, and 3D models.
AI tools were used to assist in creating promotional content such as concept art and store visuals. All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.
Contain some Ai voice over
部分场景、图标使用AI生成
Artificial intelligence was used to create the images
Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology.
AI was used to generate some concept art and Some codding assistance .
Artists used AI pipelines to generate scenes in the game.
包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
In-game character portraits and some illustrations are AI-generated.
A small number of Icons and scene materials were generated using AI
The background images in the game are drawn using AI.
Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated
Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools.
游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
The game utilizes AI to generate backgrounds, providing rich playable content.
The game's theme song and some performance images were generated using AI.
Artificial Intelligence partly helps us write game code and generate some images for the game.
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay.
AI is used for the steam capsules
The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human.
1. Translation 2. 3D Modeling
All content in the game except text is generated by AI, such as portraits, backgrounds, and music.
Some art scenes utilized AI to assist in production
Some of the art in the storepage is AI generated
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion. Some music is generated by AI.
Some art resources are created based on AI
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
The dialogues and some images related to the story. These were partially or completely reworked by the creator.
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
The character portraits and CG in this game are rendered using deep learning models such as Stable Diffusion based on convolutional neural networks.
I've only used generative AI to create a few decorative paintings that appear in the game environment. No character models, UI elements, or gameplay-related assets were generated with AI. I'm a solo developer without an art background, and I used AI just to fill in some gaps during development. In the future, I plan to work with professional artists to replace or enhance these assets.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
Music generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CatGirl Kitchen In-game content art | Some background images use AI-generated materials. | Milton Game | - | Mar 18, 2026 | |
Titanic Rescue In-game content audio | Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets?
Yes, I've used AI to generate the images (logo, banner) for the store page.
------------------
In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice. | Ledgerdary | - | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
Cascade Falls In-game content arttext | Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work. | Stray Paranormal | - | Mar 18, 2026 | |
拟态残响HollowEcho In-game content text | AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer. | YesNo Studio | - | Mar 18, 2026 | |
US Visual Novel In-game content arttext | I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !! | Us Studio | - | Mar 18, 2026 | |
The Deathmind In-game content text | *Translations were generated using AI technology. | Etnabyte Games | 32 | Mar 18, 2026 | |
Frostline Store/marketing art | Generative AI was used to create some visuals and store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
暮雨流花Floain Plus In-game content art | Some of the background images in this work were generated using AI | Salty_AreaS | 21 | Mar 18, 2026 | |
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涼世書 (Ashes of Dynasty) In-game content artaudiotext | The background pictur,CG, background music, and partial voice acting were created with AI assistance. | 电子冰块Cybertech | - | Mar 18, 2026 | |
My Egg Girls: A Gentle Story text | - Translation only: We use machine translation (AI) as a draft for localization with human post‑editing and QA.
- CG / In‑game content: No AI is used for character design, CG art, or any real‑time generation in the game. | HUMAN SIMULATE | - | Mar 18, 2026 | |
Not The End In-game content artaudio | Artificial intelligence was used in this game for some visuals, sounds, and 3D models. | Ert Gaming Studio | - | Mar 18, 2026 | |
Born Without Rights In-game content art | AI tools were used to assist in creating promotional content such as concept art and store visuals.
All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content. | Mikhail Shaidulin | - | Mar 18, 2026 | |
Wukong 2088 In-game content audio | Contain some Ai voice over | Uto88 | - | Mar 18, 2026 | |
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The Amygdala Protocol Dev only artcode | AI was used to generate some concept art and Some codding assistance . | Titnaz Games | - | Mar 18, 2026 | |
Chaotic Love and Sex In-game content art | Artists used AI pipelines to generate scenes in the game. | Grumpy Carrot Gaming | - | Mar 18, 2026 | |
旅居魔女与她的毕业课题 In-game content art | 包含由AI协助的美术素材。
素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime | Orscat | - | Mar 18, 2026 | |
恋爱见证!Love Investigation In-game content art | In-game character portraits and some illustrations are AI-generated. | Imaginary Garden | - | Mar 18, 2026 | |
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北京蓝玫 In-game content art | Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated | Taiyi Game | - | Mar 18, 2026 | |
Isle Echo~止夏,与君相伴的记忆 In-game content art | Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools. | 洄声制作组 | - | Mar 18, 2026 | |
荧惑焚心录Yinghuo In-game content artaudiotext | 游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。 | DongmianYueqiu | - | Mar 18, 2026 | |
灰烬军团 命运协奏曲 In-game content art | In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek). | 艾露比工作室 | - | Mar 18, 2026 | |
谜物寻真 In-game content audio | During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game. | Beijing MiYuan Technology Co., Ltd. | - | Mar 18, 2026 | |
捉妖物语3:悟空-MonsterGirl 3 In-game content art | The game utilizes AI to generate backgrounds, providing rich playable content. | IDgames | - | Mar 18, 2026 | |
Re:MyDearSister In-game content audioart | The game's theme song and some performance images were generated using AI. | 成分复杂游戏实验室 | 138 | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
The Secret Of Greenwood Isle In-game content artaudio | ※ This project includes certain content created with generative AI.
Programs Used & Scope of Application
MidJourney v6: Assisted in creating some background images
Niji・Journey v6: Assisted in producing certain character and background animations
ElevenLabs: Assisted in generating samples of sound effects and BGM
All generated results were manually edited or reviewed before being integrated into the game.
Real-time AI Generation: This game does not use real-time AI content generation during gameplay. | Sayne | - | Mar 18, 2026 | |
Bound Between Desks In-game content artaudio | Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay. | AnyTale Game Studios | - | Mar 18, 2026 | |
Banana Ninja VS 100 Mann Store/marketing art | AI is used for the steam capsules | MasterHanzi | - | Mar 18, 2026 | |
Egglets - The Long 10 Days In-game content audio | The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human. | wieLuft | - | Mar 18, 2026 | |
The Overnight Screening In-game content textart | 1. Translation
2. 3D Modeling | Taleon | 16 | Mar 18, 2026 | |
牛头镇的快乐故事 In-game content artaudio | All content in the game except text is generated by AI, such as portraits, backgrounds, and music. | 迷妹工作室 | - | Mar 18, 2026 | |
Elegant Sleuth:Mystic Family In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Joyful Masks Store/marketing art | Some of the art in the storepage is AI generated | Heartfelt Edge Studio | - | Mar 18, 2026 | |
Blade Song In-game content artaudio | We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI. | Yinyu Studio | - | Mar 18, 2026 | |
封禅记(The Legend of Zen Town) In-game content art | Some art resources are created based on AI | CYD Studio | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 | |
穿越日记 In-game content artaudiotext | Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content. | 娃哈哈哈 WaHa Works | - | Mar 18, 2026 | |
AMIRA In-game content textart | The dialogues and some images related to the story. These were partially or completely reworked by the creator. | AKNA Games | - | Mar 18, 2026 | |
The Legend of Sahur Live AI arttext | Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials. | The Legend of Sahur | - | Mar 18, 2026 | |
伪装 In-game content art | The character portraits and CG in this game are rendered using deep learning models such as Stable Diffusion based on convolutional neural networks. | 可微游戏 | - | Mar 18, 2026 | |
Church Crew In-game content art | I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
泡灵之地 In-game content arttext | This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations. | Diamu | - | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 |