Promotional image used in the store and monster image
- Creator
- 孤狼
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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Promotional image used in the store and monster image
Few images in-game are prepared using AI tools.
- Store page images
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
This game uses AI assistance to create some of the 2D art assets.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence.
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected. The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power.
As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons.
In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience.
AI was used to generate old version of steam page banner, and now it's as main image on most of community news.
Since the game is primarily UI-based, we use AI-generated art in update posts to visually showcase new features, rather than displaying only updated interface elements each time.
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers.
This game uses some AI-generated artwork.
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
AI-generated story invention AI generated audios AI-generated translation AI generated videos AI generated images This game use AI Art. Special Thanks to the following Creators of... KLING AI (Videos) Wonder AI (2D Graphics) Runway AI (Trailer Voice) Chat-GPT / OpenAI (Translation) DALL-E (2D Graphics) Replica AI (Voice) Meshy.ai (3D Models)
We use AI for some of the character portraits in the game.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
Colonisator has content that partly uses generative AI. This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds. There is no live generated content, only prerendered content.
Full screen pictures where made using AI during the EA / prototype of the game, we are in the process of replacing them all with our artists. Everything else is handmade.
Used in some materials
In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
The game does not allow players to use AI
Currently most translations are done using mix of Google translation and LLMs.
Part of game art is generated by AI
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues. All other visual assets, including key art and god depictions, are hand-crafted.
Artwork placeholders
Some textures, 3D models and audio assets were enhanced or made using AI tools.
We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
Our game uses pre-generated voice issues of the main character
I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French.
We use AI for some of the in-game character portraits
We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback.
AI-generated music will be used starting from the EA v0.61 update and in subsequent versions.
Ai is used to generate speech for the game.
I use Grok to help render background images for Scenes and the stores in order to set the tone/atmosphere.
1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page) 2. The localized text is translated with the assistance of artificial intelligence.
Some icons and background images are currently prototyped with AI but will be replaced in the future if the budget allows it.
AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element.
The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated.
Tutorial character (Kim) and voiceovers were created with the help of AI and then retouched by our team to fit the game. AI tools have been used solely to assist our small indie dev team. Please be assured that the game's content represents our team's creativity and dedication.
Creation of fantasy player pictures Creation of fantasy club crests
AI voice cloning has been used, however, all acting has been performed by the voice actor, only the voice has been changed through AI technology. ChatGPT was used to generate model numbers and descriptions for the in game parts store.
Capsule art generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Creatures on island In-game content art | Promotional image used in the store and monster image | 孤狼 | - | Mar 18, 2026 | |
Gym Manager In-game content art | Few images in-game are prepared using AI tools. | Han GAMES | 274 | Mar 18, 2026 | |
Little Kingdoms Store/marketing art | - Store page images | LittleKingdoms | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
Ascension In-game content art | This game uses AI assistance to create some of the 2D art assets. | Element Game 微元游戏 | 2.4k | Mar 18, 2026 | |
Make Them Stop In-game content art | Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces. | Questions Factory | - | Mar 18, 2026 | |
Investormania In-game content art | Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence. | NIGHTCREW | - | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
FACEMINER In-game content art | FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected.
The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power. | Wristwork | 1.5k | Mar 18, 2026 | |
Rogue Hex In-game content art | As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons. | Topstitch Games | 255 | Mar 18, 2026 | |
丰收之路:漂洋过海的美食 In-game content art | In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience. | MuccyGames | 72 | Mar 18, 2026 | |
Elven City Simulator Store/marketing art | AI was used to generate old version of steam page banner, and now it's as main image on most of community news. | Igor Vasilenko | 17 | Mar 18, 2026 | |
World of Fate In-game content art | Since the game is primarily UI-based, we use AI-generated art in update posts to visually showcase new features, rather than displaying only updated interface elements each time. | NIK's Games | 174 | Mar 18, 2026 | |
New Stars In-game content artaudio | This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor. | adamjr | - | Mar 18, 2026 | |
Asbury Pines In-game content art | AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers. | Chaystar Unlimited LLC | 489 | Mar 18, 2026 | |
Mountain Resort Manager In-game content art | This game uses some AI-generated artwork. | collisdecus | - | Mar 18, 2026 | |
Fellowship of the Oak In-game content artaudio | During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material. | Red Fur Games | - | Mar 18, 2026 | |
Amazing Space In-game content artaudiotext | AI-generated story invention
AI generated audios
AI-generated translation
AI generated videos
AI generated images
This game use AI Art. Special Thanks to the following Creators of...
KLING AI (Videos)
Wonder AI (2D Graphics)
Runway AI (Trailer Voice)
Chat-GPT / OpenAI (Translation)
DALL-E (2D Graphics)
Replica AI (Voice)
Meshy.ai (3D Models) | Playbosh Games Entertainment UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Farm Wars In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Defity[3] | 45 | Mar 18, 2026 | |
Sock Pets Live AI text | Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed. | Gavin Rector | - | Mar 18, 2026 | |
Colonisator In-game content art | Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content. | Poiesis Interactive | - | Mar 18, 2026 | |
Gate Builders In-game content art | Full screen pictures where made using AI during the EA / prototype of the game, we are in the process of replacing them all with our artists.
Everything else is handmade. | Pyralis Studio | - | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
WE ARE FOOTBALL 2024 In-game content art | In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens. | Winning Streak Games | 710 | Mar 18, 2026 | |
Fidget Spinner RPG In-game content text | Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content. | Bryce Summer | 215 | Mar 18, 2026 | |
The President general | The game does not allow players to use AI | Pasteq Studio | - | Mar 18, 2026 | |
Paper Kingdom In-game content text | Currently most translations are done using mix of Google translation and LLMs. | obece | 61 | Mar 18, 2026 | |
ReEstate - Real Estate and Business Simulator In-game content art | Part of game art is generated by AI | Darkwolf66 | - | Mar 18, 2026 | |
Rugby Union Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 59 | Mar 18, 2026 | |
DAVE THE DIVER In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer.
No AI-generated art, audio, or in-game live generation is used. | MINTROCKET | 50.7k | Mar 18, 2026 | |
Roman Triumph: Survival City Builder In-game content art | This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues.
All other visual assets, including key art and god depictions, are hand-crafted. | Coreffect Interactive | 718 | Mar 18, 2026 | |
Res Publica Unclear art | Artwork placeholders | Benjamin Meyer | - | Mar 18, 2026 | |
Space Supermarket Simulator In-game content artaudio | Some textures, 3D models and audio assets were enhanced or made using AI tools. | Mythforge Games | 15 | Mar 18, 2026 | |
Great Houses of Calderia In-game content art | We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach. | Resistance Games | 407 | Mar 18, 2026 | |
Farm Renovator In-game content audio | Our game uses pre-generated voice issues of the main character | MobilWay | - | Mar 18, 2026 | |
Moons of Ardan Dev only text | I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French. | Pandora Technology | 76 | Mar 18, 2026 | |
Astonishing Baseball Manager In-game content art | We use AI for some of the in-game character portraits | Aerilys | 83 | Mar 18, 2026 | |
Victory At Sea Atlantic In-game content audio | We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback. | Evil Twin Artworks | 84 | Mar 18, 2026 | |
New Home: Medieval Village In-game content audio | AI-generated music will be used starting from the EA v0.61 update and in subsequent versions. | Mustafa Caner Tonbul | 187 | Mar 18, 2026 | |
The Brew Barons In-game content audio | Ai is used to generate speech for the game. | Lifetap Studios | 798 | Mar 18, 2026 | |
Tales of Arcrath Store/marketing art | I use Grok to help render background images for Scenes and the stores in order to set the tone/atmosphere. | Codex Games USA | - | Mar 18, 2026 | |
Sky Realm Idle In-game content arttext | 1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page)
2. The localized text is translated with the assistance of artificial intelligence. | 323Game | 109 | Mar 18, 2026 | |
Rise of Hegemony In-game content art | Some icons and background images are currently prototyped with AI but will be replaced in the future if the budget allows it. | Lion Loewe | - | Mar 18, 2026 | |
Camping Simulator: The Squad In-game content text | AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element. | CubeCube Sports Ltd. | 873 | Mar 18, 2026 | |
Squiggle Football In-game content art | The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated. | Max Barry | 127 | Mar 18, 2026 | |
Espresso Tycoon In-game content audio | Tutorial character (Kim) and voiceovers were created with the help of AI and then retouched by our team to fit the game. AI tools have been used solely to assist our small indie dev team. Please be assured that the game's content represents our team's creativity and dedication. | DreamWay Games | 1.1k | Mar 18, 2026 | |
Startelf - Der Fußballmanager In-game content art | Creation of fantasy player pictures
Creation of fantasy club crests | Green Pitch Gaming | - | Mar 18, 2026 | |
HORROR TYCOON In-game content audiotext | AI voice cloning has been used, however, all acting has been performed by the voice actor, only the voice has been changed through AI technology.
ChatGPT was used to generate model numbers and descriptions for the in game parts store. | Smidge Games LLC | 91 | Mar 18, 2026 | |
Dice Kingdoms Store/marketing art | Capsule art generated by AI. | Fivemid Studio | 561 | Mar 18, 2026 |