- Some achievement icons were created with the help of AI tools - Some localizations were AI-assisted and reviewed by native speakers
- Creator
- Grape Pickers
- Reviews
- 663
- Added
- Jun 27, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
- Some achievement icons were created with the help of AI tools - Some localizations were AI-assisted and reviewed by native speakers
This game utilizes AI-assisted programming and multilingual localization.
AI was used to generate some art assets, some BGMs, and text translation localization.
Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game.
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.
Some Library images are AI generated. Some (small amount) of in-game images are AI generated. 95% of all assets are created by real artists and in future going for the 100%.
Some game assets and multilingual translations were completed by generative artificial intelligence
AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations. All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form. The game does not use live generative AI during gameplay.
Generative AI Disclosure Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer. The game does not include real-time generative AI features during gameplay.
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
I have used generative AI tools to assist with localization of in-game text into additional languages, as I am a native English speaker. Source text (UI strings, menus, tutorial/coaching content) is authored in English; AI is used to produce initial translations, which are then reviewed and edited before shipping. The game contains no live/real-time AI-generated content. All other game content including artwork, audio and design, is created by real humans. This includes assets from the Unity store, Synty store, Humble Bundles and Fiverr artists.
Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game. The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction. No generative AI content is created live during gameplay.
Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory.
Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay.
AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets.
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
AI-assisted tools were used during development for store page content creation.
Claude was used to help with the programming and Steam leaderboard stuff.
to generate some of the equipment icons for the demo
The game's Steam Library assets have some usage of image generative AI
We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.
AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists.
I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.
Some store page marketing images and artwork were created with the assistance of AI image generation tools. All in-game artwork, characters, backgrounds, and gameplay content were created by the development team. No AI is used to generate content during gameplay.
Generative AI was used in promotional materials, including the game trailer. No live-generated AI content is produced in-game at runtime.
Splatapult contains generative AI Art
Some store assets (images/logos) were created with the use of AI.
Some environmental assets and 3D models in EvoX were created with the assistance of AI generation tools during development.
All game elements are created using AI tools like chatgpt.
Some marketing and store page artwork (capsule images, avatars and banners) were created with the assistance of generative AI tools. Some audio assets were also generated or assisted with AI tools. All AI-generated assets are reviewed and edited by the developer to ensure quality and consistency with the game's identity.
This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human.
Some interface elements are created using AI
Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.
This game contains AI-generated content. Some in-game assets were created or assisted by AI tools and reviewed by the developer.
Store capsule includes elements generated with AI.
Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time.
Pre-Generated AI Content Disclosure: In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas: 1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance. 2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping. All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay.
AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization.
Some of the image assets on the store page are generated by AI.
We only used AI to assist in generating game promotional materials.
Generative AI was used to build some of the monsters and bosses in the game.
Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself.
商店页面和营销素材由AI生成
Some audio assets in the game were created with the assistance of AI tools and have been further modified, refined, and integrated by the developer.
game cover and menu music .only
I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI.
AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.
Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.
Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Survival Machine In-game content arttext | - Some achievement icons were created with the help of AI tools
- Some localizations were AI-assisted and reviewed by native speakers | Grape Pickers | 663 | Jun 27, 2026 | |
Village Survivors In-game content text | This game utilizes AI-assisted programming and multilingual localization. | Aegithalos Studio | - | Jun 27, 2026 | |
Tales Of Wakana In-game content artaudiotext | AI was used to generate some art assets, some BGMs, and text translation localization. | OrangeTiger | 93 | Jun 27, 2026 | |
Stickplosion In-game content artaudiotext | Stickplosion makes extensive use of generative AI in its creation. Visual assets — including character art, environment art, UI elements, and logo — were generated with AI tools and curated by the developer. Sound effects and music were similarly produced with AI assistance. In-game text and store-page copy were written with AI assistance as well. All generated content was reviewed, selected, and edited by the developer before inclusion in the final game. | Ghost World Gaming | - | Jun 27, 2026 | |
Tea Heaven In-game content artcode | AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay. | gold treasure | - | Jun 27, 2026 | |
All But Weak Dev only code | Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets. | Hikyu | - | Jun 27, 2026 | |
apochess In-game content art | Some Library images are AI generated. Some (small amount) of in-game images are AI generated. 95% of all assets are created by real artists and in future going for the 100%. | AvoGames | - | Jun 27, 2026 | |
Paper Brawl In-game content text | Some game assets and multilingual translations were completed by generative artificial intelligence | Starswork Studio | - | Jun 27, 2026 | |
Ore Bastards In-game content art | AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations.
All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form.
The game does not use live generative AI during gameplay. | INDIELLIGENT | - | Jun 27, 2026 | |
Love Train In-game content arttextaudio | Generative AI Disclosure
Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer.
The game does not include real-time generative AI features during gameplay. | MadMole | - | Jun 27, 2026 | |
CORRUPT.EXE In-game content artcode | Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing. | FORGE GAMES | - | Jun 27, 2026 | |
IGL - In Game Leader In-game content text | I have used generative AI tools to assist with localization of in-game text into additional languages, as I am a native English speaker. Source text (UI strings, menus, tutorial/coaching content) is authored in English; AI is used to produce initial translations, which are then reviewed and edited before shipping. The game contains no live/real-time AI-generated content. All other game content including artwork, audio and design, is created by real humans. This includes assets from the Unity store, Synty store, Humble Bundles and Fiverr artists. | CleverByte Games | - | Jun 27, 2026 | |
Shadows of Beginnings In-game content art | Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game.
The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction.
No generative AI content is created live during gameplay. | Squatch Works | - | Jun 27, 2026 | |
MapleStory In-game content art | Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory. | NEXON Korea Corporation | 13.3k | Jun 27, 2026 | |
Indian Paranormal Files - Sleepover In-game content art | Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay. | tRoaster | - | Jun 27, 2026 | |
NEON SURGE In-game content text | AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets. | Miber Studio | - | Jun 27, 2026 | |
Wind Tiger Cloud Dragon In-game content arttext | We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses. | Lungfu Studio | - | Jun 27, 2026 | |
Farm Bang Store/marketing textart | AI-assisted tools were used during development for store page content creation. | Aloya Productions | - | Jun 27, 2026 | |
Hacklash Dev only code | Claude was used to help with the programming and Steam leaderboard stuff. | Staring Skull Studio | - | Jun 27, 2026 | |
Leach In-game content art | to generate some of the equipment icons for the demo | Backwater Studio | - | Jun 27, 2026 | |
Forward Assault Store/marketing art | The game's Steam Library assets have some usage of image generative AI | Lucas Wilde | 72 | Jun 27, 2026 | |
Boompaw Store/marketing art | We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay. | Dwuong | - | Jun 27, 2026 | |
Deadclaim Dev only code | AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists. | 𝕾𝖍𝖊𝖗𝖕𝖆 | - | Jun 26, 2026 | |
Type or Die In-game content art | I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that. | Type or Die | 29 | Jun 26, 2026 | |
Culinary Conquest art | Some store page marketing images and artwork
were created with the assistance of AI image
generation tools. All in-game artwork,
characters, backgrounds, and gameplay content
were created by the development team. No AI
is used to generate content during gameplay. | Gambito | - | Jun 16, 2026 | |
RITUAL Store/marketing art | Generative AI was used in promotional materials, including the game trailer. No live-generated AI content is produced in-game at runtime. | NOV8LVBS | - | Jun 16, 2026 | |
Splatapult Store/marketing art | Splatapult contains generative AI Art | Recoil Mojo | - | Jun 16, 2026 | |
Renz Tower Defense Store/marketing art | Some store assets (images/logos) were created with the use of AI. | Logan Renz | - | Jun 16, 2026 | |
EvoX In-game content art | Some environmental assets and 3D models in EvoX were created with the assistance of AI generation tools during development. | LoneHolm Studio | - | Jun 16, 2026 | |
Captain Galactic In-game content text | All game elements are created using AI tools like chatgpt. | whoppagamer | - | Jun 16, 2026 | |
Imperium Warbands | Some marketing and store page artwork (capsule
images, avatars and banners) were created with
the assistance of generative AI tools. Some
audio assets were also generated or assisted
with AI tools. All AI-generated assets are
reviewed and edited by the developer to ensure
quality and consistency with the game's
identity. | Jhulyan Studio | - | Jun 16, 2026 | |
OctoMech Survivors In-game content art | This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human. | Arkhamsoft | - | Jun 16, 2026 | |
Hand of God In-game content art | Some interface elements are created using AI | Cat A Rich | - | Jun 16, 2026 | |
Rogue Striker In-game content art | Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release. | Zyg Studios | - | Jun 16, 2026 | |
Gold Admiral In-game content | This game contains AI-generated content. Some in-game assets were created or assisted by AI tools and reviewed by the developer. | Headhunter Games | - | Jun 16, 2026 | |
Monke Survivor Store/marketing art | Store capsule includes elements generated with AI. | Mez | - | Jun 16, 2026 | |
Strike On Store/marketing art | Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time. | LuminForge Studio | - | Jun 16, 2026 | |
Stellar Stranded In-game content audioart | Pre-Generated AI Content Disclosure:
In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas:
1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance.
2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping.
All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay. | Dayless Games | - | Jun 16, 2026 | |
Gods' Gate Dev only art | AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization. | Alictronic Games | - | Jun 16, 2026 | |
FullSend Store/marketing art | Some of the image assets on the store page are generated by AI. | bulanke | - | Jun 16, 2026 | |
至尊传说之屠龙战神 Store/marketing art | We only used AI to assist in generating game promotional materials. | 屠龙战神 | - | Jun 16, 2026 | |
Typing In Love In-game content art | Generative AI was used to build some of the monsters and bosses in the game. | pazegames | - | Jun 16, 2026 | |
The Adventure of Spyke Store/marketing art | Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself. | Riot Shield Games | - | Jun 16, 2026 | |
英雄冒险团 Store/marketing art | 商店页面和营销素材由AI生成 | Adventures of Heroes | - | Jun 16, 2026 | |
Project RAZE: Fall of Terra In-game content audio | Some audio assets in the game were created with the assistance of AI tools and have been further modified, refined, and integrated by the developer. | FearForge Studios | - | Jun 15, 2026 | |
STATE Z In-game content audio | game cover and menu music .only | TEDLANDGAMES STUDIO | - | Jun 15, 2026 | |
Terraform Manager Simulator In-game content art | I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI. | GameChangeKiller | - | Jun 15, 2026 | |
Echoes In Static In-game content art | AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality. | TRM_Studios | - | Jun 15, 2026 | |
Lost Below In-game content audioart | Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product. | KPAP | - | Jun 15, 2026 | |
My Mom Says I’m Fine In-game content artaudio | Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page. | Happy Games Interactive | - | Jun 15, 2026 |