I've used AI to generate some of the backgrounds. I've used AI for the voices.
- Creator
- Comfort Zone Games
- Reviews
- -
- Added
- Mar 18, 2026
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I've used AI to generate some of the backgrounds. I've used AI for the voices.
이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다. 일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다. 모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다.
In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time.
English voices and musics are AI
AI was used for graphical inspiration as appropriate.
Some image and sound assets are originally generated through AI but with heavy manual human modification after.
For ingame music and introductory voiceover.
promo materials
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
The store page images are AI generated with a pixel filter applied to them.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
AI was used for Steam page assets.
We use AI only for research and text editing purposes.
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish.
Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience.
Some parts of the game code were generated by AI
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
The colorful background of the store assets is AI generated
AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following: Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic. Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players. Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity. While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
AI was used to enhance realism
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
Game icons generated using AI, including skill icons and equipment item icons.
The only AI generated content is some text for the store page About the Game and description section using ChatGPT.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
AI is used for some art assets.
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
Use the Suno version to create music Use Chat GPT to create main screen background
AI tools were used to assist in the creation of many of the game's graphics and music.
Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
AI-generated UI/UX 2D content, game background music
This game uses AI-generated content in limited ways: The logo was created using ChatGPT. English voice acting was generated with ElevenLabs. No other AI tools were used.
1. Use "Midjourney" to design part of the UI 2. Use "Elevenlabs" to design part of the sound effects 3. Use "Suno" to design part of the music Annual membership
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Generative AI is used for some marketing logos and textures present on the store page and in-game.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Steam page capsules use an AI-generated image for promotional purposes.
Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content.
Some background assets were created from ChatGPT.
The game has no AI generated content, only the Store Page.
Our team uses generative AI tools to help develop some in game assets.
I used AI technology to help generate music and sound effects resources.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
A small number of materials in the game are generated using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ultimate Arcade Overdrive In-game content artaudio | I've used AI to generate some of the backgrounds.
I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 | |
SoulGatherer In-game content art | 이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다.
일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다.
모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다. | MinSOO | - | Mar 18, 2026 | |
Lost World Survivor Dev only art | In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time. | Li Yangde | - | Mar 18, 2026 | |
PirateGate In-game content audio | English voices and musics are AI | FabLab Games | - | Mar 18, 2026 | |
Hero's Ignition Unclear art | AI was used for graphical inspiration as appropriate. | MocaJet | - | Mar 18, 2026 | |
BloodFront In-game content artaudio | Some image and sound assets are originally generated through AI but with heavy manual human modification after. | BloodGateDeveloper | - | Mar 18, 2026 | |
Nora and Frank In-game content audio | For ingame music and introductory voiceover. | Chertobook | 38 | Mar 18, 2026 | |
Outlanders: Hunt and Survive Store/marketing art | promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
Idle Dangers Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 17 | Mar 18, 2026 | |
Cosmic Tempest Store/marketing art | The store page images are AI generated with a pixel filter applied to them. | ZERO5GAMES | 110 | Mar 18, 2026 | |
Dark Origins Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | 20 | Mar 18, 2026 | |
Mega Mouse Store/marketing art | AI was used for Steam page assets. | OMEGABYTE | - | Mar 18, 2026 | |
Doomclock Dev only text | We use AI only for research and text editing purposes. | Dancing Lobster | - | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
Helldeliverers In-game content codetext | I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish. | KUP Interactive | - | Mar 18, 2026 | |
Battle of Nowhere In-game content audio | Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience. | Great Victory Legends, Inc. | - | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
水浒:八方枭雄 In-game content artaudiocode | At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game. | 逐梦工作室 | - | Mar 18, 2026 | |
Incendium Store/marketing art | The colorful background of the store assets is AI generated | Ranger | - | Mar 18, 2026 | |
Blotbarrow In-game content text | AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans. | Ascripture Games | - | Mar 18, 2026 | |
Duskmarch In-game content arttext | As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community! | Aberrance Guild | - | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
Igasho's Adventure Unclear audio | The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release. | KIF Games | - | Mar 18, 2026 | |
Boxing Machine VR Unclear | AI was used to enhance realism | Vnow Games | - | Mar 18, 2026 | |
DuoQ Live AI text | DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use. | The Duo Crew | 61 | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Aghaz Store/marketing text | The only AI generated content is some text for the store page About the Game and description section using ChatGPT. | Light Bringer Softwares | - | Mar 18, 2026 | |
One-In In-game content art | In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay. | Tidecrest Studios | 10 | Mar 18, 2026 | |
rudeirer.wtf In-game content art | AI is used for some art assets. | rudeirer.wtf | 16 | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
The Others In-game content audioart | Use the Suno version to create music
Use Chat GPT to create main screen background | Team JPO | 14 | Mar 18, 2026 | |
Hang Ups In-game content artaudio | AI tools were used to assist in the creation of many of the game's graphics and music. | Hushberry Games LLC | - | Mar 18, 2026 | |
Capsoul Store/marketing art | Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated. | FortunePixel | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
Project Mayhem In-game content artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
TheMuseumSentinel In-game content artaudio | This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used. | Mate Lovas | - | Mar 18, 2026 | |
Unsung Heroes: Card Wars In-game content artaudiotext | 1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership | ZDX Games | - | Mar 18, 2026 | |
Star Legion In-game content art | Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance. | Hello World Games Studio | - | Mar 18, 2026 | |
Gun Shop Manager Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Aiolos Studios | 12 | Mar 18, 2026 | |
Experiment 28 In-game content art | Generative AI is used for some marketing logos and textures present on the store page and in-game. | Grossly Incandescent Games | - | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Hide and Seek Dev only | Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content. | Phoxyyy | - | Mar 18, 2026 | |
Legume Of Zeldoom Unclear | Some background assets were created from ChatGPT. | Ramzi Mukhar | - | Mar 18, 2026 | |
Infploria | The game has no AI generated content, only the Store Page. | S19Games | - | Mar 18, 2026 | |
Demonbyte In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in game assets. | Could Care Less | - | Mar 18, 2026 | |
100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 |