We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
- Creator
- LetsSxbi
- Reviews
- -
- Added
- Mar 18, 2026
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We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
We used ai generated contents just for capsule images.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Some marketing and page materials were made with AI
Backgrounds and Store Page assets.
Banners for the store page were generated using AI.
Game logo has been created by AI.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
使用AI把角色的已有模型生成图片(形象图)
AI used in generation of content for Store Page
The game is using AI generated poster in the store listing.
The characters and promotional images were generated using AI
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
Using AI to generate some pictures, after all, the studio has no artist for the time being
AI was used to create concept arts.
Some assets on the Steam page were created using AI
I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Store art has been assisted with generative AI
AI is used to help generate the different dragon images and art
AI was specifically used for the cover artwork of this game. That is the only AI used.
We used AI to generate some of the Steam Store graphical assets.
The Store Header is AI Generated
Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :)
AI was used to assist with basic concept art for some content.
Trailer is made by using generative AI image with text animations with the app itself. Also store image assets are partly generated with Ai. Application itself does not provide AI services built-in
We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor.
Art is AI generated
Some of the images were created by AI.
We use AI to make corrections in the game's texts and in the Steam store.
The game's home cover and "Illusoria" logo are AI-modified.
May use just some AI generated images everything else is not generated.
AI was used to assist in generating some of the images.
Generated AI used for title image and store image
While generating logo and store AI tools used.
I only used AI to create the game's cover.
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
Some of the images are AI-generated
Some storepage artwork is generated by AI
Some 2D graphics on store page
We used ai generated contents just for capsule images.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
We utilized AI technology to design the capsules for the game's store page.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
Trailer may contain generated elements.
IA has been used to help improve steam store images.
AI generated images used for marketing purposes such as capsule art...
We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tradeforge Store/marketing art | We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI! | LetsSxbi | - | Mar 18, 2026 | |
Doner Master Simulator Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | - | Mar 18, 2026 | |
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Over Heroes Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
Princess Trouble Store/marketing art | Banners for the store page were generated using AI. | RedBrickStone Games | - | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
UnPlugged Store/marketing arttext | AI used in generation of content for Store Page | DemonLabs Interactive | 20 | Mar 18, 2026 | |
Carnival Heroes Store/marketing art | The game is using AI generated poster in the store listing. | LAN - GAMES LTD | 40 | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
幻海奇航 Store/marketing art | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
They Are Rising Store/marketing art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas | zj | - | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
One Shot Arena Store/marketing art | Store art has been assisted with generative AI | ShoXx | - | Mar 18, 2026 | |
Dragon Clicker Store/marketing art | AI is used to help generate the different dragon images and art | vanikin | 20 | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Cargo Delivery Simulator Store/marketing art | We used AI to generate some of the Steam Store graphical assets. | Spectra Forge | - | Mar 18, 2026 | |
Wildlife Warfare Store/marketing art | The Store Header is AI Generated | Jerome Craig | - | Mar 18, 2026 | |
Borıng. Store/marketing art | Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :) | Pixelatto | 334 | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Lyric Video Studio Store/marketing arttext | Trailer is made by using generative AI image with text animations with the app itself. Also store image assets are partly generated with Ai. Application itself does not provide AI services built-in | Matti Pulkkinen | - | Mar 18, 2026 | |
ECHO OF FEAR: Vol.1 Night Visit Store/marketing art | We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor. | DEVA | - | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
Vulpestale Store/marketing art | Some of the images were created by AI. | BurningGRP | - | Mar 18, 2026 | |
Simulator: Parking Lot Store/marketing text | We use AI to make corrections in the game's texts and in the Steam store. | Pixel Weasel Studio | 19 | Mar 18, 2026 | |
KillerNight Store/marketing art | The game's home cover and "Illusoria" logo are AI-modified. | Illusoria | - | Mar 18, 2026 | |
Zombie invasion Store/marketing art | May use just some AI generated images everything else is not generated. | Audie Martin | - | Mar 18, 2026 | |
Loot Box Store/marketing art | AI was used to assist in generating some of the images. | Big Cox Games | 40 | Mar 18, 2026 | |
RogueCards Store/marketing art | Generated AI used for title image and store image | temma.uesugi | - | Mar 18, 2026 | |
Drive Thru Miami Store/marketing art | While generating logo and store AI tools used. | Alkame Games | 52 | Mar 18, 2026 | |
Night Lotus Store/marketing art | I only used AI to create the game's cover. | DVL Vostok Games | - | Mar 18, 2026 | |
Jab Juggernauts Store/marketing art | The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material? | Dynamic Programming | - | Mar 18, 2026 | |
幻想修仙世界 Store/marketing art | Some of the images are AI-generated | shiyi | - | Mar 18, 2026 | |
Infernal Battles Store/marketing art | Some storepage artwork is generated by AI | Squared Games | - | Mar 18, 2026 | |
Car Dealer Simulator: Prologue - Early Days Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 1.5k | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Fisher Guy Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Greedy Bee Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Church Simulator Store/marketing art | We utilized AI technology to design the capsules for the game's store page. | EY GAMES | 92 | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Patchworld Store/marketing art | Trailer may contain generated elements. | Metelitsa | - | Mar 18, 2026 | |
Duck War Store/marketing art | IA has been used to help improve steam store images. | LGC Studio | - | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
Tower Maze Defense Store/marketing art | We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content. | Julian Salama | - | Mar 18, 2026 |