Public Steam disclosure research25,695 disclosures tracked
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Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation.
AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts.
The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer.
The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.
AI-assisted tools were used as part of the development workflow for prototyping, implementation support, and content iteration. The released game content was selected, edited, and curated by the developer. The game does not use live generative AI during gameplay.
Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction.
Some of the CC0 soundtracks I found online turned out to be ai generated.
I'm currently working with a talented composer to replace them all with human-made ones.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation.
TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.
AI tools were used during development to assist with the creation of promotional images, marketing videos, music generation, translations, code optimization, and programming support. All gameplay systems, game design decisions, balancing, and 3D models were created and reviewed by the developer. No generative AI is used during gameplay or in real-time player interactions.
I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.
AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI.
The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation.
I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items
AI was not used for the music in game, or the various art assets and SFX not mentioned above.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
Non-English localizations are AI-assisted and reviewed by our team for quality. Simplified Chinese was additionally reviewed by a native speaker. We welcome community feedback to help improve translations over time.
Generative AI was used to assist in the creation of promotional visual assets, including the game's logo and certain store page artwork. No gameplay content, code, story, dialogue, quests, characters, or game mechanics are generated by AI. All gameplay screenshots represent actual in-game content.
This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.
Generative AI tools were used during development to assist in creating, texturing, and editing background elements for the promotional marketing materials, library assets, and store page capsules. No AI content is generated live during gameplay.
Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation.
AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts.
The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer.
The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.
AI-assisted tools were used as part of the development workflow for prototyping, implementation support, and content iteration. The released game content was selected, edited, and curated by the developer. The game does not use live generative AI during gameplay.
Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction.
Some of the CC0 soundtracks I found online turned out to be ai generated.
I'm currently working with a talented composer to replace them all with human-made ones.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation.
TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.
AI tools were used during development to assist with the creation of promotional images, marketing videos, music generation, translations, code optimization, and programming support. All gameplay systems, game design decisions, balancing, and 3D models were created and reviewed by the developer. No generative AI is used during gameplay or in real-time player interactions.
I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.
AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI.
The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation.
I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items
AI was not used for the music in game, or the various art assets and SFX not mentioned above.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
Non-English localizations are AI-assisted and reviewed by our team for quality. Simplified Chinese was additionally reviewed by a native speaker. We welcome community feedback to help improve translations over time.
Generative AI was used to assist in the creation of promotional visual assets, including the game's logo and certain store page artwork. No gameplay content, code, story, dialogue, quests, characters, or game mechanics are generated by AI. All gameplay screenshots represent actual in-game content.
This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.
Generative AI tools were used during development to assist in creating, texturing, and editing background elements for the promotional marketing materials, library assets, and store page capsules. No AI content is generated live during gameplay.