Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
AI was used for grammar and spell checking, as well as for brainstorming certain problems. A select few generated images were used as a starting point and then further manipulated using image editing software. One example is a generated skull image that was used in the background of some menus. These were heavily altered to have a dithered, pixelated look.
No AI was used for any of the sprites found in the game (e.g., the monsters, menu icons, and so on). These were handmade by the awesome artists behind the Dungeon Crawl Stone Soup tileset.
I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them.
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI
Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
AI was used for grammar and spell checking, as well as for brainstorming certain problems. A select few generated images were used as a starting point and then further manipulated using image editing software. One example is a generated skull image that was used in the background of some menus. These were heavily altered to have a dithered, pixelated look.
No AI was used for any of the sprites found in the game (e.g., the monsters, menu icons, and so on). These were handmade by the awesome artists behind the Dungeon Crawl Stone Soup tileset.
I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them.
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI
Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.