AI art was used for the capsule image
- Creator
- Community Game
- Reviews
- -
- Added
- Mar 18, 2026
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AI art was used for the capsule image
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Used for creating the game banner
Image resources generated using AI
Artificial intelligence has been utilized in preparing store assets
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
Only the cover background was created with the help of AI.
Some image in the storepage generated by AI
AI has been used to generate steam store page visuals only.
AI only for the game cover and Logo
The only use for AI in our project are the Banners.
I use MidJourney to create images for the game.
Steam capsule images
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
AI was used to generate promotional content.
Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules
AI only used for Store Page Artwork 1 Image generated for Steam Capsule of various sizes 1 Image generated for Steam Library Hero 1 image generated for Steam Library Logo
Splash screen or page art might be generated using AI.
AI was used to make the Loadingscreens as well as the cover image of the game.
Store page images were prepared with the help of AI
I have used AI to help me make some of the artwork for marketing,
AI was used to make the trailer.
타이틀 및 게임 이미지에 사용됨.
logo and store image creation by ai assisted tools
1.The art of Capsule Library images 2.game ui
Game logo and clan images generated by AI
Generative AI was strictly only used in the making of the Steam Store page.
Diese Abbildung verwendet KI-Generierung und hat eine formale KI-Trainingsberechtigung erhalten
The video trailer was created using artificial intelligence.
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
Steam Art assets include an AI generated image.
Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI.
We use AI to create pictures for the store.
Images for store, marketing, and announcement pages are AI-Supported creations.
AI Generated Capsule and Library Images
Stable diffusion 2.1 was used as part of the card art creation process.
Using AI to generate images for the store.
The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly.
The main art piece for the game was AI generated.
Store page appears to contain art assets generated by artificial intelligence.
Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology.
Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public.
Generative AI was used to create some parts of the images for the Steam page
We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future.
We used ai generated contents just for capsule images.
We utilize AI technology to create fashion picture and store asset images.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
God Crafter Store/marketing art | AI art was used for the capsule image | Community Game | - | Mar 18, 2026 | |
The Mythical City 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
Falco Totem Destroyer Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
我在末日造方舟 Store/marketing art | Image resources generated using AI | 萌新所长 | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Supermarket Simulator VR Store/marketing art | Some image in the storepage generated by AI | XOI Developer | - | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
siMarket Supermarket Simulator Store/marketing art | The only use for AI in our project are the Banners. | HALVA Studio | 37 | Mar 18, 2026 | |
Greed Store/marketing art | I use MidJourney to create images for the game. | DreamLionStudio | - | Mar 18, 2026 | |
Viking Fish Store/marketing art | Steam capsule images | Zimta Games | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
Undo The Jam Damage Store/marketing art | Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules | UndoTheJamDamage | 13 | Mar 18, 2026 | |
Silent Operative Store/marketing art | AI only used for Store Page Artwork
1 Image generated for Steam Capsule of various sizes
1 Image generated for Steam Library Hero
1 image generated for Steam Library Logo | Nic Schubert | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
E-commerce Simulator Store/marketing art | Store page images were prepared with the help of AI | TBA | - | Mar 18, 2026 | |
Kitty Collapse Store/marketing art | I have used AI to help me make some of the artwork for marketing, | New Sun Entertainment | - | Mar 18, 2026 | |
Shadows of Eldham Store/marketing art | AI was used to make the trailer. | VeryTired | - | Mar 18, 2026 | |
Mercenary Tactics Store/marketing art | 타이틀 및 게임 이미지에 사용됨. | Team Hobby | - | Mar 18, 2026 | |
Enter the Nemesis: Blood Portal Store/marketing art | logo and store image creation by ai assisted tools | Pelilato | - | Mar 18, 2026 | |
地狱火:悟空 Store/marketing art | 1.The art of Capsule Library images
2.game ui | 大唐互娱 | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
Cube Hero Odyssey Store/marketing art | Generative AI was strictly only used in the making of the Steam Store page. | Paraverse Studio | - | Mar 18, 2026 | |
战争实验室:War Laboratory Store/marketing art | Diese Abbildung verwendet KI-Generierung und hat eine formale KI-Trainingsberechtigung erhalten | ZhiHuiShang Studio | - | Mar 18, 2026 | |
CAD Smart Modeling Store/marketing art | The video trailer was created using artificial intelligence. | Sebastian Kemper | - | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Pacific Fire Store/marketing art | Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI. | Wirraway Software | - | Mar 18, 2026 | |
Clash at the Crossroads Store/marketing art | We use AI to create pictures for the store. | Tevniyal Studios | - | Mar 18, 2026 | |
Train Simulator Store/marketing art | Images for store, marketing, and announcement pages are AI-Supported creations. | Sentric | - | Mar 18, 2026 | |
Ronin Rush Store/marketing art | AI Generated Capsule and Library Images | PheonixLeap Studios | - | Mar 18, 2026 | |
Algomancy Store/marketing art | Stable diffusion 2.1 was used as part of the card art creation process. | Caleb Gannon | - | Mar 18, 2026 | |
Love Store/marketing art | Using AI to generate images for the store. | 个人开发者-Yykai | - | Mar 18, 2026 | |
Field & Sky Store/marketing art | The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly. | Orbitami Entertainment | - | Mar 18, 2026 | |
Monster Blitz Store/marketing art | The main art piece for the game was AI generated. | Jade Owl AB | - | Mar 18, 2026 | |
Timeless Store/marketing art | Store page appears to contain art assets generated by artificial intelligence. | Matthew Lalande | - | Mar 18, 2026 | |
Jiggly Strike Store/marketing art | Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology. | Voltrig | - | Mar 18, 2026 | |
Cat Apocalypse Store/marketing art | Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public. | Rocket Regios studios | 11 | Mar 18, 2026 | |
Primal Survival Wars Store/marketing art | Generative AI was used to create some parts of the images for the Steam page | ForgeOfGames | - | Mar 18, 2026 | |
Overnight Watch Store/marketing art | We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future. | Komba-Systems | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
Falco Tunes Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 11 | Mar 18, 2026 |