Artificial intelligence is used only for the design of the store page.
- Creator
- The Creator One
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Artificial intelligence is used only for the design of the store page.
The cover image was pre generated with the help of AI
AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
We are using AI generated images for our store page materials.
the images to showcase game in steam are generated from AI
My shop page background image and cover are generated by artificial intelligence materials.
We used ai generated contents just for capsule images.
AI is used to generate some of the images for game and marketing.
Made Logo, MainMenu image by Stable Diffusion AI.
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.
AI only was used to create the achievement images
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
The Imagery in the store page was generated by DALL-E.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer. The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
Some promotional graphics generated using AI tools
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
商店页界面
The cover picture been generated.
Songs, image editing, text support, Video generation (trailer)
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
AI in Truck Manager has been used for image creation for some splash arts and characters.
Some visuals in the game and on the store page were created using artificial intelligence.
Use AI for some background image. modified by human.
As the name suggests, most of our visuals are AI generated. In the name of beauty we embrace the AI revolution!
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
Using AI for steam page resources: base for description, logo background etc.
The Store Page has images are scripted using CGI powered by generative content
Hi i use AI for store front images
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
I used Ai to improve my store page, as English is not my native language
Use of AI on capsule art.
The artwork has been generated using StableDiffusion AI and does resemble any real person or places.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
The AI is only used for generating store promotional images
Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam.
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Generative AI is used to create logo and banner images.
Some of the art design resources are generated with the assistance of Midjourney
The images on the store page, such as capsule and library assets, are products of AI generation.
Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
We use only AI for the game's marketing images and logo.
The images in the main menu were generated by artificial intelligence
We used AI in the background of the promotional image, and there is no AI drawing in the game.
Artwork such as the games logo are generated with image models.
It was used for the games main background image, and that is all.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Z-Factor Store/marketing art | Artificial intelligence is used only for the design of the store page. | The Creator One | - | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Hijack Jump Store/marketing audioart | AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself. | fiftyfive development OHG | - | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
Hillbilly Hellfire Store/marketing arttext | I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used. | Slagathor Studios | - | Mar 18, 2026 | |
Dale & Dawson Stationery Supplies Store/marketing art | AI only was used to create the achievement images | Striped Panda Studios | 4.5k | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 | |
Ball Blitz! Store/marketing art | The Imagery in the store page was generated by DALL-E. | Leonardo de Andrade | - | Mar 18, 2026 | |
Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | No Ceiling Games | 4.2k | Mar 18, 2026 | |
Glory Defence Store/marketing art | Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements. | Waytrel Studio | - | Mar 18, 2026 | |
Another dick in the wall Store/marketing art | Some promotional graphics generated using AI tools | Mad Mike Production | - | Mar 18, 2026 | |
Sunset Motel: Prologue Store/marketing artaudio | Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better | Efkey Studios | 844 | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
丘丘镇物语 Store/marketing | 商店页界面 | 已丘工作室 | - | Mar 18, 2026 | |
Lost Meow Store/marketing art | The cover picture been generated. | Sanya Laneev | 10 | Mar 18, 2026 | |
A Diamond Display Store/marketing audioarttext | Songs, image editing, text support, Video generation (trailer) | Trash Games | - | Mar 18, 2026 | |
Not a Masterpıece Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Truck Manager Store/marketing art | AI in Truck Manager has been used for image creation for some splash arts and characters. | Trophy Games | - | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
VR 3D Image Viewer Store/marketing art | Use AI for some background image. modified by human. | Kas1o | 11 | Mar 18, 2026 | |
AI-VJ Store/marketing art | As the name suggests, most of our visuals are AI generated.
In the name of beauty we embrace the AI revolution! | Intuition Technology | 57 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Turret Kingdom Store/marketing art | In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs. | Tito Hernandez | - | Mar 18, 2026 | |
WarEcon: Build & Conquer Store/marketing arttext | Using AI for steam page resources: base for description, logo background etc. | TSL | - | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
EPIC ZOMBIES Store/marketing art | Hi i use AI for store front images | Archor Wright | - | Mar 18, 2026 | |
Bud Masters - Peace Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | 15 | Mar 18, 2026 | |
Sword and Shield Idle Store/marketing text | I used Ai to improve my store page, as English is not my native language | Meirad | 22 | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
Fantasy Creature Jigsaws Store/marketing art | The artwork has been generated using StableDiffusion AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Nyanco Viewer Store/marketing art | Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam. | Nyanco Channel | - | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
Wolves in Sheep's Clothing Store/marketing art | Generative AI is used to create logo and banner images. | TYC Games | - | Mar 18, 2026 | |
妖怪大作战(Monster Battle) Store/marketing art | Some of the art design resources are generated with the assistance of Midjourney | 龙猫饭 | 33 | Mar 18, 2026 | |
Anomaly Hunter - Observation Duty Store/marketing art | The images on the store page, such as capsule and library assets, are products of AI generation. | Microtools Ltd. | - | Mar 18, 2026 | |
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
Car-toon Chaos Store/marketing art | We use only AI for the game's marketing images and logo. | Derrick Davison | - | Mar 18, 2026 | |
Cyber commander: Zombie Revenge Store/marketing art | The images in the main menu were generated by artificial intelligence | PatriarGames | - | Mar 18, 2026 | |
CyberHoney Store/marketing art | We used AI in the background of the promotional image, and there is no AI drawing in the game. | aliothgame | 28 | Mar 18, 2026 | |
Vanguard Store/marketing art | Artwork such as the games logo are generated with image models. | Cody Nolan | - | Mar 18, 2026 | |
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
Survive Ten Days Store/marketing art | The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly. | Ruby Game | - | Mar 18, 2026 |