Item thumbnails
- Creator
- Red Troll
- Reviews
- 16
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Item thumbnails
Used for marketing assets only
AI was used to create the capsules for the game's store page.
we use Ai for baner or our game
AI was used to generate an image for the storepage capsules
Clan images and Game Logo generated by AI
I used AI to create the capsules for the game's store page.
Only used in capsule/library assets.
Game capsule image was created by AI
The character image on the main menu is drawn by AI
AI was used to create a title screen for our game along with some marketing.
AI is used for the store page art assets.
We use Ai for baner in our game
Generative artificial intelligence was used to make the logo on the store page.
The description on the store page was created with the help of chatgpt
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
Some game images for the store were generated by artificial intelligence
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
The pictures for store page are generated by AI.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
Cryptic escape used AI generated content for its store's capsules.
"The card image includes an AI-generated illustration."
Contains some AI generated imagery
AI was used to create the game's main screen and results screen.
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
AI is used in image generation for wallpaper and logo.
使用了ai绘画制作
We use AI to generate posters and promotional images, etc
We've used AI to help generate some of our store artwork, loading screens, and menu images.
Some store page elements are generated by AI.
AI was used to generate logos and banners for your library display and store display.
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
The illustration of the cat was created through AI.
Artificial intelligence has been used in store materials due to financial difficulties.
Some visualizations on the Steam page were created by artificial intelligence.
Used for art board and market materials.
No AI is used in the game. Only used in illustrations outside of the game.
IA is used for the background of the main menu
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues.
Generative AI was only used to create image references during the creation of promotionnal artworks : The main promotional artwork shows a hallway where the pillars and the lights are arranged to form the word : DON'T. The artist who drew these promotional artworks used generative AI to get reference images on how to integrate text with natural elements of a scene so that the elements of the scene seems to be forming letters. The final artwork is purely derivative and original and was made by the artist from zero, with the help of the AI generated images as inspiration for placing the letters on the final drawing.
Cover and banners in the store page.
A few images have been made with AI for marketing / store images as we plan to have our artist finalize the final images that we will then upload before Early Access is over.
The AI was used to make store banners and one 2D character.
Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself.
AI has been used to create pre-rendered imagery used in loading screens and store pages
Used it to generate parts of Artwork for the steam capsules
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jonesville Store/marketing art | Item thumbnails | Red Troll | 16 | Mar 18, 2026 | |
Second Coat Store/marketing art | Used for marketing assets only | NZ Game Studio | - | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
Drug Dealer Sim: Street Hustle Store/marketing art | AI was used to generate an image for the storepage capsules | Azuu Games | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Store/marketing art | Clan images and Game Logo generated by AI | Alkame Games | - | Mar 18, 2026 | |
财神刮刮乐 Store/marketing art | I used AI to create the capsules for the game's store page. | Brick Studio | - | Mar 18, 2026 | |
Device Doctor Simulator 2024 Store/marketing art | Only used in capsule/library assets. | Tenacity Games | 168 | Mar 18, 2026 | |
Midnight Makeover Store/marketing art | Game capsule image was created by AI | CrossBone | - | Mar 18, 2026 | |
Rosetta Store/marketing art | The character image on the main menu is drawn by AI | Odd Games | - | Mar 18, 2026 | |
Heroes of Latera Store/marketing art | AI was used to create a title screen for our game along with some marketing. | Sundered Gaming | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Road Dinner SImulator-Renovate,Upgrade,Expand Store/marketing art | We use Ai for baner in our game | Play Games Ltd | - | Mar 18, 2026 | |
Apex Defenders Store/marketing art | Generative artificial intelligence was used to make the logo on the store page. | Geobilgi Games | - | Mar 18, 2026 | |
Booty Barrage Store/marketing text | The description on the store page was created with the help of chatgpt | Quinfinity Creations | - | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Monster Shooter Store/marketing art | Some game images for the store were generated by artificial intelligence | Hope Games | - | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Rugby League Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 15 | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
SoulTail Store/marketing art | "The card image includes an AI-generated illustration." | Novel Scape Games | - | Mar 18, 2026 | |
VGA Planets Nu Store/marketing art | Contains some AI generated imagery | Planets Nu | 43 | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
Battle Marine Store/marketing art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI. | Yoji Suzuki | - | Mar 18, 2026 | |
Center Station Simulator Store/marketing art | AI is used in image generation for wallpaper and logo. | Nightmare Phoenix | 548 | Mar 18, 2026 | |
欧派大作战 Store/marketing art | 使用了ai绘画制作 | Laoyin | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Heroic Kingdom: Origins Store/marketing art | We've used AI to help generate some of our store artwork, loading screens, and menu images. | LilSky Entertainment, LLC | 53 | Mar 18, 2026 | |
Autofahrt Store/marketing art | Some store page elements are generated by AI. | CashcowGames | - | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Gladius Survivors Store/marketing art | No AI is used in the game. Only used in illustrations outside of the game. | SE Mobile and Online Co.,Ltd. | - | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Magic Card:CZ12 Store/marketing art | The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues. | Mars Game Studios | - | Mar 18, 2026 | |
Trust The Backrooms Store/marketing art | Generative AI was only used to create image references during the creation of promotionnal artworks :
The main promotional artwork shows a hallway where the pillars and the lights are arranged to form the word : DON'T.
The artist who drew these promotional artworks used generative AI to get reference images on how to integrate text with natural elements of a scene so that the elements of the scene seems to be forming letters.
The final artwork is purely derivative and original and was made by the artist from zero, with the help of the AI generated images as inspiration for placing the letters on the final drawing. | GobGames Studio | - | Mar 18, 2026 | |
Deadly Parkour Store/marketing art | Cover and banners in the store page. | Onduck Games | - | Mar 18, 2026 | |
Pirate's Peril Store/marketing art | A few images have been made with AI for marketing / store images as we plan to have our artist finalize the final images that we will then upload before Early Access is over. | Consumed Media | - | Mar 18, 2026 | |
Infantry Attack Store/marketing art | The AI was used to make store banners and one 2D character. | VOODOO | 29 | Mar 18, 2026 | |
Battler Store/marketing art | Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself. | Super4Games | - | Mar 18, 2026 | |
Red Riddles Store/marketing art | AI has been used to create pre-rendered imagery used in loading screens and store pages | Wacky Wizard Studios | - | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 |