Was only used to make the store description fo the the game.
- Creator
- SHIFT. Games
- Reviews
- -
- Added
- Oct 7, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Was only used to make the store description fo the the game.
The store page description was drafted with help from an AI writing assistant and reviewed by the developer. The game includes AI-generated voice audio made with Kokoro TTS from developer-written scripts, including waiting-room broadcasts, public-address announcements, and story voices. The game does not generate new content with AI during play; staff and patient behavior uses authored, rule-based simulation systems. No game art or text is AI-generated.
Generative AI was used to create some pre-rendered artwork, including store and promotional art and selected in-game visuals such as terrain, resources, animals, and characters, as well as some music and audio assets. These assets are prepared before play. Arid Frontiers does not generate content with AI during gameplay or connect to a third-party generative AI service during play; pawn behavior, colony simulation, combat, wildlife, and events are driven by programmed game systems.
Generative AI was used during development to create in-game artwork, music, sound effects, text, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay.
i used ai to help make this game
Yes. The boss portraits
Generative AI was used to assist with translating in-game text into supported languages.
Art assets (card, mode and boss illustrations, backgrounds and store art) were created with generative AI tools and edited by the developer. No AI-generated content is created live during play.
Some art assets of this game were generated with generative AI assistance during development, including character and enemy portraits, card illustrations, icons, chapter backgrounds, UI elements, comic storyboards, and store page promotional images. All assets were generated following directions set by the developer. Every asset was manually screened, edited and adjusted one by one before integration into the game. No AI-generated assets are used without human review.
This game was made by a solo developer with the help of generative AI tools. The world, buildings and 3D scenes are built and composed by hand. AI was used to produce: some character voices (text written by me, spoken with AI voice synthesis), some of the sound effects
Generative AI tools were used during development to assist with localization and the creation of some game assets. Generative AI is not used to generate content during gameplay, and the game does not connect to external AI services during execution.
The art, music, and sound effects in this game were made with the help of generative AI tools, and each piece was selected and refined by the developer. The Chinese and English translations were drafted with AI assistance and will continue to be refined throughout Early Access. The story and dialogue were written by the developer, and the game was designed by the developer.
Generative AI tools were used during development to assist with drafting and refining portions of the game's store-page copy, localization, and player-facing text. All AI-assisted content was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
AI tools assisted with creating artwork, video effects, sound effects and translations.
AI-assisted tools were used during the development of some visual assets, music, and localization. All AI-assisted content has been reviewed, edited, and integrated by the development team, and is used under licenses that permit commercial use.
Generative AI was used to create some artwork, music, sound effects, text, and localization included in the game. Some AI-generated content is used as-is, while some has been edited by the developer. The game does not generate AI content at runtime.
AI was used to generate our event assets, player assets, market good assets, icon assets.
AI was used to translate the following languages: - English - Portuguese-BR
Generative AI assisted with portions of the artwork, audio, code, and store promotional materials during development. These outputs were reviewed, adjusted, and integrated by the development team.
AI tools are used to create SVG artwork, generate sound effects, and translate and localize the game's store page text.
During the development of FOOTBALL EXECUTIVE 27, generative AI tools were used to assist with parts of the program code, localization, and the editorial review of user interface and in-game text. All AI-assisted content was manually reviewed and revised before being included in the game. No content is generated by generative AI during gameplay, and no player input is transmitted to any external AI service.
Generative AI tools were used during development to assist with drafting and editing some written content, lore and localization. All AI-assisted material was reviewed and revised by the developer before inclusion. DeltaV does not generate content during gameplay and does not connect to any generative AI service. Its computer-controlled opponents use conventional rule-based game logic, not generative AI.
Generative AI was used to create selected promotional artwork for the Steam store page and to assist with the localization of store text. All generated content was reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay.
AI assisted during rapid iteration developments for References, Connection Logic, and some Assets.
Generative AI was used to translate the game's text from Japanese into the other supported languages (English, Simplified Chinese, Traditional Chinese, Russian, German and French). The original Japanese text was written by a human.
During the development stage of this game, some of the art materials and text were created using artificial intelligence.
Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.
AI tools were used to assist with some of the programming, under the direction and review of the game's developer. AI was also used in the translation process for non-English languages. All art and music were created by human artists.
AI-Based Translation
Ai services are used to create some of the artwork and sounds in Lumentide.
This game uses generative AI tools to help create some of the visual assets displayed in the game and on its store page, including select images and icons. All gameplay systems, mechanics, and code are designed and implemented by the development team. AI-generated visuals are reviewed and curated before being included in the final product.
Three non-playable characters, the Celestial narrator and the antagonists Vexaroth and Valdris, are voiced with AI-generated voices. All playable characters are voiced by human actors. A small number of sound effects were also created with AI tools. No content is generated by AI while you play.
AI was used for the character portraits and monster assets in the game.
1420MHz uses AI tools for translations from English to non-English languages.
Various visual and audio assets, translations, and promotional materials were created with the assistance of generative AI tools. All AI-assisted content was selected, reviewed, and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
Generative AI tools were used during development to create artwork, character voices, sound effects, and portions of the written content. AI-generated artwork is also used in the store page and promotional materials. These assets are prepared in advance; the game does not generate AI content or connect to generative AI services during gameplay.
AI tools (Anthropic Claude) assisted the developer with the code, the vector art, the texts and translations, and the synthesized music and sound effects. Everything was directed and reviewed by the developer. No AI runs in the game and nothing is generated at runtime.
Game music was pre-generated using AI tools and edited during development. Select non-English/German text localizations were pre-translated using AI translation tools and reviewed.
Some content in this game was created with the help of AI tools during development: the English and Japanese translations, the store page text, and parts of the pixel art, which is drawn in code written with an AI coding assistant. The game does not use AI to generate any content while you play.
This game uses generative AI for some of its assets. Character portraits and promotional illustrations were created with AI image tools (ChatGPT), 3D landmark models with Tripo3D, sound effects with ElevenLabs, and the background music and theme song with Suno. The English and Simplified Chinese localization was drafted with AI assistance. All AI-generated content was reviewed, edited and selected by the developer before shipping. Nothing is generated live during gameplay.
Pre-generated AI-assisted illustrations are used in some in-game artwork and in Steam store and library artwork, including capsule images, the logo, and achievement icons. Gameplay screenshots were captured directly from the game. The game does not generate AI content during play.
Card, character, background, UI and store art, as well as some in-game text and translations, were made with the help of generative AI. The game does not generate any content with AI while it runs.
background music, sound effects, text, some sprites
AI tools were part of our process, helping with the game's art, writing and translations. Everything was shaped and reviewed by us, and nothing is generated by AI while you play.
Generative AI was used during development for code, music, UI text, icons, and store imagery. Generated output is reviewed, edited, tested, and integrated by the developer.
Generative AI is used in the creation of some visual assets, including in-game cinematics, background images, and character illustrations. It is also used to assist with writing and translating some in-game text. This content is created during development and included in the game. The game does not generate new content using generative AI during gameplay.
Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs.
All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play.
During development, we used generative AI tools to create some of the content included in the game, such as images, text, and audio. During gameplay, generative AI may create audio content in response to race events. We have implemented safeguards to prevent or reduce the generation of illegal or inappropriate content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Guns & Gambits Store/marketing text | Was only used to make the store description fo the the game. | SHIFT. Games | - | Oct 7, 2026 | |
VitalCore Hospital In-game content audiotext | The store page description was drafted with help from an AI writing assistant and reviewed by the developer. The game includes AI-generated voice audio made with Kokoro TTS from developer-written scripts, including waiting-room broadcasts, public-address announcements, and story voices. The game does not generate new content with AI during play; staff and patient behavior uses authored, rule-based simulation systems. No game art or text is AI-generated. | VitalCore Studios | - | Oct 7, 2026 | |
Arid Frontiers In-game content artaudio | Generative AI was used to create some pre-rendered artwork, including store and promotional art and selected in-game visuals such as terrain, resources, animals, and characters, as well as some music and audio assets. These assets are prepared before play. Arid Frontiers does not generate content with AI during gameplay or connect to a third-party generative AI service during play; pawn behavior, colony simulation, combat, wildlife, and events are driven by programmed game systems. | Voxel Pulse Games | - | Oct 7, 2026 | |
Monster Club League Manager In-game content artaudiotext | Generative AI was used during development to create in-game artwork, music, sound effects, text, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay. | Sugiworks | - | Oct 7, 2026 | |
SinkTheFish Unclear | i used ai to help make this game | groundhogheist | - | Oct 7, 2026 | |
The Last Ace - Blackjack Roguelike In-game content art | Yes. The boss portraits | InbredJesus | - | Oct 7, 2026 | |
Moon Sweepers In-game content text | Generative AI was used to assist with translating in-game text into supported languages. | DragDrop Games | - | Oct 7, 2026 | |
JANOLITH In-game content art | Art assets (card, mode and boss illustrations, backgrounds and store art) were created with generative AI tools and edited by the developer. No AI-generated content is created live during play. | 3dGecko | - | Oct 7, 2026 | |
Immortal Path In-game content art | Some art assets of this game were generated with generative AI assistance during development, including character and enemy portraits, card illustrations, icons, chapter backgrounds, UI elements, comic storyboards, and store page promotional images. All assets were generated following directions set by the developer. Every asset was manually screened, edited and adjusted one by one before integration into the game. No AI-generated assets are used without human review. | WANG Peng | - | Oct 7, 2026 | |
Peasants in the Summer In-game content audio | This game was made by a solo developer with the help of generative AI tools. The world, buildings and 3D scenes are built and composed by hand. AI was used to produce:
some character voices (text written by me, spoken with AI voice synthesis),
some of the sound effects | Woweach Games | - | Oct 7, 2026 | |
TownEmpire In-game content textart | Generative AI tools were used during development to assist with localization and the creation of some game assets. Generative AI is not used to generate content during gameplay, and the game does not connect to external AI services during execution. | CKL | - | Oct 7, 2026 | |
江湖一牌:无情武林 / Ace of Jianghu In-game content artaudiotext | The art, music, and sound effects in this game were made with the help of generative AI tools, and each piece was selected and refined by the developer. The Chinese and English translations were drafted with AI assistance and will continue to be refined throughout Early Access. The story and dialogue were written by the developer, and the game was designed by the developer. | 墨劍 Ink Blade | - | Oct 7, 2026 | |
A Cup of Cat In-game content text | Generative AI tools were used during development to assist with drafting and refining portions of the game's store-page copy, localization, and player-facing text. All AI-assisted content was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | fatcat | - | Oct 7, 2026 | |
The Dungeons of Vellorath In-game content artaudiotext | AI tools assisted with creating artwork, video effects, sound effects and translations. | Bruno Heusi | - | Oct 7, 2026 | |
The Lostwood In-game content artaudiotext | AI-assisted tools were used during the development of some visual assets, music, and localization. All AI-assisted content has been reviewed, edited, and integrated by the development team, and is used under licenses that permit commercial use. | PolyVoxel | - | Oct 7, 2026 | |
Welcome to Hell Resort! In-game content artaudiotext | Generative AI was used to create some artwork, music, sound effects, text, and localization included in the game. Some AI-generated content is used as-is, while some has been edited by the developer.
The game does not generate AI content at runtime. | Gentle Gimmick Games | - | Oct 7, 2026 | |
Merchants Demise In-game content art | AI was used to generate our event assets, player assets, market good assets, icon assets. | InbredJesus | - | Oct 7, 2026 | |
Hex and Hearth Unclear text | AI was used to translate the following languages:
- English
- Portuguese-BR | Caracara | - | Oct 7, 2026 | |
哥布林背包 In-game content artaudiocode | Generative AI assisted with portions of the artwork, audio, code, and store promotional materials during development. These outputs were reviewed, adjusted, and integrated by the development team. | LittleSun Studio | - | Oct 7, 2026 | |
Robots To Scrap In-game content artaudiotext | AI tools are used to create SVG artwork, generate sound effects, and translate and localize the game's store page text. | NangmanGames | - | Oct 7, 2026 | |
FOOTBALL EXECUTIVE 27 In-game content codetext | During the development of FOOTBALL EXECUTIVE 27, generative AI tools were used to assist with parts of the program code, localization, and the editorial review of user interface and in-game text. All AI-assisted content was manually reviewed and revised before being included in the game. No content is generated by generative AI during gameplay, and no player input is transmitted to any external AI service. | ZERE STUDIOS | - | Oct 7, 2026 | |
DeltaV Orbital Strategy In-game content text | Generative AI tools were used during development to assist with drafting and editing some written content, lore and localization. All AI-assisted material was reviewed and revised by the developer before inclusion. DeltaV does not generate content during gameplay and does not connect to any generative AI service. Its computer-controlled opponents use conventional rule-based game logic, not generative AI. | Vazkor | - | Oct 7, 2026 | |
Wood Imperium In-game content arttext | Generative AI was used to create selected promotional artwork for the Steam store page and to assist with the localization of store text. All generated content was reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services. | Braincoders | - | Oct 7, 2026 | |
Mythaka In-game content textartaudio | Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay. | Ampersand Game Studios | - | Oct 7, 2026 | |
WICK: Wizards into Cards that Kill Unclear | AI assisted during rapid iteration developments for References, Connection Logic, and some Assets. | SpellLab Studio | - | Oct 7, 2026 | |
マイセリウムクイーン In-game content text | Generative AI was used to translate the game's text from Japanese into the other supported languages (English, Simplified Chinese, Traditional Chinese, Russian, German and French). The original Japanese text was written by a human. | MushroomPunk | - | Oct 7, 2026 | |
直面天命 Unclear arttext | During the development stage of this game, some of the art materials and text were created using artificial intelligence. | Jumping Frog Studio | - | Oct 7, 2026 | |
Werewolf Whispers In-game content artaudiocode | Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game. | SK | - | Oct 7, 2026 | |
Contested Space In-game content codetext | AI tools were used to assist with some of the programming, under the direction and review of the game's developer. AI was also used in the translation process for non-English languages. All art and music were created by human artists. | Null & Void Games LLC | - | Oct 7, 2026 | |
Homeguard In-game content text | AI-Based Translation | Pull of the Deep | - | Oct 7, 2026 | |
Lumentide In-game content artaudio | Ai services are used to create some of the artwork and sounds in Lumentide. | SonicDMG Games | - | Oct 7, 2026 | |
Gift Stream: Sorting & Delivery Simulator In-game content art | This game uses generative AI tools to help create some of the visual assets displayed in the game and on its store page, including select images and icons. All gameplay systems, mechanics, and code are designed and implemented by the development team. AI-generated visuals are reviewed and curated before being included in the final product. | Prime Byte SRL | - | Oct 7, 2026 | |
Eternally In-game content audio | Three non-playable characters, the Celestial narrator and the antagonists Vexaroth and Valdris, are voiced with AI-generated voices. All playable characters are voiced by human actors. A small number of sound effects were also created with AI tools. No content is generated by AI while you play. | Astral Kranium Ltd | - | Oct 7, 2026 | |
孤岛核心 In-game content art | AI was used for the character portraits and monster assets in the game. | 黯月游戏工作室 | - | Oct 6, 2026 | |
1420MHz In-game content text | 1420MHz uses AI tools for translations from English to non-English languages. | Play With Your Mind | - | Oct 6, 2026 | |
DEMON JACKPOT In-game content artaudiotext | Various visual and audio assets, translations, and promotional materials were created with the assistance of generative AI tools. All AI-assisted content was selected, reviewed, and integrated by the developer.
No generative AI is used during gameplay, and the game does not generate content in real time. | Root | - | Oct 6, 2026 | |
Dreadmarch TD In-game content artaudiotext | Generative AI tools were used during development to create artwork, character voices, sound effects, and portions of the written content. AI-generated artwork is also used in the store page and promotional materials. These assets are prepared in advance; the game does not generate AI content or connect to generative AI services during gameplay. | Haboon | - | Oct 6, 2026 | |
Ruleball In-game content artcodeaudiotext | AI tools (Anthropic Claude) assisted the developer with the code, the vector art, the texts and translations, and the synthesized music and sound effects. Everything was directed and reviewed by the developer. No AI runs in the game and nothing is generated at runtime. | Tinkerburst Studio | - | Oct 6, 2026 | |
Hold Morale In-game content audiotext | Game music was pre-generated using AI tools and edited during development. Select non-English/German text localizations were pre-translated using AI translation tools and reviewed. | Velovyn Games | - | Oct 6, 2026 | |
Tiny TD In-game content textart | Some content in this game was created with the help of AI tools during development: the English and Japanese translations, the store page text, and parts of the pixel art, which is drawn in code written with an AI coding assistant. The game does not use AI to generate any content while you play. | Boninall | - | Oct 6, 2026 | |
Tales of the Southern Seas In-game content artaudiotext | This game uses generative AI for some of its assets. Character portraits and promotional illustrations were created with AI image tools (ChatGPT), 3D landmark models with Tripo3D, sound effects with ElevenLabs, and the background music and theme song with Suno. The English and Simplified Chinese localization was drafted with AI assistance. All AI-generated content was reviewed, edited and selected by the developer before shipping. Nothing is generated live during gameplay. | Lazycat Interactive | - | Oct 6, 2026 | |
Embersworn In-game content art | Pre-generated AI-assisted illustrations are used in some in-game artwork and in Steam store and library artwork, including capsule images, the logo, and achievement icons. Gameplay screenshots were captured directly from the game. The game does not generate AI content during play. | Embersworn Studio | - | Oct 6, 2026 | |
Cheat Koi-Koi In-game content arttext | Card, character, background, UI and store art, as well as some in-game text and translations, were made with the help of generative AI. The game does not generate any content with AI while it runs. | 夜更堂 (Yofukedo) | - | Oct 6, 2026 | |
Keep Making Games In-game content arttextaudio | background music, sound effects, text, some sprites | sshulin | - | Oct 6, 2026 | |
Wizards Go Farming In-game content arttext | AI tools were part of our process, helping with the game's art, writing and translations. Everything was shaped and reviewed by us, and nothing is generated by AI while you play. | Pocket Pebble Games | - | Oct 6, 2026 | |
Bug Juice to Gigawatts In-game content artaudiotextcode | Generative AI was used during development for code, music, UI text, icons, and store imagery. Generated output is reviewed, edited, tested, and integrated by the developer. | Spectral Nuke | - | Oct 6, 2026 | |
EDEN FRONTIER In-game content arttext | Generative AI is used in the creation of some visual assets, including in-game cinematics, background images, and character illustrations. It is also used to assist with writing and translating some in-game text. This content is created during development and included in the game. The game does not generate new content using generative AI during gameplay. | Axion Inc. | - | Oct 6, 2026 | |
Golf: The Journey - Career Sim In-game content artaudio | Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs. | Slamships Games | - | Oct 6, 2026 | |
Tiny Ring Defense In-game content textaudio | All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play. | Doodle Nest | - | Oct 6, 2026 | |
Racing Season Manager Live AI arttextaudio | During development, we used generative AI tools to create some of the content included in the game, such as images, text, and audio.
During gameplay, generative AI may create audio content in response to race events. We have implemented safeguards to prevent or reduce the generation of illegal or inappropriate content. | Race Studio | - | Oct 6, 2026 |