Some images were made with help of AI
- Creator
- Danil Koliada
- Reviews
- -
- Added
- Mar 18, 2026
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Some images were made with help of AI
The fighter image has been post-processed using legally acquired images, and AI tools were utilized to pixelate the image.
- Most sound effects but never music - Some images such as backgrounds and card faces before being transformed in photoshop - General coding assistance
Only on the cover, and for the additional selectable armors.
Practically all the content for the game was made by AI, pictures, text, parts of the code.
Store and library page illustration.
AI was used for the following: Character art. Some miscellaneous art like dungeon tiles, and items. Assist with coding.
Some music is generated by AI
We use generative AI for some textures, models, and pre-translation for multilingual support.
AI has been used to help develop the game's cover art.
A few images of UI elements in game were made with the help of AI
All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art.
Store description and promotional graphics generated using AI tools.
AI has been used to help develop the game's backgrounds as well as the game's cover art.
Commander avatars used during the commander selection screen are AI generated.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.
Neural networks were used for voice over
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
AI generated Audio such as Text to speech voice generator, some textures where generated with AI
AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.
Artificial intelligence was used in the coding of the game.
Some translations were completed with the assistance of AI.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
AI used to create some sounds, images and help to fix scripts
The game uses radio stations, some of which are generated using AI.
Game background music is generated by AI.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Used AI to generate images on the UI
Illustrations in cutscenes are created using AI
The Figurines and tokens in the example games are generated using AI
It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code.
Some equipment icons are generated by AI.
Some shop assets and game illustrations are pre-generated by AI
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
This game is 99% created by real people, the background of level 2 and level 3 were created with AI.
An AI Image Creator was used for the title picture and the Achievement-Icons.
generation of some graphic images: such as game background art, or game field background, game cover art
The backgrounds and card icons in this game are created using AI.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Made the steam page art with AI
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
Voiceovers and in-game music are partially created by generative AI
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
Part of the game concept art production and UI design was produced with reference to generative AI.
Some character and weapon images are created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Last Spirit Unclear art | Some images were made with help of AI | Danil Koliada | - | Mar 18, 2026 | |
Missile Survivor Store/marketing art | The fighter image has been post-processed using legally acquired images, and AI tools were utilized to pixelate the image. | Cube Duck Games | - | Mar 18, 2026 | |
Ace of Space In-game content artaudiocode | - Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance | BigChunkyGames | - | Mar 18, 2026 | |
Hack And Slash Fury Store/marketing art | Only on the cover, and for the additional selectable armors. | juan_poder_azure | - | Mar 18, 2026 | |
BOBRKUR In-game content arttextcode | Practically all the content for the game was made by AI, pictures, text, parts of the code. | Jury | - | Mar 18, 2026 | |
Zombiemachia Store/marketing art | Store and library page illustration. | Kornux Games | - | Mar 18, 2026 | |
Arinoa: Conquest In-game content artcode | AI was used for the following:
Character art.
Some miscellaneous art like dungeon tiles, and items.
Assist with coding. | Alternate | - | Mar 18, 2026 | |
双手随意闯! In-game content audio | Some music is generated by AI | 渡叶工作室 | - | Mar 18, 2026 | |
虚衝 - Kyosho In-game content arttext | We use generative AI for some textures, models, and pre-translation for multilingual support. | むつむつプロジェクト(Mutsu'pro) | - | Mar 18, 2026 | |
Robot Fury: Mech Combat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Last Spirit Origin In-game content art | A few images of UI elements in game were made with the help of AI | Danil Koliada | 26 | Mar 18, 2026 | |
The Eldritch Ascent In-game content art | All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art. | BlisSpectre | - | Mar 18, 2026 | |
Rotate or Die Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 100 | Mar 18, 2026 | |
Sky Combat: WWII Warplane Races Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Rogue Battalion In-game content art | Commander avatars used during the commander selection screen are AI generated. | Zappy Turtle | - | Mar 18, 2026 | |
Transfer In-game content textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI. | Maximus Aktypis | - | Mar 18, 2026 | |
Hardstrike: The Fall In-game content audio | Neural networks were used for voice over | Team Sahoe | - | Mar 18, 2026 | |
Arcane Afterfall In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Nokhook Entertainment | 734 | Mar 18, 2026 | |
Mazestalker Store/marketing art | AI was used to assist in generating marketing materials. The game itself contains no AI generated content. | Florian-Silvester Kraner | - | Mar 18, 2026 | |
Relictus: Blackout In-game content art | Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists. | Grostphere Arts | 13 | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
AéroMultiverse In-game content artaudio | AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud. | Alexandre Molina | 18 | Mar 18, 2026 | |
Future Projection Dev only code | Artificial intelligence was used in the coding of the game. | Ahmet Taha Keklik | - | Mar 18, 2026 | |
Die Deep In-game content text | Some translations were completed with the assistance of AI. | PINIX | - | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
MARINES VS GOD In-game content artaudiocode | AI used to create some sounds, images and help to fix scripts | Marines vs God team | - | Mar 18, 2026 | |
O.T.B.R.O.S.: Haze of Kazantip In-game content audio | The game uses radio stations, some of which are generated using AI. | TXC | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
Pixel Dungeon RPG Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 19 | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Battle Investment Master In-game content art | Used AI to generate images on the UI | forefinger | - | Mar 18, 2026 | |
Stellar Raven In-game content art | Illustrations in cutscenes are created using AI | OVariant | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Arcanus Legends Store/marketing codeart | It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code. | Arctic Flame Games | - | Mar 18, 2026 | |
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
Dimension Warrior Store/marketing art | We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself. | WrathGames | - | Mar 18, 2026 | |
Doge Head Attack In-game content art | This game is 99% created by real people, the background of level 2 and level 3 were created with AI. | YonathanDHC | - | Mar 18, 2026 | |
Light'Em Up In-game content art | An AI Image Creator was used for the title picture and the Achievement-Icons. | Tiny Launches | - | Mar 18, 2026 | |
Enemy on the tail! In-game content art | generation of some graphic images: such as game background art, or game field background, game cover art | Buli16 | - | Mar 18, 2026 | |
로스트 그라운드 In-game content art | The backgrounds and card icons in this game are created using AI. | Superjoy Co., Ltd. | - | Mar 18, 2026 | |
Airborne Justice In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 12 | Mar 18, 2026 | |
Robot Rampage Store/marketing art | Made the steam page art with AI | Robert MacRae | - | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
Remonstrator In-game content audio | Voiceovers and in-game music are partially created by generative AI | Rev Team | - | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
Dream Eater Girl Store/marketing art | Part of the game concept art production and UI design was produced with reference to generative AI. | Neon Egg Games | - | Mar 18, 2026 | |
UNION SURVIVORS In-game content art | Some character and weapon images are created using AI. | MUC GAMES | - | Mar 18, 2026 |