Viking themed loadingscreen and Startscreen images pre generated by AI.
- Creator
- VikingRobz
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Viking themed loadingscreen and Startscreen images pre generated by AI.
Used for creating the game banner
AI assets created with self-created characters are included in the photo. Photo made by Midjourney.
The Maze on the Cover was generated with A.I.
Only the background of the main menu page was generated by AI, while other images were manually created.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Capsule and Library imagery integrate AI generation.
The intro video was created by reprocessing AI-generated footage. 30% of the English and Chinese translations, excluding Korean, were generated by AI. Other languages were mostly translated by AI.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
Mostly AI generated Images
We use AI for capsule image and loading screens.
- pre-rendered 2d pictures generated by AI used in some game assets - pre-rendered 2d pictures generated by AI used in some Steam community assets or marketing materials
Some of the banners on the page have been partially created using AI tools.
Parts of the game store page's text and graphics are AI pre-rendered.
AI, employed for the purpose of narrative refinement, intricately weaves the storyline into a captivating tapestry while preserving the fundamental essence envisioned by the developer. It is imperative to acknowledge that every narrative and enigma originates from the creative prowess of the developer, whose ingenuity shapes tales grounded in actuality.Only the steam page art are generated with AI.
Some of the store artwork (Steam capsules) are designed with assistance of generative AI. The game itself - includding the music, levels, code and all artwork - is "hand made" without any of this AI stuff.
The product contains images produced by AI that has been trained using data produced and owned by Stardock.
Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence.
Used AI to create images such as loading screen and steam art.
The card illustrations and marketing materials include AI-generated content. There is nothing that is being generated live in real-time by AI.
The game's image assets, including store assets, are made with the use of AI.
Use AI to render some promotional images
The game itself does not contain AI-generated assets. AI was used only for some background images shown on the Steam store page and in the trailer.
AI has been used for concept art generation and current story placeholder images and may not appear in final game.
Some parts of the images used in the Steam Storepage are AI generated.
AI Imagery on storefront
Some of the Marketing Materials and Images for The Trip are AI generated.
AI-generated character illustrations.
Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.
Some 2D graphics on store page
Only parts of the UI background and marketing images use AI
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented.
We used AI generated contents just for steam capsule images.
Some of the pictures and videos are generated by AI
Ai has been used, to create steam page image (not screenshots) only for Header.
The graphical elements for the store and the elements for the library in the Steam store were generated by AI.
Game art may contain some generative AI aspects.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
- Store page images
The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
We generate Artwork with AI
AI helped with store page text, and players may upload mods with AI content.
Ai generated content was use to create this game storepage banner
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
Game does NOT include any AI-generated content. AI generation used for some promo-materials images.
AI was used to generate old version of steam page banner, and now it's as main image on most of community news.
Please note that NightCafe AI Art Generator was used to create the key art image in the game. NightCafe allows people to use it for commercial purposes and does its best to ensure that non-copyrighted images are used for generating art via their data set. The commercial license we use for this technology is granted by NightCafe's Site License. We did not use nor relied on any copyrighted material owned by third parties in the creation of the image. https://creator.nightcafe.studio/
Some of the Graphical Content on the Store Page is, at least in part, AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
Cyber Avenger Store/marketing art | Used for creating the game banner | Quacky Games | 138 | Mar 18, 2026 | |
LetMeOut Store/marketing art | AI assets created with self-created characters are included in the photo.
Photo made by Midjourney. | Eojin Kim | - | Mar 18, 2026 | |
The Alchemist's Apprentice in the Maze of Madness Store/marketing art | The Maze on the Cover was generated with A.I. | ERMedia | - | Mar 18, 2026 | |
网约车司机模拟器 Store/marketing art | Only the background of the main menu page was generated by AI, while other images were manually created. | KUOKUO | 19 | Mar 18, 2026 | |
Sqube Escape Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Iridio Store/marketing art | Capsule and Library imagery integrate AI generation. | KR Games | 104 | Mar 18, 2026 | |
Private Military Manager: Tactical Auto Battler Store/marketing textart | The intro video was created by reprocessing AI-generated footage.
30% of the English and Chinese translations, excluding Korean, were generated by AI.
Other languages were mostly translated by AI. | 5minlab Corp. | 284 | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 | |
The Battle of Embers Store/marketing art | Mostly AI generated Images | Ehlingard | - | Mar 18, 2026 | |
Rogue Samurai Store/marketing art | We use AI for capsule image and loading screens. | CO's Entertainment | 60 | Mar 18, 2026 | |
My Hobby: Needlework Galore Store/marketing art | - pre-rendered 2d pictures generated by AI used in some game assets
- pre-rendered 2d pictures generated by AI used in some Steam community assets or marketing materials | Graphium Studio | 19 | Mar 18, 2026 | |
Z.O.N.A: Origin Store/marketing art | Some of the banners on the page have been partially created using AI tools. | AGaming+ | 501 | Mar 18, 2026 | |
硬币与仙人掌 (Coins & Wishpalm) Store/marketing textart | Parts of the game store page's text and graphics are AI pre-rendered. | Moshow Games | 343 | Mar 18, 2026 | |
Son Of Killwa Store/marketing text | AI, employed for the purpose of narrative refinement, intricately weaves the storyline into a captivating tapestry while preserving the fundamental essence envisioned by the developer. It is imperative to acknowledge that every narrative and enigma originates from the creative prowess of the developer, whose ingenuity shapes tales grounded in actuality.Only the steam page art are generated with AI. | Killwa Studios | 10 | Mar 18, 2026 | |
Gravity Force Store/marketing art | Some of the store artwork (Steam capsules) are designed with assistance of generative AI.
The game itself - includding the music, levels, code and all artwork - is "hand made" without any of this AI stuff. | Coffeeshock Studios | - | Mar 18, 2026 | |
The Political Machine 2024 Store/marketing art | The product contains images produced by AI that has been trained using data produced and owned by Stardock. | Stardock Entertainment | 248 | Mar 18, 2026 | |
Escape Darkness Store/marketing art | Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence. | AkaySoft | - | Mar 18, 2026 | |
Mole Royal Store/marketing art | Used AI to create images such as loading screen and steam art. | Hungry Cats Games | - | Mar 18, 2026 | |
Dollar King Store/marketing art | The card illustrations and marketing materials include AI-generated content.
There is nothing that is being generated live in real-time by AI. | kan.kikuchi | 15 | Mar 18, 2026 | |
Putin Must Die Store/marketing art | The game's image assets, including store assets, are made with the use of AI. | Studio Hark | - | Mar 18, 2026 | |
Elemental World Store/marketing art | Use AI to render some promotional images | SoulGlen Games | 13 | Mar 18, 2026 | |
Click Cluck Store/marketing art | The game itself does not contain AI-generated assets.
AI was used only for some background images shown on the Steam store page and in the trailer. | Amca Games | - | Mar 18, 2026 | |
As Above So Below Store/marketing art | AI has been used for concept art generation and current story placeholder images and may not appear in final game. | Neon Pomegranate | - | Mar 18, 2026 | |
Jorogumo - 絡新婦 Store/marketing art | Some parts of the images used in the Steam Storepage are AI generated. | Nyxtales | 49 | Mar 18, 2026 | |
Quintus and the Formidable Curse Store/marketing art | AI Imagery on storefront | Wreck Tangle Games | - | Mar 18, 2026 | |
The Trip Store/marketing art | Some of the Marketing Materials and Images for The Trip are AI generated. | Trippy Game Studio | - | Mar 18, 2026 | |
Home Run Batter: vs Fairy Tales Store/marketing art | AI-generated character illustrations. | INTENSE | - | Mar 18, 2026 | |
SLAVFIGHT Store/marketing textart | Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well. | SlavDev | - | Mar 18, 2026 | |
Car Dealer Simulator Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 4.3k | Mar 18, 2026 | |
Racing: Storm Chase Store/marketing art | Only parts of the UI background and marketing images use AI | ChenZepeng | - | Mar 18, 2026 | |
Starcade FACTIONS Store/marketing art | Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand! | Starcade Arcade | 16 | Mar 18, 2026 | |
My Game Store/marketing art | Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented. | Zetaland Game Studios | - | Mar 18, 2026 | |
Bazaar Simulator Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 176 | Mar 18, 2026 | |
Not Waste Wood Store/marketing art | Some of the pictures and videos are generated by AI | 好友故事 | - | Mar 18, 2026 | |
Mortanis Prisoners Store/marketing art | Ai has been used, to create steam page image (not screenshots) only for Header. | Alexey Bulgakov | 64 | Mar 18, 2026 | |
Colonization Simulator Store/marketing art | The graphical elements for the store and the elements for the library in the Steam store were generated by AI. | Imperian Online Rakovnik | - | Mar 18, 2026 | |
Scrap Warden Store/marketing art | Game art may contain some generative AI aspects. | Calcoa Mara | - | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
Little Kingdoms Store/marketing art | - Store page images | LittleKingdoms | - | Mar 18, 2026 | |
The First Mine Store/marketing art | The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support. | Stefan Böttcher | - | Mar 18, 2026 | |
俺たち対空兵 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Traitor's Gambit Store/marketing art | We generate Artwork with AI | Dominik Fuchs | - | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
Miami Horizon 2077 Store/marketing art | Ai generated content was use to create this game storepage banner | CJ | 15 | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
Echo Storm Store/marketing art | Game does NOT include any AI-generated content. AI generation used for some promo-materials images. | Oleg Dzhuraev | 19 | Mar 18, 2026 | |
Elven City Simulator Store/marketing art | AI was used to generate old version of steam page banner, and now it's as main image on most of community news. | Igor Vasilenko | 17 | Mar 18, 2026 | |
Kill The Climbers Store/marketing art | Please note that NightCafe AI Art Generator was used to create the key art image in the game. NightCafe allows people to use it for commercial purposes and does its best to ensure that non-copyrighted images are used for generating art via their data set. The commercial license we use for this technology is granted by NightCafe's Site License. We did not use nor relied on any copyrighted material owned by third parties in the creation of the image.
https://creator.nightcafe.studio/ | High Cal Games | 13 | Mar 18, 2026 | |
Quest Master's Realm Store/marketing art | Some of the Graphical Content on the Store Page is, at least in part, AI generated. | Electronic Lightning | 29 | Mar 18, 2026 |