AI is not used in game. However it was used for the capsule images.
- Creator
- D.G. Mason
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI is not used in game. However it was used for the capsule images.
I used Ai to help us with logo's and store front images. We do not use any AI in game or any assistance to program.
Photos were edited with Adobe Photoshop AI Tools
Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing.
The Store Page Art Utilizes A.I. generated art to depict the game's premise and content.
The background of the capsule image on the store page was drawn by an artist, but then stylized using AI.
Cover art.
Basic, limited AI use in one of the promotional art assets.
AI was used in the creation of the cover art for the steam page, but that's the only use of AI for any part of the game.
Steam background and capsule image were generated by AI
We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements.
We use AI for creating some of the promotional images, and very small percentage of 2D art.
The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted)
AI generated artwork used on Store Page
Store description and promotional graphics generated using AI tools.
AI used for: cover art elements.
AI used for: cover art elements.
We used AI to generate promotional images for the game.
Store description and promotional graphics generated using AI tools.
AI used for: cover art elements.
Generative artificial intelligence was used to create the game's cover, but everything else was done manually by a human.
Some promotional artwork is partially generated using A.I.
Our Cover art contains elements that were partially generated by AI, as shown on the shop page.
All images are neural network generated and hand-drawn by me.
The Logo art was created with A.I tools.
Used for creating the game banner
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
I created promotional images for the community page using AI.
Parts of the steam page graphical assets are AI generated
AI-generated header capsule, main capsule, and page background.
Used for creating the game banner
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
music in the trailer.Store description and promotional graphics generated using AI tools.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
Marketing Art made with AI
Used for creating the game banner
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Some of the store page banners include AI-generated images. Intro and game-over videos include AI-generated elements.
I used AI in the process of creating loading screens and the capsule images.
Ai was used to create the castle that is shown in the Key Art for marketing. The rest of the In game art was made by hand
Store page is AI generated
AI was used in the ChemScan manual to generate the photo of the machine. NO AI used for the voices.
Used for creating the game banner
I only used AI for the capsule image.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI is used for images of Steam Achievements.
—Some background images and illustrations —Involving promotional art materials —A small number of image assets, including visual images and page backgrounds —Part of the content of the main promotional image
This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Used for creating the game banner
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Baby Snow Store/marketing art | AI is not used in game. However it was used for the capsule images. | D.G. Mason | - | Mar 18, 2026 | |
Titan Force Store/marketing art | I used Ai to help us with logo's and store front images. We do not use any AI in game or any assistance to program. | Stone Vision | - | Mar 18, 2026 | |
Markus Ritter - Ghosts Of The Past Store/marketing art | Photos were edited with Adobe Photoshop AI Tools | Flimmersoft | 33 | Mar 18, 2026 | |
Balance 100 Store/marketing art | Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing. | Liujiajun | 93 | Mar 18, 2026 | |
Project Almighty 2 Store/marketing art | The Store Page Art Utilizes A.I. generated art to depict the game's premise and content. | John C. Ragland | - | Mar 18, 2026 | |
Get To The Gate Store/marketing art | The background of the capsule image on the store page was drawn by an artist, but then stylized using AI. | Maximan | 14 | Mar 18, 2026 | |
Carrying Carrots Store/marketing art | Cover art. | Kind Cat Games | - | Mar 18, 2026 | |
Smells Like a Mushroom Store/marketing art | Basic, limited AI use in one of the promotional art assets. | Red Limb Studio | - | Mar 18, 2026 | |
Doom Cube Store/marketing art | AI was used in the creation of the cover art for the steam page, but that's the only use of AI for any part of the game. | N³ Games | - | Mar 18, 2026 | |
Conspiracy TD Store/marketing art | Steam background and capsule image were generated by AI | Arc51 | - | Mar 18, 2026 | |
Life of Delivery Store/marketing art | We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements. | Aimcalcy | - | Mar 18, 2026 | |
Bunny Game Store/marketing art | We use AI for creating some of the promotional images, and very small percentage of 2D art. | Nocebo | 20 | Mar 18, 2026 | |
Caveshifter Store/marketing textart | The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted) | Ganiroo | - | Mar 18, 2026 | |
Outrun Them Store/marketing art | AI generated artwork used on Store Page | TheBean | - | Mar 18, 2026 | |
Car Wash Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 33 | Mar 18, 2026 | |
The Absolute Destroyer Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 18 | Mar 18, 2026 | |
The Perfect Garden Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 23 | Mar 18, 2026 | |
Dual Gun Store/marketing art | We used AI to generate promotional images for the game. | Rocket Game | - | Mar 18, 2026 | |
Limousine Parking Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
A SIMPLE REQUEST Store/marketing art | Generative artificial intelligence was used to create the game's cover, but everything else was done manually by a human. | Michael Derek | 14 | Mar 18, 2026 | |
SCP: Directive Nine Store/marketing art | Some promotional artwork is partially generated using A.I. | Patchwork Games | - | Mar 18, 2026 | |
Ultimate Fishing® Online Store/marketing art | Our Cover art contains elements that were partially generated by AI, as shown on the shop page. | Pancake Games | - | Mar 18, 2026 | |
White Room Store/marketing art | All images are neural network generated and hand-drawn by me. | FreezyCat | - | Mar 18, 2026 | |
Grand Throw Auto Store/marketing art | The Logo art was created with A.I tools. | Andrew Grbac | - | Mar 18, 2026 | |
Hell Division Store/marketing art | Used for creating the game banner | Quacky Games | 218 | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 | |
Strange Hunting Grounds Store/marketing art | I created promotional images for the community page using AI. | GaniTani | - | Mar 18, 2026 | |
Glöd Store/marketing art | Parts of the steam page graphical assets are AI generated | gamebaconstudios | - | Mar 18, 2026 | |
Night Janitor Store/marketing art | AI-generated header capsule, main capsule, and page background. | batwimp | 59 | Mar 18, 2026 | |
Swords Fantasy: Battlefield Store/marketing art | Used for creating the game banner | Quacky Games | 180 | Mar 18, 2026 | |
俺に地球は狭すぎる Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Chernobyl Trap Store/marketing art | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 111 | Mar 18, 2026 | |
Rugby Union Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 59 | Mar 18, 2026 | |
MARY Store/marketing art | Marketing Art made with AI | Xyak-Xyak | 11 | Mar 18, 2026 | |
NeuraGun Store/marketing art | Used for creating the game banner | Whale Rock Games | 206 | Mar 18, 2026 | |
Stellar Orphans Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | 136 | Mar 18, 2026 | |
Alchemists Store/marketing art | Some of the store page banners include AI-generated images.
Intro and game-over videos include AI-generated elements. | WASD Game Studio | - | Mar 18, 2026 | |
Powerlust Store/marketing art | I used AI in the process of creating loading screens and the capsule images. | Bart Mamzer | 83 | Mar 18, 2026 | |
Squirrel Knight Store/marketing art | Ai was used to create the castle that is shown in the Key Art for marketing. The rest of the In game art was made by hand | Game Sage Productions | - | Mar 18, 2026 | |
Beyond Up Store/marketing art | Store page is AI generated | Reiko Tennosaar | - | Mar 18, 2026 | |
The Operator Store/marketing art | AI was used in the ChemScan manual to generate the photo of the machine.
NO AI used for the voices. | Bureau 81 | 3.3k | Mar 18, 2026 | |
Visual Novel Sisters Store/marketing art | Used for creating the game banner | Quacky Games | 198 | Mar 18, 2026 | |
Legends of Dionysos Store/marketing art | I only used AI for the capsule image. | TheGamingVan | 13 | Mar 18, 2026 | |
Space Battle SVF Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
League of Felt Tanks Store/marketing art | AI is used for images of Steam Achievements. | Utage Guys | - | Mar 18, 2026 | |
接线员的使命 Store/marketing art | —Some background images and illustrations
—Involving promotional art materials
—A small number of image assets, including visual images and page backgrounds
—Part of the content of the main promotional image | 让我睡个好觉 | - | Mar 18, 2026 | |
Ablockalypse Store/marketing art | This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo. | Color It Company | - | Mar 18, 2026 | |
I'm Strongest Legend Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 111 | Mar 18, 2026 | |
Firelight Fantasy: Vengeance Store/marketing art | Used for creating the game banner | Quacky Games | 156 | Mar 18, 2026 |