Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some assets in Pulsewave were created with the help of generative AI tools:
- Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion.
- Select store-page artwork (capsule images, marketing visuals) was AI-generated.
All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay):
— Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer.
— Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction.
All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized.
The developers describe how their game uses AI Generated Content like this:
We used generative AI to help create the level layouts and parts of the game code. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.
This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically.
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, coding/debugging support, level design ideas, marketing copy, store description text, and some promotional/store artwork.
The game itself is a 2D platformer developed in Unity. Gameplay does not use live generative AI, and no content is generated dynamically during gameplay.
During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included.
This game contains pre-generated content created with the assistance of generative AI tools during development.
Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS.
The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input.
We use generative AI tools in limited parts of the development process.
Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer.
Story support: AI tools were used to help brainstorm and refine story ideas.
All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
BreakDespair2D uses Stable Diffusion for some character portraits and background images.
No AI-generated content is created during gameplay.
The game design, programming, balancing, story, and implementation were created by HappyLuckyRainbowGames.
I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay.
Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.
This game contains AI-assisted content, including voice performances and music. Without it, the visuals would likely resemble the work of a sleep-deprived stick figure artist. All AI-assisted content was deliberately directed, reviewed, and approved to serve the game's specific creative vision. No AI generates content during gameplay — everything was put here on purpose. Probably.
According to our Generative AI policy, we will not use it to generate any Assets, Sounds, or Art.
Subject to change. Generative AI was used to generate a portion of code during development.
Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production.
This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design.
Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision.
Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game.
This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project.
We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as character portraits, icons, and backgrounds.
However, all core game assets—including UI HUD and UI interface, enemy 3D models and animations, weapons, and environments are created by the two developers themselves.
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team.
All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers.
AI is not used during gameplay.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.
Some assets in Pulsewave were created with the help of generative AI tools:
- Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion.
- Select store-page artwork (capsule images, marketing visuals) was AI-generated.
All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay):
— Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer.
— Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction.
All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized.
The developers describe how their game uses AI Generated Content like this:
We used generative AI to help create the level layouts and parts of the game code. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.
This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically.
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, coding/debugging support, level design ideas, marketing copy, store description text, and some promotional/store artwork.
The game itself is a 2D platformer developed in Unity. Gameplay does not use live generative AI, and no content is generated dynamically during gameplay.
During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included.
This game contains pre-generated content created with the assistance of generative AI tools during development.
Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS.
The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input.
We use generative AI tools in limited parts of the development process.
Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer.
Story support: AI tools were used to help brainstorm and refine story ideas.
All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
BreakDespair2D uses Stable Diffusion for some character portraits and background images.
No AI-generated content is created during gameplay.
The game design, programming, balancing, story, and implementation were created by HappyLuckyRainbowGames.
I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay.
Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.
This game contains AI-assisted content, including voice performances and music. Without it, the visuals would likely resemble the work of a sleep-deprived stick figure artist. All AI-assisted content was deliberately directed, reviewed, and approved to serve the game's specific creative vision. No AI generates content during gameplay — everything was put here on purpose. Probably.
According to our Generative AI policy, we will not use it to generate any Assets, Sounds, or Art.
Subject to change. Generative AI was used to generate a portion of code during development.
Some visual assets in this game, including certain textures and illustrative elements, were initially created using generative AI tools and then manually edited, refined, and integrated by the developer as part of the final game production.
This game uses generative AI in its visuals and music to provide players with the best possible experience. On the visual side, AI is particularly utilized in character and environment design.
Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision.
Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game.
This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with AI tools, certain sound effects were produced using AI-based audio synthesis, and some in‑game images and artwork were created with the assistance of generative AI. Part of the game's translations were also assisted by AI. All content has been manually reviewed, edited, and adapted to maintain the artistic and narrative coherence of the project.
We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as character portraits, icons, and backgrounds.
However, all core game assets—including UI HUD and UI interface, enemy 3D models and animations, weapons, and environments are created by the two developers themselves.
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the development team.
All game design decisions, including gameplay systems, boss mechanics, quests, NPC dialogue, progression, and balancing, were created by the human developers.
AI is not used during gameplay.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
This game use generative AI to setup theming, characters and monsters sprites and sounds to speed-up and fill the gap I don't capable of. After generated they're well test and tune to ensure player can have fun with it.