The main menu background is AI generated. That same art is used for some of the Steam Capsules.
- Creator
- Viktor Borg Grelsson
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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The main menu background is AI generated. That same art is used for some of the Steam Capsules.
We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world.
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
Locations are drawn using artificial intelligence.
AI was used to support the development of some images.
Images for the alpha game are AI generated, all other images are human made.
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
We leverage AI technology to enhance your experience, crafting engaging texts and stunning artwork tailored to deliver the best possible gameplay.
Only for store page, backgrounds and image parts
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some generated sprites and icons. Some generated background art pieces.
Concept arts in this game are generated by Stable Diffusion.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
Used AI to create loading screen images. The loading screen images are AI generated.
The game's logo and store promotional images are generated using AI.
for the character illustration.
AI used to generate custom events descriptions.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Localized voice over for all languages except English is generated using ai
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
Music is mostly AI generated. Using suno AI
AI is used in the store pages artwork.
Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools. All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals. Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
Artwork and textures use generative AI
We use AI to generate some of the descriptive images.
Only the game title image is generated with AI.
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
Inventory icons and Steam capsule images.
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
AI generated art objects
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
Used for creating the game banner
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events.
Used for creating the game banner
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
Backgrounds are created using AI and manual refinement.
Some art asset used AI for initial conceptual design
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
Some dialogue art are created and assisted by artists using AI.
Includes some usage of AI art generation
ai generated images for the main menu page and level selection page
AI was used to generate promotional content.
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
Some placeholder textures were partially AI generated
AI only used for Store Page Artwork 1 Image generated for Steam Capsule of various sizes 1 Image generated for Steam Library Hero 1 image generated for Steam Library Logo
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mech Survivor Elite In-game content art | The main menu background is AI generated.
That same art is used for some of the Steam Capsules. | Viktor Borg Grelsson | - | Mar 18, 2026 | |
CHROMA In-game content art | We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world. | Dragonfly Games | 44 | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
Скуфы против ящеров In-game content art | Locations are drawn using artificial intelligence. | VICTORIA Games | 149 | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
Blitzrift In-game content art | Images for the alpha game are AI generated, all other images are human made. | GhostRZZR | - | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Timerift Raiders: The Past Awakens Unclear textart | We leverage AI technology to enhance your experience, crafting engaging texts and stunning artwork tailored to deliver the best possible gameplay. | Myth & Light | - | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
The Mythical City 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Ashigaru In-game content art | Some generated sprites and icons.
Some generated background art pieces. | Mr Crops | - | Mar 18, 2026 | |
My Last Stand: Survivors In-game content art | Concept arts in this game are generated by Stable Diffusion. | ZHR | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
ZombCube In-game content art | Used AI to create loading screen images. The loading screen images are AI generated. | MM's Gaming Community LLC | 22 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
Grocery Simulator In-game content text | AI used to generate custom events descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
Elve Store/marketing art | AI is used in the store pages artwork. | FrisbyStudio | - | Mar 18, 2026 | |
Athralis Tower Defense In-game content text | Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools.
All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals.
Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process. | Athralis | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Zenith Heroes In-game content art | Artwork and textures use generative AI | Dog Food Games | - | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Leglakh: Prologue Store/marketing art | Only the game title image is generated with AI. | Lucas 8:30 | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 | |
Hellfire Rampage VR In-game content artaudiocode | During development AI was used for :
- Images for 3D texturing
- SFX generation
- Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
Garden Apocalypse In-game content art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Delta Strike Store/marketing art | The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike. | Gamesoft Studios | - | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
Front Edge In-game content textaudio | We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events. | Cats Who Play | - | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Turmoil Uprising: Dynasty Unclear art | Includes some usage of AI art generation | Miya | 22 | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
Mini Dungeon In-game content art | Some placeholder textures were partially AI generated | Metuzals Games | - | Mar 18, 2026 | |
Silent Operative Store/marketing art | AI only used for Store Page Artwork
1 Image generated for Steam Capsule of various sizes
1 Image generated for Steam Library Hero
1 image generated for Steam Library Logo | Nic Schubert | - | Mar 18, 2026 | |
Project Adrenaline In-game content art | We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use. | Striked GmbH | - | Mar 18, 2026 |