25,706 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

NEBULA BREAKSteam
Disclosure

Graphics (sprites, logo, artwork) were generated with Google Gemini API models, then curated, edited, and integrated by the developer. Music and sound effects were generated locally with ACE-Step 1.5, directed, curated, and post-processed by the developer. No AI runs during gameplay.

Creator
AMANOGAWA GAMES
Reviews
-
Added
Aug 28, 2026
She'll Be Home SoonSteam
Disclosure

AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.

Creator
Ethan Clarke
Reviews
-
Added
Aug 28, 2026
それゆけ!パンジャンドラムSteam
Disclosure

We used Claude (Anthropic) during development for the following: - Writing the store page description - Assisting with the translation of in-game text - Generating some simple in-game objects

Creator
WINGLAY
Reviews
-
Added
Aug 28, 2026
Echo HarvestSteam
Disclosure

Generative AI was used during development to assist in creating some pre-generated visual artwork and illustrative assets, including artwork used within the Chronicle system. All AI-assisted content is created and reviewed during development and is included in the game as finished assets. Echo Harvest does not use generative AI to create content dynamically during gameplay.

Creator
SchismProducts
Reviews
-
Added
Aug 28, 2026
No SurvivorsSteam
Disclosure

AI has been used to help with coding, asset generation and voice generation.

Creator
Sparky Games
Reviews
-
Added
Aug 28, 2026
Cook to ZeroSteam
Disclosure

Generative AI tools were used to assist with programming and translation/localization during development. All artwork and original dialogue were created by the developer. AI-assisted translations were reviewed and edited by the developer before being included in the game. No generative AI is used during gameplay.

Creator
DOLSTEP
Reviews
-
Added
Aug 28, 2026
SIDE OUTSteam
Disclosure

SIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand.

Creator
antics
Reviews
-
Added
Aug 28, 2026
Chess: ApexSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some content.

Creator
Netherlate Games
Reviews
-
Added
Aug 28, 2026
Ragtag FleetSteam
Disclosure

Generative AI was used to assist in creating select art assets, which were reviewed, edited, and integrated by the developer. All gameplay, programming, and overall design were created by the development team.

Creator
ESDF Game
Reviews
-
Added
Aug 28, 2026
Gears Of ConquestSteam
Disclosure

AI was used during development to create portions of the game’s pre-generated artwork, characters, animations, music, voices, and sound effects. These assets are included in the finished game. No AI content is generated live during gameplay.

Creator
Makroudata
Reviews
-
Added
Aug 28, 2026
Meteor SpinSteam
Disclosure

Generative AI tools were used during development to create certain visual and audio assets: - 2D Visual Assets: Some 2D icons, UI symbols, and graphic elements were generated or assisted using AI image generation tools and polished for final in-game use. - Audio (BGM): Background music (BGM) tracks were generated with the assistance of generative AI music tools.

Creator
Chemkaaa
Reviews
-
Added
Aug 28, 2026
Fatal LogicSteam
Disclosure

Some art is either produced using AI or directly inspired by it.

Creator
ItWorkedOnMyMachine
Reviews
-
Added
Aug 28, 2026
PaceweaverSteam
Disclosure

This game uses generative AI tools as part of its art creation process. Visual assets — including background and environment art, character and unit art, and card illustrations — were generated with the assistance of AI and then reviewed and refined by hand. All AI-assisted content is checked to ensure it meets our quality and originality standards.

Creator
Goblin Games
Reviews
-
Added
Aug 28, 2026
Fishing SpotSteam
Disclosure

Environments and environmental artwork are not created using generative AI. Generative AI is used as part of the early development workflow for prototyping some creature artwork, which is going to be replaced during development.

Creator
Float Dev
Reviews
-
Added
Aug 28, 2026
Meridian StrikeSteam
Disclosure

Generative AI tools were used during development to create certain pre-generated visual and audio assets, including character portraits and video sequences, mech and environment artwork, synthetic voice-over, and some sound effects. All generated assets were reviewed and curated by the developer. The game does not generate content during gameplay, and no player input is sent to generative AI services.

Creator
Fredrik Carleson
Reviews
-
Added
Aug 28, 2026
Close EnoughSteam
Disclosure

Close Enough was built with generative AI. The code, the in-game text, the level layouts and all seven translations were written by an AI assistant (Claude) working to the developer's direction, and most of what you see on screen — the objects, the whole interface — is drawn by that code rather than loaded from image files. The doodle recognition inside the game is not generative. It is a small image classifier bundled with the game, trained on Google's Quick, Draw! dataset of human-drawn doodles. It runs entirely on your own computer, sorts each drawing into one of 100 pre-defined objects and creates nothing. Your drawings are never uploaded, and the release build contains no code that could upload them. The sprites, tiles, music, sound effects and font are licensed assets made by people, not by AI. Every one of them is credited inside the game under Esc → Credits.

Creator
dodnd
Reviews
-
Added
Aug 28, 2026
EXAM WATCH!Steam
Disclosure

Generative AI-assisted tools were used in the creation and development of some 3D models, audio, and visual content in the game. All such content was generated in advance during the development process and added to the game as pre-made assets. No content is generated in real time using generative AI during gameplay.

Creator
PRC Games
Reviews
-
Added
Aug 28, 2026
PumpUp FuguSteam
Disclosure

This game includes content created with the help of AI during development. Images (34): backgrounds, the logo and in-game objects were created using OpenAI's image generation (gpt-image), then edited by the developer. 34 of the 66 sprites in the shipping build originate this way. UI elements and one texture (13) and sound effects (21): these were designed by AI (Claude) and implemented as the developer's own program code. They are not the output of an image or audio generation model; the shapes and waveforms are produced by deterministic processing. The game does not generate any content with AI at runtime. Music is licensed from a purchased royalty-free library and involves no AI. Stage design is the developer's own work.

Creator
O-Planning
Reviews
-
Added
Aug 28, 2026
The Symposium DragonSteam
Disclosure

This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game. Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools.

Creator
STUDIO MIL
Reviews
-
Added
Aug 28, 2026
Horror Game CreatorSteam
Disclosure

Used AI on preexisting artwork made by myself (ICONS) to speed up DEV by replacing frames faster than manual edit each button

Creator
Outlaw Games
Reviews
-
Added
Aug 28, 2026
Coquí Crusader: Defenders of BorikénSteam
Disclosure

Coquí Crusader was made with AI-assisted tools under the developer's direction. The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer. Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization. No content is generated during gameplay, and the game never connects to any external AI service.

Creator
Yucayeque Games
Reviews
-
Added
Aug 28, 2026
Halley's Big CatchSteam
Disclosure

Some Steam store and library artwork (capsules, hero, broadcast panels, and similar marketing images) was created with generative AI, then selected and cropped by the developer. A few 3D props were blocked out with an AI modeling tool and then adjusted by hand for the game. The game itself does not use generative AI while you play. Halley, the story, fishing, and locations are human-authored. Worlds and water use traditional game systems, not live AI generation.

Creator
ACCDevWorks
Reviews
-
Added
Aug 28, 2026
CRAGGFALLSteam
Disclosure

We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations.

Creator
SynthForm Studios
Reviews
-
Added
Aug 28, 2026
Zombie-LikeSteam
Disclosure

Este jogo foi desenvolvido por um único criador com o auxílio de Inteligência Artificial (IA) no processo de programação e na criação de alguns efeitos sonoros e áudios. Todas as artes, imagens, sprites e frames dentro do jogo foram criados inteiramente à mão, sem qualquer uso de IA.

Creator
code_1s1k
Reviews
-
Added
Aug 28, 2026
Ascend Idle: ChroniclesSteam
Disclosure

Some of the promotional artwork, store page banners, and/or trailer visuals for Ascend Idle: Chronicles were created with the assistance of Generative AI tools. The core game code and design were developed entirely by hand as a solo project.

Creator
GODev Games
Reviews
-
Added
Aug 28, 2026
TCG Card ChaosSteam
Disclosure

Generative AI was used to create some of the illustrations featured on collectible cards. The card layouts and designs were manually created and edited.

Creator
Odd Forge Games
Reviews
-
Added
Aug 28, 2026
TERRA: 地表逻辑Steam
Disclosure

All simulation, art, audio and text in Terra Logic are hand-made — the game ships with no AI-generated content and makes no network requests by default. One optional feature can generate text at runtime: the "whisper" narrator, a single one-line ambient caption. By default it composes lines from a built-in, hand-written phrase library. Players who supply their own Anthropic (Claude) API key in a local config file may enable AI-generated phrasing for that one caption line; without a key the AI path is fully inactive. AI output never affects simulation, gameplay, art, audio, or any other text.

Creator
Cyborg V
Reviews
-
Added
Aug 28, 2026
ScrapstormSteam
Disclosure

There is usage of generative AI in two places and everything it produced has been reviewed. The soundtrack was created with the assistance of AI, and some of the writing was drafted with an AI assistant and then edited afterwards: card, UI and help text, the Simplified Chinese translation, and the store page and marketing copy. Nothing else is model output — the logo, the app icon and every visual in the game are drawn by the game's own code from geometry in the source, and the sound effects are synthesized as you play.

Creator
Pixiliated
Reviews
-
Added
Aug 28, 2026
Twilight TavernSteam
Disclosure

I'm a solo developer, and I'd rather be upfront about where AI tools were used. The character base meshes and some of their textures were generated with AI. Every one of them was then brought into Blender and worked over by hand. Cleaned up, edited, re-textured and animated before it went anywhere near the game. They're all rendered with a toon shader I wrote myself. Everything else is made by hand. The tavern, the props and the whole environment are hand modeled. Other than that, everything else in the game was made by me.

Creator
Siyesh Games
Reviews
-
Added
Aug 28, 2026
NozileSteam
Disclosure

All programming and game music (BGM) are generated by AI.

Creator
Masanori Chida
Reviews
-
Added
Aug 28, 2026
Terraform Co: Factory and CitySteam
Disclosure

AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content. Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer. Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page.

Creator
Melon Dev
Reviews
-
Added
Aug 28, 2026
Heroes Guard: StarforgeSteam
Disclosure

A moonlighting project from a husband and father of two, where late evenings and early mornings were made a little easier by generative AI tooling. The game's art, the pilot voice-over, and the music all started as AI-generated assets that I then reviewed, edited, and shaped into the game. The direction and the decisions are mine; nothing is generated while you play. Always open to constructive feedback.

Creator
Under Byte Studios, LLC
Reviews
-
Added
Aug 28, 2026
RandventureSteam
Disclosure

Generative AI is used in a supplementary capacity, at two points. First, as a drafting step for some of the game's 2D illustrations: every such asset is then rebuilt through our own production pipeline — reduced to a strict 1-bit black-and-white format, curated, and animated frame by frame with in-house tools — so that it matches our art direction. Second, the game is written in French, and its translations into the eight other supported languages are AI-assisted. No generative AI runs in the game itself: all content ships fixed with the build.

Creator
Epreyn
Reviews
-
Added
Aug 28, 2026
万古仙途Steam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of certain visual assets.

Creator
月关林水
Reviews
-
Added
Aug 28, 2026
Didgeridoo ManSteam
Disclosure

Generative AI is used in this game for tasks such as music generation. As an indie game and a small software development studio, we simply do not have the budget to license a large number of well-known and popular songs. Unfortunately, nothing comes for free – so AI is used as an alternative. AI is also used for tasks such as integrating graphics, music and beat analysis, and translating content. AI can complete time-consuming tasks within minutes that would otherwise take a human several hours. No jobs are being replaced or put at risk through the use of AI in this project. This “crazy game” was still made with lots of love by humans. An AI probably would not have come up with a game idea like this anyway. And because it fits the topic far too well: purely on principle, this disclosure text was of course also written with the help of AI.

Creator
Studio Justin Braun
Reviews
-
Added
Aug 28, 2026
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