Some game art was created with the assistance of generative AI. Examples of where generative AI was used would be as follows, Creature art, Logo, Music, Game systems.
- Creator
- Prime Wilds
- Reviews
- -
- Added
- Aug 28, 2026
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Interactive or runtime AI features disclosed by the developer.
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Some game art was created with the assistance of generative AI. Examples of where generative AI was used would be as follows, Creature art, Logo, Music, Game systems.
Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime.
Some of the 2D artwork in this game — character portraits, monster illustrations, board tiles, backgrounds and store art — was created with the help of generative AI image tools, then reviewed, edited and assembled by the developer. All generated assets were checked before shipping. The game does not generate any content live during play: everything is pre-rendered and included in the build. Game design, rules, code, text and level layout were authored by the developer.
### Use of Generative Artificial Intelligence During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation. AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements. It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements. The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me. I want to be transparent with players regarding the use of these technologies in the creation of the game.
Generative AI tools were used during development to help create some content, including the English localization, music and sound effects, the 3D-rendered block art pipeline, and parts of the store/marketing materials. All AI-assisted content was reviewed and refined by the developer. No content is generated by AI at runtime.
Generative AI was used to assist with some artwork, writing, localization, and game development. All AI-assisted content was reviewed, edited, and refined by the developer before being included. The game does not use live generative AI to create content during gameplay.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
Generative AI was used to assist with selected store artwork and localization. All generated content was reviewed and integrated by the developer.
I’m a solo developer doing my first-ever coding project. With no prior coding experience, I relied heavily on tons of tutorials to write the code and used AI to assist when troubleshooting some bugs. I also used AI to generate some of the project's visual content and images but mainly tried to use actual human work. It's been a massive learning experience, so thanks for your time, and I hope you can enjoy my project :)
This game was created by an independent developer. Generative AI tools were used during development to assist with programming, debugging, text editing, and the initial localization of Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. All AI-assisted content was manually reviewed, edited, and approved by the developer. The game does not use generative AI to create content during gameplay, and player data is not used for AI training.
Some assets in Magician Alisa were created with the assistance of generative AI tools: visual artwork and music. All AI-generated assets were selected, curated and edited by the developer.
Some visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay.
Generative AI (LLM) was used to translate the original Korean dialogue into English.
Some visual assets were partially created with the help of generative AI. It was used as a reference for a few alpha brushes, clothing patterns, and some card designs. No output was used as-is — everything was heavily modified and finished by hand. All other content in the game was created entirely by the developer.
Generative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played.
Some small props and interface icons in this game began as AI-generated meshes and textures (text-to-3D / image-to-3D), which were then reworked by hand, retopologised, re-scaled, colour-graded and assembled before shipping. All other art comes from licensed asset packs and hand kitbashing. Nothing is generated live: no AI runs during play, and no player input is sent to an AI service.
AI is used for elements such as the capsule image on the store page.
Generative AI was used to assist in the creation of some visual assets, UI elements, sound effects, and music featured in Warchaic. Software development was handled by our development team, while animations and visual effects (VFX) were either created by our team or sourced from licensed asset packages.
AI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer.
During development of this game, generative AI was used for the creation of some sound effects and background music, localization. Generative AI was not used in the creation of the game's artwork or story.
AI was used for programming and helping with translation of the game for other languages than Polish.
本游戏部分美术素材、背景音效及叙事文本由生成式人工智能工具辅助创作,所有内容均经过人工审核、校对与合规修改,完整版权归本工作室所有。
Generative AI was used to assist with the creation of selected visual assets. All final images were reviewed and edited by the developer.
AI was used for localization and translation.
This game uses generative AI tools during development for some pre-rendered assets, including store capsules and key art, character sprites, backgrounds, CGs, and certain audio. AI-assisted assets are selected and edited before inclusion. Story and game systems are human-authored.
AI-based tools were used solely as a supportive aid for creating select pre-rendered in-game assets and text, with all final content thoroughly reviewed and refined by the development team. The game contains no live-generated AI content during gameplay.
Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
一部のテクスチャにおいて、AIにて生成・加工された画像を使用しています。
Generative AI was used during development to assist with the creation of some promotional and visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game or its Steam store materials. No generative AI is used during gameplay.
We used generative AI tools during development to help create pre-rendered assets: part of the visual art (environments, buildings, characters and interface elements), the music, and store page artwork. All AI-generated content was reviewed, edited and assembled by us. Generative AI is not used at runtime — the game generates no AI content while you play.
AI-generated content is used in the following areas of this game: - Icons: Some card icon artwork was AI-assisted. - Localization: All translated text was generated using AI. - Game balance: Adjustments were guided by AI-based simulation. - Help / guide / character text: Generated with AI, then edited by the developer. - Story text: AI was used during early drafting, but nearly all of it has been rewritten by the developer.
A large number of AI‑generated assets are used in this game. However, every asset has undergone extensive manual adjustments.
Generative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons.
Some of this game's assets were made with the help of generative AI tools and then edited by hand: the in-game notebook UI sprites, a few background props and set-dressing models, some texture work, and the English localization, which was drafted from our Korean original and reviewed by us. The original Korean writing, the characters, the level design, and all gameplay systems were made without generative AI. Nothing is generated while you play.
This game uses generative AI tools during development to assist with some content creation, including concept art, visual references, promotional materials, text drafts, and placeholder voice or sound assets. All content used in the game and on the store page is manually reviewed, edited, integrated, and approved by the developer. The game does not use real-time AI generation during gameplay and does not connect to external AI services while the player is playing.
In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input.
Some of this game's content was created with the assistance of generative AI tools, always under human direction and review. Portions of the painted environment artwork and the store/marketing artwork began as AI-generated images that were then curated, edited, and integrated by hand. The music was generated with a licensed AI music tool, then curated and edited. Nothing is generated by AI while you play — everything you see and hear ships as fixed, human-reviewed content.
AI tools were used to assist in creating the game logo, marketing artwork, and some 2D in-game assets such as item icons and illustrations. All AI-generated content is pre-generated (nothing is generated at runtime) and was manually reviewed and edited. All 3D models, gameplay, code, and game design are hand-crafted.
This title uses AI tools for programming, image creation, and translation.
The game uses AI only for textures and code
AI is used while develoing game mechanic
Generative AI was used to help write portions of this game's text content, and parts of this store page. All game code, visuals, music, and sound design were created directly by the developer without generative AI. AI was used to help debug and troubleshoot code.
This game contains AI-generated content, including images and audio. All AI-generated content was pre-generated. No generative AI is used during gameplay.
Generative AI technologies were utilized during the development and content creation process of our game. In addition to software development support, AI tools were used to draft in-game narratives, assist with localization, and generate store page descriptions. All AI-assisted content has been thoroughly reviewed, edited, and curated by the development team to ensure quality standards and compliance with copyright policies.
Some art assets in the game and on the store page (story character portraits, some icons, backgrounds, and capsule images) were created with AI image generation tools, then manually curated and edited by the developer. All gameplay, code, and written story content is human-made. No AI content is generated at runtime.
Space Travelers uses generative AI only as a writing aid during development. The game's text content (interface text, event and log lines) and its localization into the 14 supported interface languages were produced with the assistance of large language models, directed and reviewed by the developer. Parts of this store page were drafted the same way. No AI-generated images, audio or video are used: all artwork, animation and sound in the game are produced by hand-written procedural code. The game does not generate any content with AI while you play, and it never connects to an external AI service.
Generative AI tools were used. All AI-assisted content was reviewed by the developer, with some assets further edited and refined.No AI content is generated during gameplay.
Artificial Intelligence Usage Notice: We have used some generative models to prototype new ideas, and some of them have been made into production. However, AI-generated content is no more than 1% of the total game assets and arts.
Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。
Generative AI was used during development to assist in creating some pre-generated 2D artwork and written text used in the game. All AI-assisted content was reviewed, edited, and integrated by the developers. The game does not use generative AI to create new content at runtime.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Apoc Wilds In-game content artaudio | Some game art was created with the assistance of generative AI. Examples of where generative AI was used would be as follows, Creature art, Logo, Music, Game systems. | Prime Wilds | - | Aug 28, 2026 | |
Sky Hopper In-game content artaudio | Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime. | Evermore Studio Games | - | Aug 28, 2026 | |
Soul Monsters: Dice RPG - Radan's Journey In-game content art | Some of the 2D artwork in this game — character portraits, monster illustrations, board tiles, backgrounds and store art — was created with the help of generative AI image tools, then reviewed, edited and assembled by the developer. All generated assets were checked before shipping. The game does not generate any content live during play: everything is pre-rendered and included in the build. Game design, rules, code, text and level layout were authored by the developer. | Industrial Miracle | - | Aug 28, 2026 | |
DuelX In-game content artcode | ### Use of Generative Artificial Intelligence
During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation.
AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements.
It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements.
The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me.
I want to be transparent with players regarding the use of these technologies in the creation of the game. | KV | - | Aug 28, 2026 | |
MOCAIRN In-game content textaudioart | Generative AI tools were used during development to help create some content, including the English localization, music and sound effects, the 3D-rendered block art pipeline, and parts of the store/marketing materials. All AI-assisted content was reviewed and refined by the developer. No content is generated by AI at runtime. | kotemoku | - | Aug 28, 2026 | |
夢見るてんとう虫 In-game content arttext | Generative AI was used to assist with some artwork, writing, localization, and game development. All AI-assisted content was reviewed, edited, and refined by the developer before being included. The game does not use live generative AI to create content during gameplay. | LilyCompany | - | Aug 28, 2026 | |
Marry Anyone In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 28, 2026 | |
ALL EYES ON ME In-game content arttext | Generative AI was used to assist with selected store artwork and localization. All generated content was reviewed and integrated by the developer. | GRUND | - | Aug 28, 2026 | |
SILENT TRACKS Dev only art | I’m a solo developer doing my first-ever coding project. With no prior coding experience, I relied heavily on tons of tutorials to write the code and used AI to assist when troubleshooting some bugs. I also used AI to generate some of the project's visual content and images but mainly tried to use actual human work. It's been a massive learning experience, so thanks for your time, and I hope you can enjoy my project :) | POLLO LABs | - | Aug 28, 2026 | |
Minesweeper Online In-game content codetext | This game was created by an independent developer. Generative AI tools were used during development to assist with programming, debugging, text editing, and the initial localization of Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. All AI-assisted content was manually reviewed, edited, and approved by the developer. The game does not use generative AI to create content during gameplay, and player data is not used for AI training. | MagicBox | - | Aug 28, 2026 | |
Magician Alisa In-game content artaudio | Some assets in Magician Alisa were created with the assistance of generative AI tools: visual artwork and music. All AI-generated assets were selected, curated and edited by the developer. | PlaneStudio | - | Aug 28, 2026 | |
Own The Map In-game content art | Some visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay. | Own The Map | - | Aug 28, 2026 | |
Fun-Cool-Sexy City Life In-game content text | Generative AI (LLM) was used to translate the original Korean dialogue into English. | Arasaka99 | - | Aug 28, 2026 | |
Eye of the Giant In-game content art | Some visual assets were partially created with the help of generative AI. It was used as a reference for a few alpha brushes, clothing patterns, and some card designs. No output was used as-is — everything was heavily modified and finished by hand. All other content in the game was created entirely by the developer. | Akat Interactive | - | Aug 28, 2026 | |
Raid Leader Simulator In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played. | Ren tech. | - | Aug 28, 2026 | |
Wager of Banners In-game content art | Some small props and interface icons in this game began as AI-generated meshes and textures (text-to-3D / image-to-3D), which were then reworked by hand, retopologised, re-scaled, colour-graded and assembled before shipping. All other art comes from licensed asset packs and hand kitbashing. Nothing is generated live: no AI runs during play, and no player input is sent to an AI service. | Curds & Crowns | - | Aug 28, 2026 | |
Tailor Hotel Store/marketing art | AI is used for elements such as the capsule image on the store page. | DW | - | Aug 28, 2026 | |
Warchaic In-game content artaudio | Generative AI was used to assist in the creation of some visual assets, UI elements, sound effects, and music featured in Warchaic. Software development was handled by our development team, while animations and visual effects (VFX) were either created by our team or sourced from licensed asset packages. | BIG-E | - | Aug 28, 2026 | |
Forgotten Garden Dev only | AI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer. | Sontex Studios | - | Aug 28, 2026 | |
My Four-Wheeled Sister In-game content audiotext | During development of this game, generative AI was used for the creation of some sound effects and background music, localization.
Generative AI was not used in the creation of the game's artwork or story. | WednesdayDinnerClub | - | Aug 28, 2026 | |
Magua: Twenty Sorrows In-game content textcode | AI was used for programming and helping with translation of the game for other languages than Polish. | Magua Games | - | Aug 28, 2026 | |
2027毕业生指南 In-game content artaudiotext | 本游戏部分美术素材、背景音效及叙事文本由生成式人工智能工具辅助创作,所有内容均经过人工审核、校对与合规修改,完整版权归本工作室所有。 | 龙田游戏 | - | Aug 28, 2026 | |
ONE LAST BEAM In-game content art | Generative AI was used to assist with the creation of selected visual assets. All final images were reviewed and edited by the developer. | Ceozen Studio | - | Aug 28, 2026 | |
LIMINAL SORTING In-game content text | AI was used for localization and translation. | Silly Cat | - | Aug 28, 2026 | |
Before the Fireworks In-game content artaudio | This game uses generative AI tools during development for some pre-rendered assets, including store capsules and key art, character sprites, backgrounds, CGs, and certain audio. AI-assisted assets are selected and edited before inclusion. Story and game systems are human-authored. | NoteLove | - | Aug 28, 2026 | |
DuskLand In-game content arttext | AI-based tools were used solely as a supportive aid for creating select pre-rendered in-game assets and text, with all final content thoroughly reviewed and refined by the development team. The game contains no live-generated AI content during gameplay. | FirstSpark Games | - | Aug 28, 2026 | |
Watch My Step! In-game content textart | Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. | ShadeHell | - | Aug 28, 2026 | |
怨ストリーミング -On Streaming- In-game content art | 一部のテクスチャにおいて、AIにて生成・加工された画像を使用しています。 | gieko | - | Aug 28, 2026 | |
ISKRA In-game content art | Generative AI was used during development to assist with the creation of some promotional and visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game or its Steam store materials. No generative AI is used during gameplay. | MESTAMPE GAMES | - | Aug 28, 2026 | |
A Vila Sobre o Poço In-game content artaudio | We used generative AI tools during development to help create pre-rendered assets: part of the visual art (environments, buildings, characters and interface elements), the music, and store page artwork. All AI-generated content was reviewed, edited and assembled by us. Generative AI is not used at runtime — the game generates no AI content while you play. | STREAM ON | - | Aug 28, 2026 | |
モンむすラッシュ In-game content arttext | AI-generated content is used in the following areas of this game:
- Icons: Some card icon artwork was AI-assisted.
- Localization: All translated text was generated using AI.
- Game balance: Adjustments were guided by AI-based simulation.
- Help / guide / character text: Generated with AI, then edited by the developer.
- Story text: AI was used during early drafting, but nearly all of it has been rewritten by the developer. | あとらそふと | - | Aug 28, 2026 | |
Golden Bay: Desktop Aquarium In-game content art | A large number of AI‑generated assets are used in this game. However, every asset has undergone extensive manual adjustments. | Emerge Game | - | Aug 28, 2026 | |
Siege of the Isletress In-game content art | Generative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons. | Isletress Studios | - | Aug 28, 2026 | |
Pigeonhole Principle In-game content arttext | Some of this game's assets were made with the help of generative AI tools and then edited by hand: the in-game notebook UI sprites, a few background props and set-dressing models, some texture work, and the English localization, which was drafted from our Korean original and reviewed by us.
The original Korean writing, the characters, the level design, and all gameplay systems were made without generative AI. Nothing is generated while you play. | Goldbug Studio | - | Aug 28, 2026 | |
Yushou Xianmen: Mortal Realm In-game content arttextaudio | This game uses generative AI tools during development to assist with some content creation, including concept art, visual references, promotional materials, text drafts, and placeholder voice or sound assets. All content used in the game and on the store page is manually reviewed, edited, integrated, and approved by the developer. The game does not use real-time AI generation during gameplay and does not connect to external AI services while the player is playing. | CHENLIN | - | Aug 28, 2026 | |
Do I Know You? Live AI text | In this game, players converse with characters via free-form text input. Responses are text generated by AI and will vary depending on the player's input. | Defios Game Studio | - | Aug 28, 2026 | |
Grumpy Dungeon In-game content artaudio | Some of this game's content was created with the assistance of generative AI tools, always under human direction and review. Portions of the painted environment artwork and the store/marketing artwork began as AI-generated images that were then curated, edited, and integrated by hand. The music was generated with a licensed AI music tool, then curated and edited. Nothing is generated by AI while you play — everything you see and hear ships as fixed, human-reviewed content. | Sam Mayell | - | Aug 28, 2026 | |
TreeLine In-game content art | AI tools were used to assist in creating the game logo, marketing artwork, and some 2D in-game assets such as item icons and illustrations. All AI-generated content is pre-generated (nothing is generated at runtime) and was manually reviewed and edited. All 3D models, gameplay, code, and game design are hand-crafted. | Ravenmaul | - | Aug 28, 2026 | |
魔王が来ても勤務中 Unclear arttextcode | This title uses AI tools for programming, image creation, and translation. | NOLQI | - | Aug 28, 2026 | |
Achievements In-game content artcode | The game uses AI only for textures and code | Fortcomp | - | Aug 28, 2026 | |
Grape by Grape general | AI is used while develoing game mechanic | MertLab X | - | Aug 28, 2026 | |
RESET ARENA In-game content textcode | Generative AI was used to help write portions of this game's text content, and parts of this store page. All game code, visuals, music, and sound design were created directly by the developer without generative AI. AI was used to help debug and troubleshoot code. | Goldfinch Games LLC | - | Aug 28, 2026 | |
Sand Bingo In-game content artaudio | This game contains AI-generated content, including images and audio.
All AI-generated content was pre-generated.
No generative AI is used during gameplay. | Naihoby | - | Aug 28, 2026 | |
Derby Dynasty : Horse Racing RPG In-game content text | Generative AI technologies were utilized during the development and content creation process of our game. In addition to software development support, AI tools were used to draft in-game narratives, assist with localization, and generate store page descriptions. All AI-assisted content has been thoroughly reviewed, edited, and curated by the development team to ensure quality standards and compliance with copyright policies. | Corvein Studio | - | Aug 28, 2026 | |
Just a Rescue, Bro! In-game content art | Some art assets in the game and on the store page (story character portraits, some icons, backgrounds, and capsule images) were created with AI image generation tools, then manually curated and edited by the developer. All gameplay, code, and written story content is human-made. No AI content is generated at runtime. | XiLing Games | - | Aug 28, 2026 | |
Space Travelers In-game content text | Space Travelers uses generative AI only as a writing aid during development.
The game's text content (interface text, event and log lines) and its
localization into the 14 supported interface languages were produced with
the assistance of large language models, directed and reviewed by the
developer. Parts of this store page were drafted the same way.
No AI-generated images, audio or video are used: all artwork, animation
and sound in the game are produced by hand-written procedural code. The
game does not generate any content with AI while you play, and it never
connects to an external AI service. | Enes Altas | - | Aug 28, 2026 | |
RabbitDice Unclear | Generative AI tools were used. All AI-assisted content was reviewed by the developer, with some assets further edited and refined.No AI content is generated during gameplay. | SeptenaryCrescent | - | Aug 28, 2026 | |
The Buried Light In-game content art | Artificial Intelligence Usage Notice:
We have used some generative models to prototype new ideas, and some of them have been made into production. However, AI-generated content is no more than 1% of the total game assets and arts. | Lupittus | - | Aug 28, 2026 | |
雪月の星霜 In-game content text | Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。 | VODALES | - | Aug 28, 2026 | |
Manabound Syndicate In-game content arttext | Generative AI was used during development to assist in creating some pre-generated 2D artwork and written text used in the game. All AI-assisted content was reviewed, edited, and integrated by the developers. The game does not use generative AI to create new content at runtime. | Markos Resvanis , Daniel Davidson | - | Aug 28, 2026 |