Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
- Creator
- Co's Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs.
Store page translations and Localization with AI assistance and reviewed by the developer.
This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency.
Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay.
Logo was created by AI.
I have used Claude Code to create the game itself code and assets.
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
his game uses generative AI in the following areas: 🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools. 🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team. All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative.
Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then reviewed and finalized by a human developer before shipping. All content is pre-rendered and baked into the build no AI content is generated during gameplay.
AI was used to assist in the translation of in-game text and store descriptions.
This game uses live-generated AI content during gameplay. Specifically, parts of the audio/signal layer are generated in real time based on game state and player interactions. No user prompts or user-generated text/images are required to play.
Game Items are partially generated by AI.
Generative AI is used to assist with localization/translation. All localized text is reviewed and edited by the developer. Generative AI is used to generate steam capsule image and asset. Act as placeholder
Generative AI was used during the development process to create character illustrations for the cards. All AI-generated content has been reviewed, manually refined, and edited by our team to ensure it does not include any illegal or infringing material.
Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.
AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on Steam. I'm rubbish at marketing so I used it to help write the store descriptions (this is literally the only thing steam related I used it for) and to help develop a marketing plan for me.
This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay.
The voice lines & some images in the game were generated using AI. Store page art is also generated using AI.
This game contains content created with the assistance of generative AI tools: Artwork: Some visual assets were generated using AI image tools as a starting point, then edited and refined by the developer. All final in-game artwork has been reviewed, modified, and approved by human hands. Music & Sound Effects: Background music and sound effects were created using AI-based music generation tools, then selected and curated by the developer. Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish, and Russian were produced with AI translation tools and reviewed by the developer. Simplified Chinese and English were authored directly by the developer. Store Page Copy: Portions of the store page description were drafted with AI writing assistance and finalized by the developer. No generative AI runs during gameplay. The AI opponent in single-player mode uses rule-based logic, not generative AI.
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Some pre-generated visual assets used for the Steam store page and promotional materials were created with the assistance of generative AI. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles: - Translating store descriptions and in-game text into different languages - Acting as a helper assistant during code writing All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game.
AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used.
Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/store artwork, and AI-generated trailer music. The final game content is reviewed, edited, integrated, and curated by the developer. The game does not use live generative AI during gameplay. No runtime AI-generated text, images, audio, or dialogue are produced for players.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
A coding agent was used to assist and generate some code for the game. An AI model was used to help with some ideas and design
Multilingual content and some graphical assets.
AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer.
Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality. Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance.
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
AI-generated content is used in some carpet textures and news icons.
We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features
Necromancer's Army uses generative AI to assist with portions of the in-game soundtrack and certain Steam store marketing assets (such as capsule art and banners). Localization for the game's 8 supported languages was created using AI-assisted translation and reviewed and refined by our team for overall accuracy and quality. All in-game visuals are procedurally generated through deterministic algorithms and do not use machine learning or AI techniques. All narrative writing is fully authored by our team. If the game finds its audience, we plan to replace these AI-assisted assets with original work commissioned from human artists, and have the localization reviewed by native speakers prior to full release.
Some UI elements feature images created using generative AI.
Code was partially written with AI assistance.
Some store materials (text and images) have been enhanced with AI.
Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards.
I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically: Narrative: I use AI to help brainstorm and draft initial versions of the large volume of news articles, newsletters, and in-game messages. This ensures a diverse and reactive 'living market' feel. All AI-assisted text is manually reviewed and edited by me. Visual Assets: Some 2D background elements, icons, and character portraits are generated with the help of AI tools to achieve a consistent 1980s aesthetic. My goal is to use these technologies to deliver a deeper, more systemic simulation than would otherwise be possible for a one-person studio.
Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay.
We employ AI-enhanced pipelines for the optimization of certain artistic resources.
Some 2D artwork (concept art, item icons, environmental textures) in this game was created with the assistance of generative AI tools, then reviewed and edited by our art team before inclusion in the game. All gameplay code, design, music, and sound effects were created by humans.
Somewhere Café features music generated with AI tools (Producer.ai / Lyria 3) under the creative direction of Icefield Settler Studio, and some visual assets created with Nano Banana 2. All content has been reviewed and curated by the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bar Simulator In-game content art | Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay. | Co's Studios | - | May 23, 2026 | |
Nursing Simulator—Code Ube In-game content artaudiocode | Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs. | Mobile Nursing LLC | - | May 23, 2026 | |
Synapse Idle In-game content text | Store page translations and Localization with AI assistance and reviewed by the developer. | PAVDUP | - | May 23, 2026 | |
Night Record: Thin Walls In-game content artaudio | This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency. | Althera Studio | - | May 23, 2026 | |
Paskahousu Store/marketing art | Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay. | Vaara Games | - | May 23, 2026 | |
Cleaning Simulator: Ultimate Mess Store/marketing art | Logo was created by AI. | Alice Games | - | May 23, 2026 | |
Checkers Kingdom In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Random Coin In-game content art | Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images). | Kornux Games | - | May 23, 2026 | |
Mafia Boss Simulator In-game content audiotext | his game uses generative AI in the following areas:
🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools.
🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team.
All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game. | magicprostudio | - | May 23, 2026 | |
Indian Street Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | - | May 23, 2026 | |
Animal Clicking In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | May 23, 2026 | |
How Much for the Body in the Freezer In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 212 | May 23, 2026 | |
Titanic Escape Simulator™ In-game content audio | Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative. | magicprostudio | 223 | May 23, 2026 | |
Bitroca In-game content arttextaudio | Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then
reviewed and finalized by a human developer before shipping. All content is pre-rendered and baked into the build no AI content is generated during gameplay. | BitRoca | - | May 23, 2026 | |
Just Eat Sushi! In-game content text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | 14 | May 23, 2026 | |
Null Carrier Live AI audio | This game uses live-generated AI content during gameplay. Specifically, parts of the audio/signal layer are generated in real time based on game state and player interactions. No user prompts or user-generated text/images are required to play. | Donbrico Studio | - | May 23, 2026 | |
Drowning Dream In-game content | Game Items are partially generated by AI. | d273 | - | May 23, 2026 | |
Keeper of The Strait In-game content textart | Generative AI is used to assist with localization/translation. All localized text is reviewed and edited by the developer.
Generative AI is used to generate steam capsule image and asset. Act as placeholder | Sui Lip Chuan | - | May 23, 2026 | |
Sovereign Hand : The Last Enclave In-game content art | Generative AI was used during the development process to create character illustrations for the cards. All AI-generated content has been reviewed, manually refined, and edited by our team to ensure it does not include any illegal or infringing material. | Unbent Studios | - | May 23, 2026 | |
Prevent WW3 In-game content textart | Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game. | NT7 Studio | - | May 23, 2026 | |
Build To The Moon Dev only text | AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on Steam.
I'm rubbish at marketing so I used it to help write the store descriptions (this is literally the only thing steam related I used it for) and to help develop a marketing plan for me. | BumpkinBrothers | - | May 23, 2026 | |
Sill Cats Dev only code | This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay. | SQOOL | 492 | May 23, 2026 | |
Fool's Pub In-game content audioart | The voice lines & some images in the game were generated using AI.
Store page art is also generated using AI. | NOSTRA.GAMES | - | May 23, 2026 | |
17 Steps In-game content artaudiotext | This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI. | SmilingMiles | - | May 23, 2026 | |
Mostly Delivered Store/marketing codetextart | Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made. | Could Be Worse Games | - | May 23, 2026 | |
PROMulti-TableTournament Store/marketing art | Some pre-generated visual assets used for the Steam store page and promotional materials were created with the assistance of generative AI. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running. | GONGXIN | 11 | May 23, 2026 | |
PlanetMars3D: Spirit Mission In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | May 23, 2026 | |
Peter the Stash Hunter In-game content textcode | Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles:
- Translating store descriptions and in-game text into different languages
- Acting as a helper assistant during code writing
All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game. | Fragilent | - | May 23, 2026 | |
Orbit's Grocery Dev only code | AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used. | Cosmic Wage Workers | - | May 23, 2026 | |
Nordic Homestead: A Quiet Restoration Game In-game content artaudiocode | Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/store artwork, and AI-generated trailer music. The final game content is reviewed, edited, integrated, and curated by the developer.
The game does not use live generative AI during gameplay. No runtime AI-generated text, images, audio, or dialogue are produced for players. | Secora Systems | - | May 23, 2026 | |
BleepWare Incrementals Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
Fleet Manager: Logistics Simulator Dev only code | A coding agent was used to assist and generate some code for the game.
An AI model was used to help with some ideas and design | Woodheadgames Studio | - | May 23, 2026 | |
Memory Farm Unclear arttext | Multilingual content and some graphical assets. | Yuzu Game Studio | - | May 23, 2026 | |
Internet Cafe Tycoon In-game content codetext | AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer. | Muzaffer Usta | - | May 23, 2026 | |
piano-BALL Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer. | KIM DEA HYEON | - | May 23, 2026 | |
韭神:技能炒股 In-game content artaudiotext | All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas. | MountainJoe | - | May 23, 2026 | |
Iris and the Moonlight Bakery In-game content arttext | Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality.
Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance. | Gunoha Games | - | May 23, 2026 | |
Trees Inc In-game content arttext | This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality. | Mobmonks | 35 | May 23, 2026 | |
絨毯を洗うゲーム In-game content art | AI-generated content is used in some carpet textures and news icons. | daimaGAME | - | May 23, 2026 | |
Shape Together Dev only code | We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features | Blu | - | May 23, 2026 | |
Necromancer's Army In-game content audiotextart | Necromancer's Army uses generative AI to assist with portions of the in-game soundtrack and certain Steam store marketing assets (such as capsule art and banners).
Localization for the game's 8 supported languages was created using AI-assisted translation and reviewed and refined by our team for overall accuracy and quality.
All in-game visuals are procedurally generated through deterministic algorithms and do not use machine learning or AI techniques. All narrative writing is fully authored by our team.
If the game finds its audience, we plan to replace these AI-assisted assets with original work commissioned from human artists, and have the localization reviewed by native speakers prior to full release. | Wander & Wilt Studios | - | May 23, 2026 | |
PLACE TO FIT In-game content art | Some UI elements feature images created using generative AI. | BitRockGames | - | May 23, 2026 | |
Historarium Dev only code | Code was partially written with AI assistance. | SemiRandom Interactive | - | May 23, 2026 | |
The Day I Started Harvesting Store/marketing textart | Some store materials (text and images) have been enhanced with AI. | Creamative | - | May 23, 2026 | |
Luminara: The Second Dawn In-game content artaudiotextcode | Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards. | LOADING DREAMS INC. | - | May 23, 2026 | |
Exit Liquidity In-game content textart | I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically:
Narrative: I use AI to help brainstorm and draft initial versions of the large volume of news articles, newsletters, and in-game messages. This ensures a diverse and reactive 'living market' feel. All AI-assisted text is manually reviewed and edited by me.
Visual Assets: Some 2D background elements, icons, and character portraits are generated with the help of AI tools to achieve a consistent 1980s aesthetic.
My goal is to use these technologies to deliver a deeper, more systemic simulation than would otherwise be possible for a one-person studio. | Nordfoundry | - | May 23, 2026 | |
The Last Leukocyte Dev only code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay. | Ballpoint Studios | - | May 23, 2026 | |
Kuiper Wanderer Dev only art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
HellFactory Inc. In-game content art | Some 2D artwork (concept art, item icons, environmental textures)
in this game was created with the assistance of generative AI tools,
then reviewed and edited by our art team before inclusion in the game.
All gameplay code, design, music, and sound effects were created by humans. | SG ENTERTECH | - | May 23, 2026 | |
Somewhere Café In-game content audioart | Somewhere Café features music generated with AI tools (Producer.ai / Lyria 3) under the creative direction of Icefield Settler Studio, and some visual assets created with Nano Banana 2. All content has been reviewed and curated by the development team. | Icefield Settler Studio | - | May 23, 2026 |