Some of the code was generated with AI assistance.
- Creator
- Draeften
- Reviews
- -
- Added
- Aug 25, 2026
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Some of the code was generated with AI assistance.
Generative AI tools were used during development to assist with programming, game systems, debugging, visual assets and written content. All AI-assisted work is reviewed, tested, edited, and integrated by the developer before being included.
Since all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance.
Steam assets and code was code assisted with AI.
We use AI tools to support our development process
This game was made possible with assistance from an agentic AI coding tool.
Solo dev used generative AI for code.
AI was used to speed up code development. Assets for the game were not generated.
Aftergrowth's code was written with the help of an AI coding assistant, and some of the game's text — including parts of this store page — was first drafted with it and then edited by hand. Nothing you see or hear is AI-generated. Every sprite, tile and icon is drawn by deterministic Python scripts rather than by an image model. The music is synthesised and the sound effects are CC0 recordings by Kenney, both credited in the game's CREDITS file. No generative AI runs while you play: nothing is generated live, and the game makes no request to any AI service.
Generative AI tools were used during development to assist with programming, debugging, optimization, gameplay design, and the review or translation of some written content. The game does not use live-generated AI and does not connect to an AI service during gameplay.
Generative AI was used selectively during development for certain materials; all final content was refined by the developer. No real-time AI generation is used.
Generative AI is used to assist with research or as rough internal placeholders. No AI-generated art, animation, music, text, or in-game live generation is used. All game content is created, shaped, reviewed, and approved by our team.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
AI is used lightly for certain UI elements and other development workflows.
CrystalCanvas uses generative AI in parts of its development process. For the sound effects played when placing voxels, we aimed to create sounds that remain pleasant and unobtrusive even during extended play sessions. After exploring a variety of sound assets and recordings, we ultimately used generative AI as part of the sound design process to achieve the desired result. Generative AI is also used as a development aid through Claude Code for generating and assisting with parts of the code related to voxel space management and rendering. Generative AI is not used to generate the voxel artwork or gameplay content itself.
AI is used for placeholder and interim assets only. Nothing is generated while you play.
Galithia uses generative AI during development for some concepting, visual iteration, and content support. Any AI-assisted assets or materials are reviewed, modified, and integrated by the developer, with final approval and creative direction remaining fully human-led. Gameplay systems, combat balance, encounter design, and final implementation are developer-controlled.
Portions of this game's code were written with the assistance of an AI coding tool, working under the developer's direction, with all output reviewed, tested, and integrated by hand. All artwork, animation, music, and sound effects are human-created licensed assets — no AI-generated art or audio is used. The game does not generate any content with AI at runtime; computer opponents use traditional hand-written game logic.
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases. Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas. AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team. Generated images are never used as-is in the final product. Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure: originality of the content, respect for copyright, artistic consistency, and compliance with Steam/Valve guidelines. AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game. Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently. This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
This game was primarily coded with AI. The story and concept was made almost entirely by myself (As this was the main aim of the game to begin with) Please don't buy it if you're not a fan of this use of AI generation.
Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play.
Primarily used for coding
Coding assistance is used for developing the game. Building automation test suites and creating support tools.
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
AI tools were used as part of the game's visual production and post-production workflow. The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality. In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene. AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
This game was developed with help from an AI assistant under human direction and review. No content is AI-generated while the game is running.
During development, we used procedural and AI-assisted tools to analyze, merge, refine, and polish systems that were originally developed through years of our own experimentation, iteration, and hands-on exploration. These tools accelerated implementation and helped unify complex ideas beyond what would have been practical through manual development alone, while the underlying concepts, creative direction, design decisions, and final implementation remain the work of our development team.
Generative Artificial Intelligence used in software development.
Some of the Artwork. As a coding helper.
Claude Code was used in the making of this game to assist with testing, debugging and optimization of the game.
AI was used as an assistant for programming.
AI is used to help with code and assets. The game is still mostly human built, especially all game mechanics.
No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code.
AI-assisted tools were used solely during development to support programming tasks such as coding, debugging, and refactoring. All resulting code was reviewed, tested, and integrated by the developer. The game does not generate content using AI during gameplay.
The scripts of the game are written by the help of ChatGPT by OpenAI
AI was only used to generate scripts and coding for this game.
AI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight.
We use genAI to help with translations, coding, and help develop concept art not used in the final game.
I used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there!
I use a coding agent when writing code for the game itself.
AI tools were used to assist in writing, optimizing, and debugging code scripts during development. All game mechanics were manually implemented and tested
AI tools were used during the development of this game, primarily to assist with coding and programming.
Generative AI was used to prototype some UI elements. All AI generated content will be removed before game release.
AI tools (Claude, Gemini, Copilot) were used to assist with game source code development. No visual or audio content is generated by AI at runtime. Narzędzia AI (Claude, Gemini, Copilot) były wykorzystywane jako wsparcie przy tworzeniu kodu źródłowego gry. Treści wizualne i dźwiękowe nie są generowane przez AI w czasie rzeczywistym.
Generative AI was used as a development aid, including assistance with code.
Using artificial intelligence to assist with repetitive coding tasks
All art is hand drawn by actual human hands! credit to MrMold. AI tools helped improve my programming, so i have to check a "yes, AI is used" here.
Generative AI tools were used during development to assist with programming and some UI design. The game's overall creative direction, artwork, 3D environments, world design, and curation were created and directed by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
电脉层域 Dev only code | Some of the code was generated with AI assistance. | Draeften | - | Aug 25, 2026 | |
Puck Rivals: 3on3 Hockey Dev only arttextcode | Generative AI tools were used during development to assist with programming, game systems, debugging, visual assets and written content. All AI-assisted work is reviewed, tested, edited, and integrated by the developer before being included. | Coastal Summit Studios | - | Aug 25, 2026 | |
Parasomnia Dev only code | Since all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance. | Yishun Qin | - | Aug 24, 2026 | |
Spellbound & Shelved Dev only code | Steam assets and code was code assisted with AI. | needmoar.games | - | Aug 24, 2026 | |
Death Bag Dev only | We use AI tools to support our development process | Eat People Not Animals | - | Aug 24, 2026 | |
GRIDGRAMS Dev only code | This game was made possible with assistance from an agentic AI coding tool. | Apocalyptic Studios | - | Aug 24, 2026 | |
King of Kingdoms Dev only code | Solo dev used generative AI for code. | McNewStuff | - | Aug 24, 2026 | |
Full Deck: Euchre, Spades, Hearts, and More Dev only code | AI was used to speed up code development. Assets for the game were not generated. | Infernomakestuf LLC | - | Aug 24, 2026 | |
Aftergrowth Dev only textcode | Aftergrowth's code was written with the help of an AI coding assistant, and some of the game's text — including parts of this store page — was first drafted with it and then edited by hand.
Nothing you see or hear is AI-generated. Every sprite, tile and icon is drawn by deterministic Python scripts rather than by an image model. The music is synthesised and the sound effects are CC0 recordings by Kenney, both credited in the game's CREDITS file. No generative AI runs while you play: nothing is generated live, and the game makes no request to any AI service. | pl0xuee | - | Aug 24, 2026 | |
Medicinal Herbs - Cannabis Grow Simulator Dev only codetext | Generative AI tools were used during development to assist with programming, debugging, optimization, gameplay design, and the review or translation of some written content. The game does not use live-generated AI and does not connect to an AI service during gameplay. | MazyGames | 61 | Aug 24, 2026 | |
STILLTRACE Dev only | Generative AI was used selectively during development for certain materials; all final content was refined by the developer. No real-time AI generation is used. | AdroVGames | - | Aug 24, 2026 | |
Nautus Dev only artaudiotext | Generative AI is used to assist with research or as rough internal placeholders. No AI-generated art, animation, music, text, or in-game live generation is used. All game content is created, shaped, reviewed, and approved by our team. | Magic Design Studios | - | Aug 24, 2026 | |
雀神·喵喵麻将 Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | Cubby Studio | - | Aug 24, 2026 | |
Missionaut: Demo Dev only | AI is used lightly for certain UI elements and other development workflows. | GGTHXBYE LLC | - | Aug 24, 2026 | |
rov Dev only audiocode | CrystalCanvas uses generative AI in parts of its development process.
For the sound effects played when placing voxels, we aimed to create sounds that remain pleasant and unobtrusive even during extended play sessions. After exploring a variety of sound assets and recordings, we ultimately used generative AI as part of the sound design process to achieve the desired result.
Generative AI is also used as a development aid through Claude Code for generating and assisting with parts of the code related to voxel space management and rendering.
Generative AI is not used to generate the voxel artwork or gameplay content itself. | coznssoft | - | Aug 24, 2026 | |
Quantum Covenant Dev only art | AI is used for placeholder and interim assets only. Nothing is generated while you play. | Martyr Games Inc. | - | Aug 23, 2026 | |
Galithia Dev only art | Galithia uses generative AI during development for some concepting, visual iteration, and content support. Any AI-assisted assets or materials are reviewed, modified, and integrated by the developer, with final approval and creative direction remaining fully human-led. Gameplay systems, combat balance, encounter design, and final implementation are developer-controlled. | Josh Schoenberger | - | Aug 23, 2026 | |
Tiny Banners Dev only code | Portions of this game's code were written with the assistance of an AI coding tool, working under the developer's direction, with all output reviewed, tested, and integrated by hand. All artwork, animation, music, and sound effects are human-created licensed assets — no AI-generated art or audio is used. The game does not generate any content with AI at runtime; computer opponents use traditional hand-written game logic. | Gergatory Games | - | Aug 23, 2026 | |
Brainrot Simulator Dev only art | We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases.
Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas.
AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team.
Generated images are never used as-is in the final product.
Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure:
originality of the content,
respect for copyright,
artistic consistency,
and compliance with Steam/Valve guidelines.
AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game.
Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently.
This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game. | Pooandplay | - | Aug 23, 2026 | |
Recursive Intelligence Dev only code | This game was primarily coded with AI.
The story and concept was made almost entirely by myself (As this was the main aim of the game to begin with)
Please don't buy it if you're not a fan of this use of AI generation. | Malacia | - | Aug 23, 2026 | |
Load Factor Dev only code | Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play. | FlyWithTom | - | Aug 23, 2026 | |
Brick Brook Dev only code | Primarily used for coding | Matti Kemppainen | - | Aug 23, 2026 | |
Praxion-7 Dev only code | Coding assistance is used for developing the game. Building automation test suites and creating support tools. | Virtual Dimensions | - | Aug 23, 2026 | |
Highscore Dev only codetext | The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services. | M'HiR interactive | - | Aug 23, 2026 | |
The Dark Inside Me - Chapter III Dev only art | AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer. | Akçay Karaazmak | - | Aug 23, 2026 | |
Zombie Mystery: 100 Hidden Cats Dev only code | AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay. | ArPeaKK Games | - | Aug 22, 2026 | |
IAH: INTERNET WAR Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Vitali Kirpu Productions | 21 | Aug 22, 2026 | |
BORE Dev only | This game was developed with help from an AI assistant under human direction and review. No content is AI-generated while the game is running. | BavelGG | - | Aug 22, 2026 | |
KINETIKA Dev only | During development, we used procedural and AI-assisted tools to analyze, merge, refine, and polish systems that were originally developed through years of our own experimentation, iteration, and hands-on exploration. These tools accelerated implementation and helped unify complex ideas beyond what would have been practical through manual development alone, while the underlying concepts, creative direction, design decisions, and final implementation remain the work of our development team. | Senshi Games | - | Aug 22, 2026 | |
Nine Islands Dev only | Generative Artificial Intelligence used in software development. | Tencubed Games | - | Aug 22, 2026 | |
Dead Man's Gulch Dev only artcode | Some of the Artwork.
As a coding helper. | Off the Clock Hermit | - | Aug 22, 2026 | |
Hyper ACK Dev only | Claude Code was used in the making of this game to assist with testing, debugging and optimization of the game. | Mosphere Games | - | Aug 22, 2026 | |
Carve The Cave Together Dev only code | AI was used as an assistant for programming. | Gooder Games | - | Aug 22, 2026 | |
Keepshore Dev only codeart | AI is used to help with code and assets. The game is still mostly human built, especially all game mechanics. | fp32.ai LLC | - | Aug 22, 2026 | |
Carpet Daddy Dev only code | No Generative AI Content is used in this game. AI was used to help point me in the right direction to tutorials and help with bug fixes to code. | Cheltenham Interactive LTD | - | Aug 22, 2026 | |
Hexfall Dev only code | AI-assisted tools were used solely during development to support programming tasks such as coding, debugging, and refactoring. All resulting code was reviewed, tested, and integrated by the developer. The game does not generate content using AI during gameplay. | Schatzl IT Solutions GmbH | - | Aug 22, 2026 | |
Trick Or Terror Dev only code | The scripts of the game are written by the help of ChatGPT by OpenAI | Bad Hell Entertainment | - | Aug 22, 2026 | |
Capicú Dev only code | AI was only used to generate scripts and coding for this game. | Esthefania Morantes | - | Aug 22, 2026 | |
Sound-Overlay Dev only | AI tools were used to support portions of the development process. All product decisions, rigorous testing, review, and final releases remain under full human direction and oversight. | Ryan Ragan | - | Aug 22, 2026 | |
Swarmdle Dev only textcodeart | We use genAI to help with translations, coding, and help develop concept art not used in the final game. | Half Concept | - | Aug 22, 2026 | |
Bastards Dev only code | I used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there! | Tomorrow Software | - | Aug 22, 2026 | |
Fly&Goal Dev only code | I use a coding agent when writing code for the game itself. | Otameshi | - | Aug 22, 2026 | |
HalfyHalfy Dev only code | AI tools were used to assist in writing, optimizing, and debugging code scripts during development. All game mechanics were manually implemented and tested | Agusia | - | Aug 22, 2026 | |
Cointopia Dev only code | AI tools were used during the development of this game, primarily to assist with coding and programming. | NOYEA | - | Aug 22, 2026 | |
Orcthal Dev only art | Generative AI was used to prototype some UI elements. All AI generated content will be removed before game release. | RedKar Devs | - | Aug 22, 2026 | |
SummaGrande Dev only code | AI tools (Claude, Gemini, Copilot) were used to assist with game source code development. No visual or audio content is generated by AI at runtime.
Narzędzia AI (Claude, Gemini, Copilot) były wykorzystywane jako wsparcie przy tworzeniu kodu źródłowego gry. Treści wizualne i dźwiękowe nie są generowane przez AI w czasie rzeczywistym. | Marcin Kołacz | - | Aug 22, 2026 | |
Cue Chaos Dev only code | Generative AI was used as a development aid, including assistance with code. | Asmon Studio | - | Aug 20, 2026 | |
Dicey Darlings Dev only code | Using artificial intelligence to assist with repetitive coding tasks | FANG QITONG | - | Aug 20, 2026 | |
Astronoid Dev only code | All art is hand drawn by actual human hands! credit to MrMold.
AI tools helped improve my programming, so i have to check a "yes, AI is used" here. | Minimum Effort Games | - | Aug 20, 2026 | |
Water&Healing Dev only codeart | Generative AI tools were used during development to assist with programming and some UI design. The game's overall creative direction, artwork, 3D environments, world design, and curation were created and directed by the developer. | IWS Australia Women's Art | - | Aug 20, 2026 |