This game uses AI-generated image assets, but the text and story content are not AI-generated.
- Creator
- Bite Cake Game
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI-generated image assets, but the text and story content are not AI-generated.
The images of store page and start menu in game were designed with AI assistance.
I use AI to generate music and sound effects, mainly these two.
AI is used for the Steam capsules.
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
icon、Cover image、achievement icon are all generated by AI
The game features an AI-assisted introduction sequence
AI technology is used exclusively for generating images on the store page and in marketing materials.
The GM is powered by Deepseek-V3, generating game content in real time.
AI was used to create some of the background images and a NPCs in the game.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
AI in cutscenes
The game uses AI generated images.
This store description has been translated using AI.
游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密
The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience. No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative.
Images and music are generated with AI
Partial image AI generation
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
AI is used for text generation.
本应用的音乐除部分免费商用素材外皆使用sunoAI生产。 本应用的部分美术场景由AI生成。
Gameplay trailer was made using AI, all game assets were made by humans.
We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding.
We partially use AI-generated illustrations for the creation of items.
Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages
Part of the screen is assisted by AI
During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere. AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience.
AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.
Use AI to assist in creation in code and some art materials.
We used AI on character image, and story image.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
AI has been used to assist with minor graphical asset additions as well as voice work.
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
In this game, part of the screen content and background music use ai pre-rendering
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
Al were used to assist with translating text into multiple languages.
The images on the store page.
For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content.
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Use AI drawing to create character portraits
The backgrounds of the game are made with AI.
Part of the screen is assisted by AI.
This is a handcrafted project developed entirely by a solo creator. AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools. All content is properly licensed and cleared for commercial use.
This game uses generative AI tools in the creation of certain assets: Some character and environment art assets were generated using developer-trained AI models; Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses; In addition, the Steam store capsule image was also generated with the help of AI tools. All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.
In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience. Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game.
This game only use AI to create the artistic text promoting the logo.
Pre-Generated Content AI Tools: I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content. Usage: Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself. ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English). Commitment: All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience. Version 1.07: Utilizes third-party AI-generated character images and partial textual content. Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.
本游戏
Some of the graphics and sound effects in the game are generated by AI
Artificial intelligence is used to correct voice acting.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
秋之轻语 In-game content art | This game uses AI-generated image assets, but the text and story content are not AI-generated. | Bite Cake Game | - | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
College Escape In-game content audio | I use AI to generate music and sound effects, mainly these two. | ShiFeiFan | 22 | Mar 18, 2026 | |
Master Hanzi Store/marketing art | AI is used for the Steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
紅蜘蛛/Red Spider リマスター版 制作応援 ver. In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | - | Mar 18, 2026 | |
Diamond Runway In-game content art | icon、Cover image、achievement icon are all generated by AI | LumiMaker | - | Mar 18, 2026 | |
The Last hope In-game content text | The game features an AI-assisted introduction sequence | granada studio team | - | Mar 18, 2026 | |
这个CEO我当定了! Store/marketing art | AI technology is used exclusively for generating images on the store page and in marketing materials. | 叁石肆两 | 471 | Mar 18, 2026 | |
The Abyss Book Live AI text | The GM is powered by Deepseek-V3, generating game content in real time. | QZQ Studio | - | Mar 18, 2026 | |
Love Hospital In-game content art | AI was used to create some of the background images and a NPCs in the game. | KXMstudio | - | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Broken Scary Skeleton In-game content arttext | AI in cutscenes | GDAEON | - | Mar 18, 2026 | |
Through the fog In-game content art | The game uses AI generated images. | GDStudio | - | Mar 18, 2026 | |
The Garden of Hermeneus In-game content text | This store description has been translated using AI. | ShironoR | 11 | Mar 18, 2026 | |
谜境·AI剧本杀互动剧场 Live AI text | 游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密 | 灵思AI工作室 | - | Mar 18, 2026 | |
The Empty House - A Dementia Interactive Experience In-game content art | The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience.
No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative. | Dimitri Kozma | - | Mar 18, 2026 | |
Stella: into the Shadow In-game content artaudio | Images and music are generated with AI | Shadow games | 25 | Mar 18, 2026 | |
重返大学时代 Unclear art | Partial image AI generation | liniu | - | Mar 18, 2026 | |
Colors of the Past In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
The Linger Unclear text | AI is used for text generation. | BlackFable | - | Mar 18, 2026 | |
时流回忆录-凤鸣千秋 In-game content audioart | 本应用的音乐除部分免费商用素材外皆使用sunoAI生产。
本应用的部分美术场景由AI生成。 | 暴龙科技有限公司 | - | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
双面王牌 In-game content art | We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding. | Kukui studio | - | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
费鲁姆奥多系列:三月传说 In-game content art | Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages | 不倒龙工作室 | - | Mar 18, 2026 | |
代号:J4 Live AI text | Part of the screen is assisted by AI | 五条虾仁(5 shrimps) | - | Mar 18, 2026 | |
Through the Edges In-game content artaudio | During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience. | Bizi Games | - | Mar 18, 2026 | |
The Wall Store/marketing art | AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive. | Dad and Son Games | - | Mar 18, 2026 | |
十品芝麻官 In-game content artcode | Use AI to assist in creation in code and some art materials. | 孟骏远、梁骞、欧阳坤 | - | Mar 18, 2026 | |
Moebius:Endless Dream In-game content art | We used AI on character image, and story image. | Kimchi2JoGak | - | Mar 18, 2026 | |
Murder In Complex Live AI text | Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable. | Khalil Hammouda | - | Mar 18, 2026 | |
The Bicameral Protocol In-game content artaudio | AI has been used to assist with minor graphical asset additions as well as voice work. | Pleon Words | - | Mar 18, 2026 | |
极速营救 Store/marketing art | AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us! | 优映文化 | 1.8k | Mar 18, 2026 | |
SixteenPetals In-game content artaudio | In this game, part of the screen content and background music use ai pre-rendering | Husky366Studio | 17 | Mar 18, 2026 | |
永夜地铁Eternal Night Metro In-game content art | The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game. | 村南游戏厅 | - | Mar 18, 2026 | |
忒伊亚:灵魂之塔 text | Al were used to assist with translating text into multiple
languages. | 上海吉蒂恩科技发展有限公司 | - | Mar 18, 2026 | |
The Fable of Fairy Glen Store/marketing art | The images on the store page. | Jason Bowen | - | Mar 18, 2026 | |
Lets Get Loot In-game content audioart | For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content. | John Timpson | 42 | Mar 18, 2026 | |
李二牛勇闯合欢宗 In-game content art | During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up. | 忧忧子工作室 | - | Mar 18, 2026 | |
蛊真人 Unclear art | Use AI drawing to create character portraits | B站蛊道求真 | - | Mar 18, 2026 | |
In The Dark In-game content art | The backgrounds of the game are made with AI. | Spicy Marmalade | - | Mar 18, 2026 | |
黑神传:悟净 Live AI text | Part of the screen is assisted by AI. | AURORA STUDIO | - | Mar 18, 2026 | |
Parámetro Zero: Calígine In-game content textartaudio | This is a handcrafted project developed entirely by a solo creator.
AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools.
All content is properly licensed and cleared for commercial use. | Diego G. Ordás | - | Mar 18, 2026 | |
美梦乌托邦 In-game content artaudio | This game uses generative AI tools in the creation of certain assets:
Some character and environment art assets were generated using developer-trained AI models;
Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses;
In addition, the Steam store capsule image was also generated with the help of AI tools.
All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation. | YanZhiXiong Studio | - | Mar 18, 2026 | |
Dusty Secrets Live AI text | In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience.
Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game. | NewGen | - | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
自动战斗:银河将军 Automatic Battle:Galaxy General In-game content arttext | Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.
Usage:
Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.
ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).
Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.
Version 1.07: Utilizes third-party AI-generated character images and partial textual content.
Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology. | ZHANG HONG | - | Mar 18, 2026 | |
时忆 Unclear | 本游戏 | SPARROW STUDIO | 27 | Mar 18, 2026 | |
吃脚 In-game content artaudio | Some of the graphics and sound effects in the game are generated by AI | 星火燎猎 | - | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 |