Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence.
- Creator
- Bolt Goblin
- Reviews
- -
- Added
- Mar 18, 2026
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Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence.
AI used for some 3d assets
Voice generation for the trailer and some in-game vocals
AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets.
Some notes feature images generated by artificial intelligence.
Background images and background music are AI-generated.
The only use of AI was to create the opening cutscene of the game to support the needs of the developer team.
AI is used for text to image generation.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game was developed entirely by a solo developer. To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand. All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement.
AI is used in some audio and visual components.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
The game uses AI to create card images, but does not use AI to generate game content in real time.
All of the images in this game and its store page are AI generated. The story and narrative design are my own.
Some of the voice actings, some photo images and textures are pre-generated by AI.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay.
Some images and icons were created with the help of ai. And our music was generated using Suno.
Use Ollama to assess the situation and publish in-game current affairs commentary based on it.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
It uses AI for images, music and sound effects.
The Logo was generated by AI and we loved it!
songs generated by AI.
some textures and bug fixing assistance
AI was used for making several icons and some simple sound effects.
Some visual assets may include AI-generated elements sourced from licensed design libraries.
in game narrative voice
Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand.
The game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision.
Generating some character portraits using image generation
Some images, music and text-to-speech.
Music that uses voices is AI generated. Music that is non vocal is handmade by me.
Code Assistance: AI tools such as ChatGPT and Cursor were used to assist with program construction and debugging.
Some assets in the game are generated by AI
I use AI to generate music and sound effects, mainly these two.
The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :)
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers. Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team.
AI was used to generate the Capsule Art.
Some of the cardboard cut out characters are AI artwork.
Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI.
During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay
AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.
We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CybeRage In-game content art | Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence. | Bolt Goblin | - | Mar 18, 2026 | |
First Survivors In-game content art | AI used for some 3d assets | Chris Jakobczak | - | Mar 18, 2026 | |
Soap In-game content audio | Voice generation for the trailer and some in-game vocals | Decoy | - | Mar 18, 2026 | |
Celephaïs Dead Cities Store/marketing art | AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets. | Kadath Productions | - | Mar 18, 2026 | |
The Protagonist Unclear art | Some notes feature images generated by artificial intelligence. | beforeyouknow Games | 21 | Mar 18, 2026 | |
NCH: Chronos Rebirth In-game content artaudio | Background images and background music are AI-generated. | Simian Dawn | - | Mar 18, 2026 | |
Hook, Line, And Axe In-game content art | The only use of AI was to create the opening cutscene of the game to support the needs of the developer team. | Triple AAA Games | 10 | Mar 18, 2026 | |
Evolvion Unclear art | AI is used for text to image generation. | WishFish | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
Digital Eclipse: Cyberpunk Survivor In-game content arttext | This game was developed entirely by a solo developer.
To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand.
All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement. | Hibernyx | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 78 | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
Doctrine: C.U.L.T. Store/marketing | Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality. | Miracles on a Stick | 12 | Mar 18, 2026 | |
Overwork Empire In-game content art | The game uses AI to create card images, but does not use AI to generate game content in real time. | YanBei | - | Mar 18, 2026 | |
Thank You for Your Time In-game content arttext | All of the images in this game and its store page are AI generated. The story and narrative design are my own. | Rogue Writer Indie | 11 | Mar 18, 2026 | |
The Shed In-game content audioart | Some of the voice actings, some photo images and textures are pre-generated by AI. | SZ Interactive LTD | - | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
SAFE ZONE In-game content audio | Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay. | Jibakurei Games | - | Mar 18, 2026 | |
Wake Explorer In-game content artaudio | Some images and icons were created with the help of ai.
And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
Electoral Empire: Vote to Rule, Lie to Shine Unclear | Use Ollama to assess the situation and publish in-game current affairs commentary based on it. | Water Wood Games | - | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
Palette Forge Store/marketing art | The Logo was generated by AI and we loved it! | Midlife Hobbies | - | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Techno: 2Kill In-game content artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 | |
Click To Continue In-game content art | Some visual assets may include AI-generated elements sourced from licensed design libraries. | Basolute | 407 | Mar 18, 2026 | |
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Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
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Ashen Dungeon In-game content art | Generating some character portraits using image generation | RasEn Inc | - | Mar 18, 2026 | |
Elon Musk Saves Britain Unclear artaudiotext | Some images, music and text-to-speech. | Julian Henley | - | Mar 18, 2026 | |
BIORAGE In-game content audio | Music that uses voices is AI generated. Music that is non vocal is handmade by me. | Phantomahawk | - | Mar 18, 2026 | |
IZEA:10puzzle Rogue-Lite RPG Dev only code | Code Assistance: AI tools such as ChatGPT and Cursor were used to assist with program construction and debugging. | 本質のおもちゃ箱 | - | Mar 18, 2026 | |
赛博拼好团! In-game content artaudiocodetext | Some assets in the game are generated by AI | 普雷丽亚工作室 | 65 | Mar 18, 2026 | |
College Escape In-game content audio | I use AI to generate music and sound effects, mainly these two. | ShiFeiFan | 22 | Mar 18, 2026 | |
HANGMAN.exe In-game content art | The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :) | Luke Grayson | - | Mar 18, 2026 | |
The Devil’s Gun Market In-game content art | Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed | Engincan Çiçek | - | Mar 18, 2026 | |
Clawback In-game content audio | While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game. | WZOGI | - | Mar 18, 2026 | |
Cybernoir In-game content textart | AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team. | ZOJIN | - | Mar 18, 2026 | |
The Last Minnows Store/marketing art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
Liminal Lane In-game content art | Some of the cardboard cut out characters are AI artwork. | Ravenhome Studios | 61 | Mar 18, 2026 | |
Time Guard - The Red Menace In-game content art | Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI. | Zima software | 34 | Mar 18, 2026 | |
Tenebyss Dev only | During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions. | Max Emelyanov | - | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
Path To You In-game content codetext | This game uses generated AI for the following purposes
- To generate some of the game's program code
- To format text in the store to make it easier to read
- To translate text into languages other than Japanese
- However, the text rarely appears in the game
- No content or code is generated live during gameplay | gunsturn Inc. | - | Mar 18, 2026 | |
The Wall Store/marketing art | AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive. | Dad and Son Games | - | Mar 18, 2026 | |
eHUB cities In-game content arttextaudio | We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices. | Andarion Games GmbH | - | Mar 18, 2026 |