Some assets from Tapple have been generated by AI
- Creator
- Zeeno
- Reviews
- 754
- Added
- Mar 18, 2026
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Some assets from Tapple have been generated by AI
We use AI to generate some of the characters and backgrounds.
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
We leverage AI technology to enhance your experience, crafting engaging texts and stunning artwork tailored to deliver the best possible gameplay.
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art. Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
There are parts that are used to get ideas for creating backgrounds inside some games.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
Music Orchestration
AI is used to design capsules on the game page
Pictures are generated by AI.
Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements. The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience. All content has been pre-generated for greater control over quality, with no live AI generation during gameplay. This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment.
We used AI assistance to design some characters
I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI.
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
Localized voice over for all languages except English is generated using ai
With input text, reflect texture. With the text entered, take action. Add text that has been acted upon in the text series.
AI has been utilized in various aspects: image design, soundtrack, and translations.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
Just the icons for the items in the menu are AI generated.
Some of the background images and character art were AI generated.
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
In some cases, Music and Artdesign is based on A.I. generated material
Some image resources are generated by AI
Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer. AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer.
Includes some assets created with AI tools
Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI. Create your own characters with a prompt like: " equipped with specialized in wearing " The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards. That's the goal, anyway.
Backgrounds, logos and narrations are generated using deep learning softwares.
Only the game title image is generated with AI.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
For icons, sprites and images.
Using IA for some imagens only, not all things, using bing IA
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
AI generated art objects
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
Some of the graphics were created with DALL-E and then edited afterwards.
To generate some sprites/images/icons.
Some 2d icons were generated, as well as the menu background.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Used for creating the game banner
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop.
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tapple Unclear | Some assets from Tapple have been generated by AI | Zeeno | 754 | Mar 18, 2026 | |
ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Pixel Flip In-game content art | Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running. | RecursionSplash | 19 | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Dream Warrior In-game content art | I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there. | High Tower Games | - | Mar 18, 2026 | |
Timerift Raiders: The Past Awakens Unclear textart | We leverage AI technology to enhance your experience, crafting engaging texts and stunning artwork tailored to deliver the best possible gameplay. | Myth & Light | - | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Seedborne Soldiers Store/marketing art | At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art.
Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it. | Hat Wobble Games | 22 | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
Sound of Slash Unclear art | There are parts that are used to get ideas for creating backgrounds inside some games. | Ussistant Studio | 21 | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Tavern Manager Simulator: Prologue Store/marketing art | AI is used to design capsules on the game page | One More Time | 177 | Mar 18, 2026 | |
Pop Art Unclear art | Pictures are generated by AI. | Oleksiy Shtykov | - | Mar 18, 2026 | |
BattleCards Saga In-game content art | Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements.
The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience.
All content has been pre-generated for greater control over quality, with no live AI generation during gameplay.
This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment. | GLHF Studio | - | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
그랑 엠파이어 : 그래픽 리마스터 In-game content art | I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI. | 유진게임즈 | 23 | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Monster Commanders Unclear | With input text, reflect texture.
With the text entered, take action.
Add text that has been acted upon in the text series. | Studio51 inc. | 292 | Mar 18, 2026 | |
Argonauts Path In-game content artaudiotext | AI has been utilized in various aspects: image design, soundtrack, and translations. | LittlePaladinGames | - | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Angkor 5: Volcano's Verge In-game content art | Some of the background images and character art were AI generated. | Ironcode Gaming | - | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Battle Grid Arena In-game content artaudio | In some cases, Music and Artdesign is based on A.I. generated material | Luna Games | - | Mar 18, 2026 | |
太古洪荒 Unclear art | Some image resources are generated by AI | 光鸽 | - | Mar 18, 2026 | |
Ravensthorn In-game content art | Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer.
AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer. | CaffeineBoosterGames | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 | |
VEIL:Tactics Live AI artaudiotext | Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI.
Create your own characters with a prompt like:
" equipped with specialized in wearing "
The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards.
That's the goal, anyway. | Lollin' Pony | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Leglakh: Prologue Store/marketing art | Only the game title image is generated with AI. | Lucas 8:30 | - | Mar 18, 2026 | |
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Thebes In-game content art | For icons, sprites and images. | AdamantiumFist | - | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Alchemy Academy In-game content textart | As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own. | Hokkori Games | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Fantasy Clicker In-game content art | To generate some sprites/images/icons. | Holy Games Studio | 34 | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Arderico's Journey In-game content art | This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop. | Digital Masquerade | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
Kaimeishi In-game content art | ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。 | gMarks | - | Mar 18, 2026 |