The background music (BGM) in the game is generated by AI.
- Creator
- klk西文
- Reviews
- 37
- Added
- Mar 18, 2026
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The background music (BGM) in the game is generated by AI.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
Images for cards, modifiers and challenges are generated using AI.
Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets.
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist.
The cover image was pre generated with the help of AI
Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete.
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
DALL-E 3 has been used to generate background images and some UI related elements.
We use Replica Studio and/or similar tools to voice our NPCs in the game.
I am utilizing AI technology exclusively for generating voice acting for the characters within my game.
My shop page background image and cover are generated by artificial intelligence materials.
I used midjourney.
The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI.
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist.
Dialogues Descriptions Icons
Use AI generated art assets.
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.
AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI.
Generated AI is used mainly for background images and some monster illustrations.
The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified.
This game includes AI-generated images as part of its visual assets.
Some objects and backgrounds are made by AI.
We use AI to generate pre-rendered skies.
AI generated content for unit portrait images
We used AI to help beautify the text content.
The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand. ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme.
AI to generate ideas for monsters, characters designs and mechanics of the game.
Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon.
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items. Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
Musics have been generated by Suno AI
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
Some visuals in the game and on the store page were created using artificial intelligence.
AI was employed to generate ambient backdrops for our levels.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
AI was used to create some of the images and 3d models.
I used Ai to improve my store page, as English is not my native language
AI was utilized for producing images, composing music, and rephrasing texts.
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
The artwork has been generated using StableDiffusion AI and does resemble any real person or places.
The AI is only used for generating store promotional images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
9SHOT In-game content audio | The background music (BGM) in the game is generated by AI. | klk西文 | 37 | Mar 18, 2026 | |
Dungeum In-game content art | Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay. | crilleaz | - | Mar 18, 2026 | |
KingdomScape In-game content art | Images for cards, modifiers and challenges are generated using AI. | NookCrew | - | Mar 18, 2026 | |
Silks of Mind In-game content art | Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets. | Adrián Razola | - | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
My Christmas Present In-game content art | Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist. | Alycia Fear | - | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Bloodwood Dungeon In-game content art | Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete. | Nimavoha Interactive | 12 | Mar 18, 2026 | |
Find Cats 2 吃货猫奇遇 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 20 | Mar 18, 2026 | |
Tears of Tiamat In-game content art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
Dwellink: War of the Nine In-game content audio | We use Replica Studio and/or similar tools to voice our NPCs in the game. | HighPassionStudios | - | Mar 18, 2026 | |
Robbie 2 In-game content audio | I am utilizing AI technology exclusively for generating voice acting for the characters within my game. | Alfamonk | - | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Catale Unclear | I used midjourney. | FancyCube | - | Mar 18, 2026 | |
Night Town In-game content audio | The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI. | PlusHP | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 340 | Mar 18, 2026 | |
War Of The Titans In-game content art | Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist. | Spinal Productions LLC | - | Mar 18, 2026 | |
Postrok In-game content textart | Dialogues
Descriptions
Icons | kjalarr.dev | - | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 | |
Little World In-game content artaudio | For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game. | Mitadream | - | Mar 18, 2026 | |
Elemental Novice In-game content artaudio | AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI. | Aleksandr Mironov | - | Mar 18, 2026 | |
Beat in Zero In-game content art | Generated AI is used mainly for background images and some monster illustrations. | monaka games | - | Mar 18, 2026 | |
poker dungeon In-game content art | The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified. | LcsStudio | - | Mar 18, 2026 | |
Forge In-game content art | This game includes AI-generated images as part of its visual assets. | GreenOnionGames | 56 | Mar 18, 2026 | |
Dish Up Fruit In-game content art | Some objects and backgrounds are made by AI. | Katarienumono, Inc. | - | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
Homestead Online In-game content art | AI generated content for unit portrait images | Evil Software | - | Mar 18, 2026 | |
Lost Horizon: Sky Relics In-game content text | We used AI to help beautify the text content. | Perseverance Games | - | Mar 18, 2026 | |
Brownie's Adventure 2 In-game content artaudiotext | The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand.
ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme. | Beardy Ramblin Games | - | Mar 18, 2026 | |
Lutarus Dev only art | AI to generate ideas for monsters, characters designs and mechanics of the game. | El Wen Chalax | - | Mar 18, 2026 | |
Tribute In-game content art | Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon. | Conni'co | - | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
AI Fantasy In-game content textartaudio | Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators. | Zueir AI | - | Mar 18, 2026 | |
Colorless Odyssey In-game content audio | Musics have been generated by Suno AI | Tryliom | - | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
Fairytale Furnishing In-game content art | AI was employed to generate ambient backdrops for our levels. | Challenging Games | 24 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Turret Kingdom Store/marketing art | In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs. | Tito Hernandez | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Sword and Shield Idle Store/marketing text | I used Ai to improve my store page, as English is not my native language | Meirad | 22 | Mar 18, 2026 | |
Alice - Island Adventure In-game content artaudiotext | AI was utilized for producing images, composing music, and rephrasing texts. | Robin Dwornik | - | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
Fantasy Creature Jigsaws Store/marketing art | The artwork has been generated using StableDiffusion AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 |