This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
- Creator
- InkBlunder
- Reviews
- -
- Added
- Mar 18, 2026
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This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
背景音乐使用付费的AI网站生成
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand. Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools. Music and SFX were all created by hand. There is no Live AI content generation in the game.
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
This game includes content created with the help of AI tools. -Character's portraits -Skill icons -Main menu art
AI generated images were used for the Cosmic Huntress hero art and her spell icons. Manual modifications were made to each image to ensure consistency.
This work uses CG and background illustrations partially created by image generation AI.
AI was utilized in creating some of the skill icons and capsule images.
AI is used to help generate some of the images and icons for the game
We use artificial intelligence to create store title photos, but we do not use it in our game.
Some art: some vertical painting, clothes generated by AI.
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
1: Partial game screen auxiliary design 2: Battle BGM design
Some of the game graphics are generated using AI technology.
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
It was used for the games main background image, and that is all.
AI was used to create the capsules for the game's store page.
Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images.
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.
The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence.
I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page.
The character image on the main menu is drawn by AI
AI was used to create a title screen for our game along with some marketing.
AI-generated voiceovers.
The original illustration is loaded and the illustration is generated by AI.
The image is generated using AI.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
We used AI to generate a small number of icons and scene materials.
キャラクタの立ち絵、
We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
The following features were created with the help of AI: - Text Snippets: Some text snippets were created with the help of AI - Troubleshooting: AI was also used to help with troubleshooting efforts Disclaimer: I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people. Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays.
Some art assets are A.I generated.
Artificial intelligence was used to create illustrations in the game
Ai is used to assist in developing some NPC dialogue and written marketing materials.
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
DALL-E was used in the creation of some of the enemy battle sprites, character portraits, parallax backgrounds (4 total), and the in-game polaroid pictures. All generated images were further modified by the developer.
Cryptic escape used AI generated content for its store's capsules.
AI was used to create the game's main screen and results screen.
Yes, I use artificial intelligence. But it just helps to create images. Then I change them and adjust them after the process is complete. So yes, my game uses artificial intelligence.
We use some character portraits and simple UI elements.
Part of arts are AI-generated content and part of scripting are supervised by ChatGpt.
The original illustration is loaded and the illustration is generated by AI.
Some paintings and sounds.
AI will be used in-game when playing the dungeon, and to create the character's texts.
AI generated voice acting and some art has ben used
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
Gun and sword In-game content audio | 背景音乐使用付费的AI网站生成 | JK.L | - | Mar 18, 2026 | |
Emberdrift In-game content artaudio | Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game. | Vividesca Games | 15 | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
Poly TD In-game content art | This game includes content created with the help of AI tools.
-Character's portraits
-Skill icons
-Main menu art | Naroot | 579 | Mar 18, 2026 | |
Godslayer Arena In-game content art | AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency. | Hippo Rider Games | 248 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
Timber Tales In-game content art | AI is used to help generate some of the images and icons for the game | HaWassawDude | - | Mar 18, 2026 | |
Tower Defense: Last Castle In-game content art | We use artificial intelligence to create store title photos, but we do not use it in our game. | Nameless King | - | Mar 18, 2026 | |
橘猫猫的幻想 In-game content art | Some art: some vertical painting, clothes generated by AI. | 橘猫猫的幻想 | - | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
Recoil Cluck In-game content artaudio | 1: Partial game screen auxiliary design
2: Battle BGM design | Cyan Flame Game | - | Mar 18, 2026 | |
大叔的山门模拟器 In-game content art | Some of the game graphics are generated using AI technology. | 烟鬼大叔工作室 | - | Mar 18, 2026 | |
Echoes of the Ashen In-game content art | In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look. | BlinkimpGames | - | Mar 18, 2026 | |
Eclipse of Elysium In-game content art | I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI. | Thilo Tiede | - | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
Crucible of the Forgotten Dev only art | Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images. | Dominic Bolin | 30 | Mar 18, 2026 | |
Ulia Chronicles In-game content text | I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created. | NioStudio | - | Mar 18, 2026 | |
Conflux: Prologue In-game content artaudiotext | The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | 39 | Mar 18, 2026 | |
Shadows Over Harken In-game content art | I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page. | Loyalty Games | - | Mar 18, 2026 | |
Rosetta Store/marketing art | The character image on the main menu is drawn by AI | Odd Games | - | Mar 18, 2026 | |
Heroes of Latera Store/marketing art | AI was used to create a title screen for our game along with some marketing. | Sundered Gaming | - | Mar 18, 2026 | |
Hexagon Ultra VR In-game content audio | AI-generated voiceovers. | PixelBrain Studio | - | Mar 18, 2026 | |
強運傭兵と宝石の姫騎士 - Fortunate Duo - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
與妹有約 Unclear art | The image is generated using AI. | Carnival Pepper | 28 | Mar 18, 2026 | |
ARC: TCG Dev only art | The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production.
However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
神魔决之江湖行 In-game content art | We used AI to generate a small number of icons and scene materials. | 水狗工作室 | 57 | Mar 18, 2026 | |
どうしてこんなに妹がふえるの?! Unclear art | キャラクタの立ち絵、 | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Cynderfall Cycle In-game content text | The following features were created with the help of AI:
- Text Snippets: Some text snippets were created with the help of AI
- Troubleshooting: AI was also used to help with troubleshooting efforts
Disclaimer:
I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people.
Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays. | NubGamerz | - | Mar 18, 2026 | |
Yumpgril In-game content art | Some art assets are A.I generated. | Shwiftmade | - | Mar 18, 2026 | |
Kawaii Puzzle: Girl Adventure 🌸💖 In-game content art | Artificial intelligence was used to create illustrations in the game | Dreamers Workshop | 30 | Mar 18, 2026 | |
Realm of the Everbound In-game content text | Ai is used to assist in developing some NPC dialogue and written marketing materials. | Elusive Panda | - | Mar 18, 2026 | |
Paragon Slots In-game content art | Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs. | Depiction Games | - | Mar 18, 2026 | |
Grand Soul Story In-game content art | DALL-E was used in the creation of some of the enemy battle sprites, character portraits, parallax backgrounds (4 total), and the in-game polaroid pictures. All generated images were further modified by the developer. | Jeremy Reineck | 28 | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
TileTurn In-game content art | Yes, I use artificial intelligence. But it just helps to create images. Then I change them and adjust them after the process is complete. So yes, my game uses artificial intelligence. | Petal Sakura | - | Mar 18, 2026 | |
The Carnival Of Company In-game content art | We use some character portraits and simple UI elements. | Craftbridge | - | Mar 18, 2026 | |
Trojan In-game content artcode | Part of arts are AI-generated content and part of scripting are supervised by ChatGpt. | HangZhou GaoQiang Studio | 14 | Mar 18, 2026 | |
ぽかぽかママ恋温泉 ~Mommy's Warm Hot Spring~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
ATTA -Spot the Oddities in the Strange Hotel- Unclear artaudio | Some paintings and sounds. | IDEA FRUITION | 90 | Mar 18, 2026 | |
RogueLive Live AI text | AI will be used in-game when playing the dungeon, and to create the character's texts. | - | - | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 |