Some sound effects and some BGM were generated with AI.
- Creator
- ESE Studio
- Reviews
- -
- Added
- Aug 22, 2026
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some sound effects and some BGM were generated with AI.
Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic.
This game contains pre-generated AI content in its visual assets. The following were created with AI image generation tools during development: • Character portraits and background art: Midjourney niji7 • CG cutscene images: Kling AI • Top-down pixel art sprites: ComfyUI (Stable Diffusion XL) • Store page capsule images: Midjourney niji7 All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during gameplay.
Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards.
This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services.
English Localisation
AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running.
The game does not generate AI content during play. Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction.
Development of this game uses AI coding agents. Some procedural shader code shipping in the game was written by coding agents following human-made designs. All designs, music, and art styles are created by humans. All in-game text is written or edited by a human before release; no generated text ships unreviewed. No AI content is generated at runtime.
Generative AI tools were used during the development of the game in the following areas: Programming & Code: The vast majority of the game's codebase was written with the assistance of AI. Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools. Audio & Music: AI tools were used to generate some of the soundtrack. All AI-generated content was reviewed, edited, and integrated into the final game by human developers.
The game uses a mix of original, handmade assets and a few pre-generated AI components: - Voice & Narration: The narration for text lines has been generated using AI voice generation tools. - Music: The background music tracks contain AI-generated music. - Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements. All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance.
This game contains content created with the help of generative AI tools. Specifically: some illustrations, including artwork used in the Steam capsule images, and some secondary environment props were produced with AI assistance and then edited and finalized by our team. AI tools were also used during pre-production for idea generation and concept art, and as a coding assistant during development. All core art, characters, level design, and writing are created by humans. The game does not contain live-generated AI content.
Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
Capsule artwork, minigame artwork, and UI assets were created using generative AI.
Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with the creation of some game artwork, audio, localization text, and other game content. All AI-assisted outputs were reviewed and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay.
Some visual assets used in Brawlbeards, including character illustrations, backgrounds, store capsules, and promotional artwork, were created with the assistance of generative AI and then selected, edited, and integrated by the developer. No generative AI content is created in real time during gameplay, and the game does not connect to an external AI service.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's code, in-game text (Korean and English), localization, and store page text were created with the assistance of AI tools (Anthropic Claude), under human direction and review. Pixel artwork and audio are produced by procedural generation scripts that were also written with AI assistance. No content is generated by AI at runtime.
Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style. Music — The music in this game was created using AI generation tools.
Generative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export. The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime.
Some marketing assets on the store page (capsules, logo) were produced with a generative AI tool, based on screenshots and 3D renders from the game itself. Part of the in-game text (encyclopaedia entries and mission briefings) was drafted with the assistance of a large language model, then reviewed and edited by the developer. The 3D parts, textures and the simulation itself are authored. Nothing is generated while the game is running.
The illustrations, the sound effects and the music in this game were created with the help of generative AI tools, then selected, edited, arranged and mixed by hand. Every cat and every bonus object was placed by hand. There is no live AI generation while the game is running: everything ships with the build and is identical for every player.
Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime.
Generative AI tools were used during development to create and assist with many of the game's visual assets, including character artwork, card illustrations, backgrounds, and UI elements. These assets were generated during development and are included in the game as pre-generated, static content. The game does not use generative AI to create content during gameplay.
In the game, AI was used to create: character art, music, and some sounds
Artificial intelligence was used to create the music.
Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay.
Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon.
Generative AI was used as an assistance tool during development, including assistance with programming/code, visual assets, artwork, and game content. Generative AI was also used to assist with some promotional and Steam Store artwork. All AI-assisted content was reviewed and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used throughout development to create the game's visual assets and other production content. All game design, extensive balancing, and fine-tuning were done manually by the development team.
AI was used to generate the backgrounds.
Generative AI tools were used during the development of Bubblecore: Survivors to assist with programming and to create some of the game’s visual and audio assets. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. Generative AI is not used at runtime: the game does not connect to AI services or generate content while the player is playing.
This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools. Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team.
All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation. All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content. The developer holds full commercial rights to all AI-generated content in the game and promotional materials.
the code/image of game are mostly implemented by AI.
Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running.
This game uses generative AI to translate certain text, including in-game UI text and the data collection consent form. No generative AI was used for artwork or sound.
Some of Lanternfall's visual assets were produced with the help of AI tools. Concept art, 3D character and prop models, and character rigging and animation were generated with AI and then edited, corrected, lit, rendered and integrated by hand by the developer. Level backgrounds are hand-composed 3D scenes rendered offline. All shipped content is reviewed, adjusted and owned by EverLabs Software Ltd. No generative AI runs at runtime; nothing is generated live during play.
All spoken dialogue in KRIS: The Last Good Summer is generated using AI text-to-speech technology, in both English and German. No other game content (art, music, writing, or code) uses generative AI.
The game's text localization was created using artificial intelligence.
Generative AI was used as a writing and translation aid during development, always under human direction and review: in-game lesson and interface text, their translations into the supported languages, achievement text, and this store page. All of it was reviewed by the developer. The game itself does not use AI at runtime — nothing is generated while you play, and every level is deterministic.
Development used generative tools to assist with pre-generated pixel-art characters, environments, UI, effects and reference images (PixelLab and OpenAI image generation); pre-generated sound effects and voices (ElevenLabs); pre-generated music (Stable Audio); and portions of game code, tests and documentation (OpenAI Codex, Claude Code). Outputs were selected, edited, integrated and tested by the developer. The shipped game does not generate AI content at runtime and does not send player prompts to an AI service.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
눈사람 뿌수기 In-game content audio | Some sound effects and some BGM were generated with AI. | ESE Studio | - | Aug 22, 2026 | |
NUGU?NUGU!: A HIDE AND SEEK BATTLE ROYALE In-game content audio | Generative AI tools were used during the creation of some soundtracks for the game. All AI-generated audio assets have been carefully selected, reviewed, and edited to align with the game's atmosphere and aesthetic. | TEAM HOJI | - | Aug 22, 2026 | |
Was Silence In-game content art | This game contains pre-generated AI content in its visual assets. The following were created with AI image generation
tools during development:
• Character portraits and background art: Midjourney niji7
• CG cutscene images: Kling AI
• Top-down pixel art sprites: ComfyUI (Stable Diffusion XL)
• Store page capsule images: Midjourney niji7
All AI-generated assets have been commercially licensed, manually reviewed, and post-processed by the development
team. All narrative, dialogue, and game design were written entirely by humans. No AI content is generated during
gameplay. | PWOK Entertainment | - | Aug 22, 2026 | |
Magic Portals In-game content arttext | Some visual assets and text content used in this game were created or assisted by generative artificial intelligence tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure consistency with the game's design and quality standards. | RTForge | - | Aug 22, 2026 | |
密室魔塔之爻風再起 In-game content arttextcodeaudio | This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running. | 玠子工作室 | - | Aug 22, 2026 | |
Altaria Online In-game content arttext | Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services. | Altaria Studio | - | Aug 22, 2026 | |
Dinonid In-game content text | English Localisation | Inclusive Gaming GmbH | - | Aug 22, 2026 | |
Zone Idle In-game content artcode | AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running. | Dickie | - | Aug 22, 2026 | |
Skyscraper Security: Zombie Rain In-game content art | The game does not generate AI content during play.
Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction. | Havanna Directive | - | Aug 22, 2026 | |
Substrate: Emergence In-game content code | Development of this game uses AI coding agents. Some procedural shader code shipping in the game was written by coding agents following human-made designs. All designs, music, and art styles are created by humans. All in-game text is written or edited by a human before release; no generated text ships unreviewed. No AI content is generated at runtime. | Petri Dish Games LLC | - | Aug 22, 2026 | |
Descendants: The Last Dawn In-game content artaudiocode | Generative AI tools were used during the development of the game in the following areas:
Programming & Code: The vast majority of the game's codebase was written with the assistance of AI.
Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools.
Audio & Music: AI tools were used to generate some of the soundtrack.
All AI-generated content was reviewed, edited, and integrated into the final game by human developers. | NoEZ Games | - | Aug 22, 2026 | |
Fluttering In-game content audiotextart | The game uses a mix of original, handmade assets and a few pre-generated AI components:
- Voice & Narration: The narration for text lines has been generated using AI voice generation tools.
- Music: The background music tracks contain AI-generated music.
- Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements.
All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance. | LL | - | Aug 21, 2026 | |
Kyndykan In-game content artcode | This game contains content created with the help of generative AI tools. Specifically: some illustrations, including artwork used in the Steam capsule images, and some secondary environment props were produced with AI assistance and then edited and finalized by our team. AI tools were also used during pre-production for idea generation and concept art, and as a coding assistant during development. All core art, characters, level design, and writing are created by humans. The game does not contain live-generated AI content. | iLii Games | - | Aug 21, 2026 | |
Blackpaw In-game content audio | Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI. | Diogo Gonçalves | - | Aug 20, 2026 | |
Bio Party In-game content art | Capsule artwork, minigame artwork, and UI assets were created using generative AI. | Raptor Entertainment | - | Aug 20, 2026 | |
Fragments of Ember In-game content audiotext | Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay. | Rodrigo Santos | - | Aug 20, 2026 | |
Deep Core Protocol In-game content artaudiotext | Generative AI tools were used during development to assist with the creation of some game artwork, audio, localization text, and other game content. All AI-assisted outputs were reviewed and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay. | Shinum | - | Aug 20, 2026 | |
Brawlbeards In-game content art | Some visual assets used in Brawlbeards, including character illustrations, backgrounds, store capsules, and promotional artwork, were created with the assistance of generative AI and then selected, edited, and integrated by the developer. No generative AI content is created in real time during gameplay, and the game does not connect to an external AI service. | BearPath Software | - | Aug 20, 2026 | |
Total Futsal Manager In-game content art | Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed and curated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | IAA Games | - | Aug 20, 2026 | |
SOGUL: Den of the Deep In-game content arttextcode | The game's code, in-game text (Korean and English), localization, and store page text were created with the assistance of AI tools (Anthropic Claude), under human direction and review. Pixel artwork and audio are produced by procedural generation scripts that were also written with AI assistance. No content is generated by AI at runtime. | SoThanks Games | - | Aug 20, 2026 | |
히루가오(ひるがお) In-game content artaudio | Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style.
Music — The music in this game was created using AI generation tools. | TEAM RESERVOIR DOGAMES | - | Aug 20, 2026 | |
Football Star Life ! 26/27 In-game content artaudiocode | Generative AI tools were used during development to assist in creating some pre-generated visual and audio assets included in the game and its marketing materials. AI tools were also used to assist with coding. All AI-assisted content was reviewed and, where necessary, edited by the developer. No content is generated by AI during gameplay. | Seb Q. | - | Aug 20, 2026 | |
Evymind Clips: Automatic Highlights & Shorts In-game content textaudio | Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service. | Magilith | - | Aug 20, 2026 | |
NO CLEAN, NO EXIT In-game content arttext | Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime. | Sumflower Games | - | Aug 20, 2026 | |
La Bidouillerie In-game content text | Some marketing assets on the store page (capsules, logo) were produced with a generative AI tool, based on screenshots and 3D renders from the game itself.
Part of the in-game text (encyclopaedia entries and mission briefings) was drafted with the assistance of a large language model, then reviewed and edited by the developer.
The 3D parts, textures and the simulation itself are authored. Nothing is generated while the game is running. | AngeloStudio | - | Aug 20, 2026 | |
Istanbul Cats In-game content artaudio | The illustrations, the sound effects and the music in this game were created with the help of generative AI tools, then selected, edited, arranged and mixed by hand. Every cat and every bonus object was placed by hand. There is no live AI generation while the game is running: everything ships with the build and is identical for every player. | Yunus Emre Karadeniz | - | Aug 20, 2026 | |
Vitro: Bloodstream In-game content art | Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime. | Drew VanWagner | - | Aug 20, 2026 | |
Petal and Blade In-game content art | Generative AI tools were used during development to create and assist with many of the game's visual assets, including character artwork, card illustrations, backgrounds, and UI elements. These assets were generated during development and are included in the game as pre-generated, static content. The game does not use generative AI to create content during gameplay. | Murat Akdogan | - | Aug 20, 2026 | |
Kitty Needs A Home! In-game content artaudio | In the game, AI was used to create: character art, music, and some sounds | VIBELUTELY GAMES | - | Aug 20, 2026 | |
Incident Number Eight In-game content audio | Artificial intelligence was used to create the music. | Nebula Dream | - | Aug 20, 2026 | |
Herd League In-game content art | Generative AI tools were used during development to assist with the creation and iteration of some 2D artwork, visual assets, UI elements, and marketing materials. All generated content used in the final product is selected and reviewed by the developer. No generative AI content is generated during gameplay. | Elmiva Games | - | Aug 20, 2026 | |
Hundred Fires: OPEN VECTOR — Episode 1 In-game content artaudio | Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay. | David Amado Fernández | - | Aug 20, 2026 | |
LootPanic In-game content art | Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay. | LootPanic Games | - | Aug 20, 2026 | |
Misohagi Crossing In-game content text | Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality. | sweet ampoule | - | Aug 20, 2026 | |
Glow Tail In-game content art | In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon. | KaashFusionStudio | - | Aug 20, 2026 | |
Veibyn's GunGame In-game content artcode | Generative AI was used as an assistance tool during development, including assistance with programming/code, visual assets, artwork, and game content. Generative AI was also used to assist with some promotional and Steam Store artwork. All AI-assisted content was reviewed and integrated by the developer. The game does not generate AI content during gameplay. | veibyn | - | Aug 20, 2026 | |
PUSH MID In-game content art | Generative AI was used throughout development to create the game's visual assets and other production content. All game design, extensive balancing, and fine-tuning were done manually by the development team. | Cartboard Games | - | Aug 20, 2026 | |
ClearIt M4 In-game content art | AI was used to generate the backgrounds. | IteraLabs | - | Aug 20, 2026 | |
Bubblecore: Survivors In-game content artaudio | Generative AI tools were used during the development of Bubblecore: Survivors to assist with programming and to create some of the game’s visual and audio assets. All AI-assisted content was selected, edited, integrated, and reviewed by the developer.
Generative AI is not used at runtime: the game does not connect to AI services or generate content while the player is playing. | King Suslik Games | - | Aug 20, 2026 | |
黑色废土行动 In-game content arttextcode | This game was developed with the assistance of generative AI tools for certain content, including:
Some visual art assets (images/textures)
Some narrative and story text
Programming assistance
All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency. | 冷漠乌鸦 | - | Aug 20, 2026 | |
Thirty Days with My First Love Sister In-game content artaudio | All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools.
Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team. | lucky_tree_dev | - | Aug 20, 2026 | |
阴阳鉴 In-game content art | All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation.
All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content.
The developer holds full commercial rights to all AI-generated content in the game and promotional materials. | Mahkra Studio | - | Aug 20, 2026 | |
Harvest Story In-game content artcode | the code/image of game are mostly implemented by AI. | CYCLOPS | - | Aug 20, 2026 | |
Fidget Toy Engine In-game content text | Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running. | Fidget Toy Engine Studio | - | Aug 20, 2026 | |
Carriers Together In-game content text | This game uses generative AI to translate certain text, including in-game UI text and the data collection consent form. No generative AI was used for artwork or sound. | HooTootyGames | - | Aug 20, 2026 | |
Lanternfall In-game content art | Some of Lanternfall's visual assets were produced with the help of AI tools. Concept art, 3D character and prop models, and character rigging and animation were generated with AI and then edited, corrected, lit, rendered and integrated by hand by the developer. Level backgrounds are hand-composed 3D scenes rendered offline. All shipped content is reviewed, adjusted and owned by EverLabs Software Ltd. No generative AI runs at runtime; nothing is generated live during play. | EverLabs Software Ltd | - | Aug 20, 2026 | |
KRIS: The Last Good Summer In-game content audio | All spoken dialogue in KRIS: The Last Good Summer is generated using AI text-to-speech technology, in both English and German. No other game content (art, music, writing, or code) uses generative AI. | Sonamont | - | Aug 20, 2026 | |
ReMasterOfGame In-game content text | The game's text localization was created using artificial intelligence. | Semenova Alena | - | Aug 20, 2026 | |
RouteScript In-game content text | Generative AI was used as a writing and translation aid during development, always under human direction and review: in-game lesson and interface text, their translations into the supported languages, achievement text, and this store page. All of it was reviewed by the developer. The game itself does not use AI at runtime — nothing is generated while you play, and every level is deterministic. | smak.works | - | Aug 20, 2026 | |
Dungeons & Death In-game content artaudiocode | Development used generative tools to assist with pre-generated pixel-art characters, environments, UI, effects and reference images (PixelLab and OpenAI image generation); pre-generated sound effects and voices (ElevenLabs); pre-generated music (Stable Audio); and portions of game code, tests and documentation (OpenAI Codex, Claude Code). Outputs were selected, edited, integrated and tested by the developer. The shipped game does not generate AI content at runtime and does not send player prompts to an AI service. | RatSlayerGames | - | Aug 20, 2026 |