Public Steam disclosure research25,706 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Yayoi Kaihatsu, the developer, takes full responsibility for the use of generative AI in this work.
If any issues arise regarding the use of generative AI in this work, please contact the representative of Yayoi Kaihatsu via the Steam Community or other channels.
Generative AI is used in this work according to the following policy:
・Code generation and tool operations related to game development
・Translation of text used on the store page and in-game (original source is Japanese)
Generative AI was used to translate some in-game text, such as the interface and the contents of letters, and to generate some of the music used in the game.
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay.
Generative AI may have been used in creating pre-rendered content for this game. All such content is the result of a human-led artistic and creative process
Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
Generative AI was used for selected visual assets during development. All AI-assisted content was reviewed by the developer. No AI content is generated during gameplay.
Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
We use generative AI to assist with writing and localizing the game's text. All art and audio are procedurally generated by our own code or sourced from CC0 libraries. No content is generated by AI in real time during gameplay.
Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release.
Generative AI was used as a development aid: to assist with programming and UI
implementation, to create the initial concept art for the characters, and to
produce the background music. All generated images were then retouched and
revised by the developer. No content is generated by AI in real time while the
game is running.
I used AI as an aid for a few things: parts of the writing, the translations into
French, Spanish and Italian, and some of the more complex store artwork. Everything
that came out of it was reworked by hand before it went in. It isn't something I'm a
fan of, but as a solo developer without a studio behind me, some things are simply out
of reach otherwise.
Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
I have used generative AI tools to assist in the creation of the character Elara's artwork for the capsule and for the in-game voiceover. All other aspects of the game are entirely handmade. No generative AI is used during gameplay.
AI was used during development to assist with the creation of certain visual elements.
All AI-assisted content is reviewed, edited, and approved by the developer before being integrated into the game.
The game's menu interface and Steam store page assets (capsule images and other promotional artwork) were designed with the assistance of an AI-based design tool. All other art, environments, characters, and audio in the game were created without the use of generative AI.
We use AI tools to assist with some parts of development, such as localization and improving our art production workflow. All designs and creative ideas come from our team, and AI-assisted assets are reviewed and refined before being used in the game.
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
This game uses AI generation tools at several stages of development.
- Artwork: the card illustrations and key art use images produced with AI image-generation tools.
The developer selected, cropped, and adjusted the outputs — and discarded the ones that did not
fit — before integrating them into the game.
- Text: card flavor text and story prose were drafted with AI assistance, then edited and finalized
by the developer. The world setting and narrative structure were decided by the developer.
- Localization: the English text was translated with AI assistance and reviewed by the developer.
No content is generated by AI while the game is running. Everything is pre-generated during development.
AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).
Some visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game.
As an indie studio, we use generative AI to continue developing the games we love. It allows us to accomplish tasks that would otherwise be beyond our small team's capacity.
Generative AI was used during the development of the game's user interface and to assist with creating parts of the game's audio. Every AI-generated asset was carefully reviewed and refined before being included in the final game.
A large portion of visual art assets in this game are produced with generative AI tools during the development phase, including all in-game character portraits & character sprites, UI panels, functional icons, decorative interface elements, scene backgrounds, environment illustrations and promotional store page artwork.
All AI-generated draft materials have been comprehensively manually revised, redrawn, style unified, technically trimmed and fully copyright compliance verified by our internal professional art team before being packaged into the final released build.
There is NO real-time, runtime AI content generation function activated while players are running the game. All AI-assisted content is fixed pre-rendered static assets only.
This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping.
Some in-game background artwork was created using generative AI as source material, then manually edited, processed, and optimized by the developer.
Some music was arranged using generative AI services based on original compositions previously written by the developer, then manually edited and remastered.
Generative AI was also used to assist with translation and editing of some store-page text and English localization, with the final content reviewed and edited by the developer.
The game does not generate any AI content at runtime.
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
A solo dev made this game. Some of the art was created or refined with AI tools; the design, code, UI, music (using fruit loops), writing, and everything the game actually does are hand-built.
Generative AI tools were used during development to assist in creating and refining some pre-generated visual assets, including selected in-game backgrounds. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate content using AI during gameplay.
Generative AI tools were used during development to create initial concepts for background music tracks and 2D loading screen artwork. These concepts were heavily reworked, re-edited, and finalized by human artists before being integrated as static files into the game build.
Players who prefer a completely traditional experience can completely disable all AI-assisted art and music via a toggle in the game's settings menu.
This game does not use any real-time or live generative AI. No content is generated dynamically during gameplay.
This game uses generative AI in two ways.
Live-generated: The streamer character "Sia" reacts to the messages you type in real time. Her lines are generated during play by a large language model through an external AI service, so they are not pre-written. If the service is unavailable, the game falls back to pre-written lines and remains fully playable.
Pre-rendered: Some in-game artwork (item icons, character and creature sprites, textures) and some sound effects were produced with AI generation tools and then edited by the developer before shipping.
"Generative AI tools were used during development to assist in creating a portion of the art, background assets, and UI icons. All AI-generated content was reviewed and manually refined by our team."
Yayoi Kaihatsu, the developer, takes full responsibility for the use of generative AI in this work.
If any issues arise regarding the use of generative AI in this work, please contact the representative of Yayoi Kaihatsu via the Steam Community or other channels.
Generative AI is used in this work according to the following policy:
・Code generation and tool operations related to game development
・Translation of text used on the store page and in-game (original source is Japanese)
Generative AI was used to translate some in-game text, such as the interface and the contents of letters, and to generate some of the music used in the game.
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay.
Generative AI may have been used in creating pre-rendered content for this game. All such content is the result of a human-led artistic and creative process
Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
Generative AI was used for selected visual assets during development. All AI-assisted content was reviewed by the developer. No AI content is generated during gameplay.
Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
We use generative AI to assist with writing and localizing the game's text. All art and audio are procedurally generated by our own code or sourced from CC0 libraries. No content is generated by AI in real time during gameplay.
Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release.
Generative AI was used as a development aid: to assist with programming and UI
implementation, to create the initial concept art for the characters, and to
produce the background music. All generated images were then retouched and
revised by the developer. No content is generated by AI in real time while the
game is running.
I used AI as an aid for a few things: parts of the writing, the translations into
French, Spanish and Italian, and some of the more complex store artwork. Everything
that came out of it was reworked by hand before it went in. It isn't something I'm a
fan of, but as a solo developer without a studio behind me, some things are simply out
of reach otherwise.
Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
I have used generative AI tools to assist in the creation of the character Elara's artwork for the capsule and for the in-game voiceover. All other aspects of the game are entirely handmade. No generative AI is used during gameplay.
AI was used during development to assist with the creation of certain visual elements.
All AI-assisted content is reviewed, edited, and approved by the developer before being integrated into the game.
The game's menu interface and Steam store page assets (capsule images and other promotional artwork) were designed with the assistance of an AI-based design tool. All other art, environments, characters, and audio in the game were created without the use of generative AI.
We use AI tools to assist with some parts of development, such as localization and improving our art production workflow. All designs and creative ideas come from our team, and AI-assisted assets are reviewed and refined before being used in the game.
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
This game uses AI generation tools at several stages of development.
- Artwork: the card illustrations and key art use images produced with AI image-generation tools.
The developer selected, cropped, and adjusted the outputs — and discarded the ones that did not
fit — before integrating them into the game.
- Text: card flavor text and story prose were drafted with AI assistance, then edited and finalized
by the developer. The world setting and narrative structure were decided by the developer.
- Localization: the English text was translated with AI assistance and reviewed by the developer.
No content is generated by AI while the game is running. Everything is pre-generated during development.
AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).
Some visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game.
As an indie studio, we use generative AI to continue developing the games we love. It allows us to accomplish tasks that would otherwise be beyond our small team's capacity.
Generative AI was used during the development of the game's user interface and to assist with creating parts of the game's audio. Every AI-generated asset was carefully reviewed and refined before being included in the final game.
A large portion of visual art assets in this game are produced with generative AI tools during the development phase, including all in-game character portraits & character sprites, UI panels, functional icons, decorative interface elements, scene backgrounds, environment illustrations and promotional store page artwork.
All AI-generated draft materials have been comprehensively manually revised, redrawn, style unified, technically trimmed and fully copyright compliance verified by our internal professional art team before being packaged into the final released build.
There is NO real-time, runtime AI content generation function activated while players are running the game. All AI-assisted content is fixed pre-rendered static assets only.
This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping.
Some in-game background artwork was created using generative AI as source material, then manually edited, processed, and optimized by the developer.
Some music was arranged using generative AI services based on original compositions previously written by the developer, then manually edited and remastered.
Generative AI was also used to assist with translation and editing of some store-page text and English localization, with the final content reviewed and edited by the developer.
The game does not generate any AI content at runtime.
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
A solo dev made this game. Some of the art was created or refined with AI tools; the design, code, UI, music (using fruit loops), writing, and everything the game actually does are hand-built.
Generative AI tools were used during development to assist in creating and refining some pre-generated visual assets, including selected in-game backgrounds. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate content using AI during gameplay.
Generative AI tools were used during development to create initial concepts for background music tracks and 2D loading screen artwork. These concepts were heavily reworked, re-edited, and finalized by human artists before being integrated as static files into the game build.
Players who prefer a completely traditional experience can completely disable all AI-assisted art and music via a toggle in the game's settings menu.
This game does not use any real-time or live generative AI. No content is generated dynamically during gameplay.
This game uses generative AI in two ways.
Live-generated: The streamer character "Sia" reacts to the messages you type in real time. Her lines are generated during play by a large language model through an external AI service, so they are not pre-written. If the service is unavailable, the game falls back to pre-written lines and remains fully playable.
Pre-rendered: Some in-game artwork (item icons, character and creature sprites, textures) and some sound effects were produced with AI generation tools and then edited by the developer before shipping.
"Generative AI tools were used during development to assist in creating a portion of the art, background assets, and UI icons. All AI-generated content was reviewed and manually refined by our team."