Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
- Creator
- Seneku Design
- Reviews
- -
- Added
- Jul 11, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
Auto Cats uses generative AI tools for some pre-generated visual and written content, including selected marketing artwork, concept-assisted item artwork, and some pre-written random event content.
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。
We use AI to generate songs
This game uses generative AI tools to assist in creating and optimizing some art assets, music/sound effects, and localization texts. All AI-generated content has been manually reviewed and edited to comply with platform policies and copyright standards.
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
1. Code, ai has helped with most of the game code. 2. Ai was used as refrence for the ui layout. 3. The music is ai generated (it will be replaced as soon as possible) .
This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page. The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice. We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content.
During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game
AI was used for C# scripting and language translation.
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
AI tooling and scripts were used in the development of the code base.
AI has been used to generate SFX files. If you know a real human that is willing to make these, let me know!
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
The game was made only by me and my friend, we are starting out in this endeavor, and AI helped us a lot. The programming code was assisted by artificial intelligence. Some music might have been altered using artificial intelligence. Images outside of gameplay used to promote the game were adjusted using artificial intelligence.
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Certain assets, music, and sound effects were created using generative AI.
I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later.
This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players.
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Storytelling Artworks
Localisation and some icons were generated with Ai.
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
- Music: Generated with AI, edited and remixed by the development team. - Translations: AI-assisted.
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Generative AI was used as an assistive tool for some parts of the following game development tasks: (Background images, item images, coloring of character artwork, sound, code review, optimization, and localization text.)
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
SFX are partially AI generated.
Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI. Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements.
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI.
AI tools were used during development to assist in creating part of the game's assets. All generated content has been thoroughly reviewed and refined to ensure originality and compliance with copyright standards.
We have used AI to create some of the background artwork and BGM.
The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI. The game's 2D artwork was also created using generative AI image tools.
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI.
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Generative AI is used for some characters and backgrounds.
The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VECTORHYTHM In-game content audioarttext | Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations. | Seneku Design | - | Jul 11, 2026 | |
Auto Cats In-game content arttext | Auto Cats uses generative AI tools for some pre-generated visual and written content, including selected marketing artwork, concept-assisted item artwork, and some pre-written random event content. | YNJ Games LLC | - | Jul 11, 2026 | |
EVIL Agribusiness Simulator In-game content art | Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay. | 1973 Studios | - | Jul 11, 2026 | |
Slime Vendor In-game content artcode | 本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。 | BlahBlahPotato | - | Jul 11, 2026 | |
Karakulo 21 In-game content audio | We use AI to generate songs | Pigeon-G | - | Jul 11, 2026 | |
Wukong: Time to Deal In-game content artaudiotext | This game uses generative AI tools to assist in creating and optimizing some art assets, music/sound effects, and localization texts. All AI-generated content has been manually reviewed and edited to comply with platform policies and copyright standards. | Tudousi Games | - | Jul 11, 2026 | |
Roll to Ruin In-game content art | Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation. | PatcherZZZ | - | Jul 11, 2026 | |
Meow Squad: Incremental Fishing In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists. | Happy Universe Studios | - | Jul 11, 2026 | |
Minatro In-game content codeaudio | 1. Code, ai has helped with most of the game code.
2. Ai was used as refrence for the ui layout.
3. The music is ai generated (it will be replaced as soon as possible) . | zoxii | - | Jul 11, 2026 | |
桌面伴侣时光旅人 Live AI art | This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page.
The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice.
We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content. | Three Pages Studio | - | Jul 11, 2026 | |
星辉与神灯 In-game content arttext | During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game | RICE PUDDING COMPANY | - | Jul 11, 2026 | |
Omelet Rice Shop Simulator In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Jul 11, 2026 | |
The Cold Cases: Remembering Jory Dev only artcode | Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration.
All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay. | JasperMarie | - | Jul 11, 2026 | |
Beat Slicer Dev only code | AI tooling and scripts were used in the development of the code base. | XtremeZero | - | Jul 11, 2026 | |
Fantasy Waifu Collector In-game content audio | AI has been used to generate SFX files. If you know a real human that is willing to make these, let me know! | SyKoHPaTh | - | Jul 10, 2026 | |
Taival In-game content text | Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise. | Bonobo Software | 143 | Jul 10, 2026 | |
Incremental Vampire In-game content codeaudioart | The game was made only by me and my friend, we are starting out in this endeavor, and AI helped us a lot.
The programming code was assisted by artificial intelligence.
Some music might have been altered using artificial intelligence.
Images outside of gameplay used to promote the game were adjusted using artificial intelligence. | LobotoMax | - | Jul 9, 2026 | |
Idle Isekai - An idle RPG In-game content art | I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted.
My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision! | NoobsGames | - | Jul 9, 2026 | |
Alembic In-game content audio | Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only.
All music and imagery is human-made and attributed. | Equious | - | Jul 9, 2026 | |
BallSlop Store/marketing codeart | AI helped code this game and helped with creating early pre-release marketing/storefront materials | Pheonix Downtown Studios | - | Jul 9, 2026 | |
Deadly Dispatch In-game content audio | Certain assets, music, and sound effects were created using generative AI. | Monochrome Ltd | - | Jul 9, 2026 | |
Mors: Idle Reaper Store/marketing codeart | I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later. | Dopa Games | - | Jul 9, 2026 | |
Sudokiller In-game content text | This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team. | Tranqui Games | - | Jul 9, 2026 | |
AI and You In-game content artaudiotext | The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play. | Marcus | - | Jul 9, 2026 | |
MuDustry Tycoon In-game content art | Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision. | secretivedev | - | Jul 9, 2026 | |
Garden Defence In-game content art | Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players. | Team Toggenburger | - | Jul 9, 2026 | |
Golf Superstore Simulator In-game content artcodetext | This game uses generative AI in the following ways:
In-game assets: Some game objects and assets were generated using Unity's built-in AI tools.
Development assistance: Claude (Anthropic) was used as a coding and development assistant during development.
Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic). | Shaneoh Games | - | Jul 9, 2026 | |
Dawnreach: Veil of the Breach Unclear textart | Storytelling
Artworks | PixelDB Studio | - | Jul 9, 2026 | |
Tsushima Incremental In-game content textart | Localisation and some icons were generated with Ai. | Zouzou | - | Jul 9, 2026 | |
KEBAB CLICKER: El Imperio del Dürüm In-game content arttextcode | The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static. | Cristian albala tortosa | - | Jul 9, 2026 | |
MapGod In-game content audiotext | - Music: Generated with AI, edited and remixed by the development team.
- Translations: AI-assisted. | Tallol Games | - | Jul 9, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
Asteranova In-game content art | Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay. | AM Factory | - | Jul 9, 2026 | |
フォーチュリア:交易路の開拓者 In-game content artaudiocodetext | Generative AI was used as an assistive tool for some parts of the following game development tasks:
(Background images, item images, coloring of character artwork, sound, code review, optimization, and localization text.) | FUJIYAMA ENTERTAINMENT | - | Jul 9, 2026 | |
Snip & Fly In-game content audioartcode | AI Content Disclosure
During development, this game used generative AI tools to create some of its content:
Music: The background music was created using the AI music-generation tool Suno.
Code: Some of the code was written with the assistance of AI tools.
Images: Some of the artwork and icons were created using AI image-generation tools.
All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running. | HuntForge | - | Jul 9, 2026 | |
Rhythm of Five In-game content artaudiotextcode | Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay. | Harang Games | - | Jul 9, 2026 | |
Wild Hive Dev only | The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team. | Studio42 | - | Jul 9, 2026 | |
Bouncy Birbs In-game content art | Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process. | Cateto | - | Jul 9, 2026 | |
Hopsy the Frog In-game content audio | SFX are partially AI generated. | Sammago Games | - | Jul 9, 2026 | |
挖个蛋 In-game content textart | Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI.
Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements. | Fourfold Compass | - | Jul 9, 2026 | |
Board Poker In-game content arttext | Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running. | Natural Nomad | - | Jul 9, 2026 | |
Airport City Transport Manager In-game content art | We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans. | Game Insight UAB | - | Jul 9, 2026 | |
Drink Factory Simulator In-game content art | Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI. | Agosto Game Studio | 30 | Jul 9, 2026 | |
Stickman Adventure In-game content art | AI tools were used during development to assist in creating part of the game's assets. All generated content has been thoroughly reviewed and refined to ensure originality and compliance with copyright standards. | SunGuide-Jack | - | Jul 9, 2026 | |
IRON RAIL GIRLS : 最終列車のドライジーネ In-game content artaudio | We have used AI to create some of the background artwork and BGM. | もりのあるまち | - | Jul 9, 2026 | |
Final Table In-game content textart | The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI.
The game's 2D artwork was also created using generative AI image tools. | Phocus Games | - | Jul 9, 2026 | |
水灵逃生 - Water Spirit Escape In-game content art | This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI. | 4ANDS | - | Jul 9, 2026 | |
Impostor Syndrom In-game content art | Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game. | Alphgocipher | - | Jul 9, 2026 | |
PLUS ULTRA In-game content art | Generative AI is used for some characters and backgrounds. | zawascript | - | Jul 9, 2026 | |
Shuffle Bistro In-game content artaudio | The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI. | Sweets Bucket | - | Jul 9, 2026 |