At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
- Creator
- Paradoxicat Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game
I have used AI tools to produce code, images and music for the game.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Geminum uses AI to generate mainly focus on sound effect,music and actor lines.Partly uses AI on a few object texture.
Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually.
Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.
As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community. If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic.
AI was only used to help create UI image elements.
some voices are generated
This game uses VoiceGPT addon to read the prewritten voice lines.
Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization. In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
During the development period, AI generated concept art was used to speed up our process.
To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision.
Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork.
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency.
Some voices, prompted some cutscene backgrounds.
AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
The current version of the game utilizes a variety of AI-assisted / AI-generated assets to support its development. My intent is to eventually replace or further polish as many of these assets as is feasible during the Early Access journey, though this remains a long-term aspiration. - 2D Assets: Some character portraits, backgrounds, minor textures, and store artwork are generated or enhanced using AI (e.g. style transfer from custom 3D renders and upscaling). These assets are further edited and integrated manually. - Narrative Slides: Images used in story sequences are AI-generated and used with minimal or no manual modification. - Voice Acting: Dialogue voiceovers use text-to-speech (TTS). - Text: Store descriptions, in-game text, and dialogue are written by the developer and refined using AI tools for clarity, consistency, and phrasing (e.g. tooltips and ability descriptions).
Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Generative AI has been used to explore ideas and directions, influencing some assets in the game and its marketing. Handcrafted work remains the primary process behind the game’s development.
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
- To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
Voiced narration in the game has been created using AI.
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
Store page localizations, in-game subtitles and localizations.
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
Background music is AI generated
The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style.
Generative AI was used to refine the store page text.
As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
Localization for languages other than English and Estonian has been generated with help of AI.
Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality.
AI services used for voice overs
Some art resources are completed with the help of AI.
The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it.
AI was used to create the UFO, drone, and city backdrop for the capsule art. Nothing in-game is AI generated.
All Ai-generated content are for debug purposes and will be replaced by handdrawn or handmade content before release.
Development may involve AI and procedural tools, but the final content is shaped and finished by our team
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
Some in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets.
部分BGM由AI生成
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Project Amethyst In-game content art | At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks. | Paradoxicat Games | - | May 23, 2026 | |
Dealbreaker: Gamblers Arena Dev only art | Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game | Devanda Labs | - | May 23, 2026 | |
Angels Die In-game content artaudiocode | I have used AI tools to produce code, images and music for the game. | Simulators Mainly | - | May 23, 2026 | |
WonderKing Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | dreamideasoft | 357 | May 23, 2026 | |
Geminum In-game content audioart | Geminum uses AI to generate mainly focus on sound effect,music and actor lines.Partly uses AI on a few object texture. | Three Old Pals Inc | - | May 23, 2026 | |
SEVERANCE In-game content art | Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually. | Sykes Games | 449 | May 23, 2026 | |
Pixel Troopers In-game content audio | Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only.
Now, as in the future, music and art will not be created using generative AI. | Liberator Studios | - | May 23, 2026 | |
Pay Your Space Debt In-game content text | As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community.
If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic. | SunSad Studios | - | May 23, 2026 | |
Bushido Kensei The Last Warrior In-game content art | AI was only used to help create UI image elements. | Ninja Studios | - | May 23, 2026 | |
The Great Serpent Beholds In-game content audio | some voices are generated | Zorge Lab | - | May 23, 2026 | |
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
Cheat Line: Checkpoint In-game content audioart | Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer | Snowsofts | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 | |
Embers of the Uncrowned In-game content arttext | During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization.
In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression. | NEXON | - | May 23, 2026 | |
Deadtime Defenders 2 Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | May 23, 2026 | |
Krodha Store/marketing art | During the development period, AI generated concept art was used to speed up our process. | notHOW Game Studio | - | May 23, 2026 | |
Red Horizon In-game content audio | To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision. | Fullscale Interactive | - | May 23, 2026 | |
Beneath the Quiet: Where It Ends In-game content art | Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork. | Side Eyes Project | 12 | May 23, 2026 | |
Overdrive Breakout In-game content artaudiocodetext | This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | AWeekGame | - | May 23, 2026 | |
The Awakener: Battle Tendency In-game content art | This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency. | TANER GAMES | 207 | May 23, 2026 | |
Bruisers 2D Boxing In-game content audio | Some voices, prompted some cutscene backgrounds. | FunOldGames | - | May 23, 2026 | |
Pickle Panic In-game content text | AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed. | Nonfigure Studio | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) Dev only code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
Aurora Directive In-game content arttextaudio | The current version of the game utilizes a variety of AI-assisted / AI-generated assets to support its development. My intent is to eventually replace or further polish as many of these assets as is feasible during the Early Access journey, though this remains a long-term aspiration.
- 2D Assets: Some character portraits, backgrounds, minor textures, and store artwork are generated or enhanced using AI (e.g. style transfer from custom 3D renders and upscaling). These assets are further edited and integrated manually.
- Narrative Slides: Images used in story sequences are AI-generated and used with minimal or no manual modification.
- Voice Acting: Dialogue voiceovers use text-to-speech (TTS).
- Text: Store descriptions, in-game text, and dialogue are written by the developer and refined using AI tools for clarity, consistency, and phrasing (e.g. tooltips and ability descriptions). | Breakdown Police Games | - | May 23, 2026 | |
Marshals of War: Orcblood In-game content art | Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Generative AI has been used to explore ideas and directions, influencing some assets in the game and its marketing. Handcrafted work remains the primary process behind the game’s development. | Sylvest Studios | - | May 23, 2026 | |
Sol Titan: Echno In-game content art | Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software. | TurboCodin | - | May 23, 2026 | |
Red Rust Pioneers In-game content text | Localised game text and store updates have been created using translation tools. Game text will receive human review before final release. | fish in a bottle | - | May 23, 2026 | |
MEATHOOK In-game content text | - To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information. | Alex Rassloff | - | May 23, 2026 | |
Skara In-game content audio | Voiced narration in the game has been created using AI. | Charles Watkins | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 | |
Kanka In-game content text | Store page localizations, in-game subtitles and localizations. | Zupti | - | May 23, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Garden Masters In-game content audio | Background music is AI generated | DRSS | 10 | May 23, 2026 | |
Pilgrim Alliance In-game content artaudio | The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style. | Whirlwind | - | May 23, 2026 | |
You Are Circle Store/marketing text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
Life Core In-game content arttext | As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team. | Ember Forge | - | May 23, 2026 | |
Sports Adventure:5in1 In-game content art | Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness. | Fitness enthusiast Liu | - | May 23, 2026 | |
Black Powder Magic In-game content text | Localization for languages other than English and Estonian has been generated with help of AI. | Teekond | - | May 23, 2026 | |
超魔法书 In-game content art | Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality. | Wesley | - | May 23, 2026 | |
Grand Taking Ages In-game content audio | AI services used for voice overs | Violarte | - | May 23, 2026 | |
鸡哥守护者 In-game content art | Some art resources are completed with the help of AI. | Yaww | - | May 23, 2026 | |
Cursedland In-game content codeaudio | The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it. | CSStudios | - | May 23, 2026 | |
New Jersey Drone Simulator In-game content art | AI was used to create the UFO, drone, and city backdrop for the capsule art.
Nothing in-game is AI generated. | gankNET | - | May 23, 2026 | |
Lootspire Dev only | All Ai-generated content are for debug purposes and will be replaced by handdrawn or handmade content before release. | Schwammerl | - | May 23, 2026 | |
Jailbreak Dev only | Development may involve AI and procedural tools, but the final content is shaped and finished by our team | PlayVibe | - | May 23, 2026 | |
Unleashed Fmx | This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer. | KD Studios | - | May 23, 2026 | |
AION 2 In-game content art | Some in-game assets were created with the assistance of AI tools.
Arcana card designs and some icons use AI-generated assets. | NC | - | May 23, 2026 | |
Millennium Police In-game content audio | 部分BGM由AI生成 | LI XITAO | - | May 23, 2026 |