25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Dominate the SkiesSteam
Disclosure

We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.

Creator
Blue Squirrel Studios
Reviews
-
Added
Mar 18, 2026
Faereld: Old BloodSteam
Disclosure

We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue.

Creator
Grimmwyrd Studios
Reviews
-
Added
Mar 18, 2026
TransregnumSteam
Disclosure

Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited.

Creator
Yunus Emre Aydar
Reviews
-
Added
Mar 18, 2026
Day ZeroSteam
Disclosure

Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.

Creator
Imdie Studios
Reviews
36
Added
Mar 18, 2026
美梦乌托邦Steam
Disclosure

This game uses generative AI tools in the creation of certain assets: Some character and environment art assets were generated using developer-trained AI models; Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses; In addition, the Steam store capsule image was also generated with the help of AI tools. All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.

Creator
YanZhiXiong Studio
Reviews
-
Added
Mar 18, 2026
Deep Space Facility: OutcastSteam
Disclosure

AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body.

Creator
DSF Studios
Reviews
-
Added
Mar 18, 2026
Everfall 1999Steam
Disclosure

I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.

Creator
Mayhemcreations
Reviews
-
Added
Mar 18, 2026
Postman SimulatorSteam
Disclosure

Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.

Creator
Blackbird Studios
Reviews
-
Added
Mar 18, 2026
S.S.C. RustedSteam
Disclosure

Some music tracks implement artificial intelligence. However, most tracks are by credited artists.

Creator
Series Sun
Reviews
-
Added
Mar 18, 2026
AnotherWhereSteam
Disclosure

Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.

Creator
MN
Reviews
-
Added
Mar 18, 2026
Under DestructionSteam
Disclosure

This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game.

Creator
Quantum Dynamics
Reviews
-
Added
Mar 18, 2026
Space is RedSteam
Disclosure

This is a one-man project, featuring imagery generated with the help of AI and then manually refined.

Creator
Febrvvm
Reviews
12
Added
Mar 18, 2026
Joth FadingSteam
Disclosure

AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.

Creator
Solo
Reviews
-
Added
Mar 18, 2026
Cosmic MinersSteam
Disclosure

Game contains images of characters, modules, ships, voice of characters generated by AI.

Creator
bitByte Games
Reviews
58
Added
Mar 18, 2026
Crux DiariesSteam
Disclosure

The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time. No content is generated dynamically during gameplay.

Creator
Kravtology
Reviews
-
Added
Mar 18, 2026
201 - The Bad NumberSteam
Disclosure

In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.

Creator
Pavel Kopylov
Reviews
-
Added
Mar 18, 2026
My Wasteland DiarySteam
Disclosure

In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.

Creator
以太猫工作室
Reviews
-
Added
Mar 18, 2026
Mad Miner 2Steam
Disclosure

I created the original sound tracks of Mad Miner 2 with artificial intelligence.

Creator
Mercimek Games
Reviews
-
Added
Mar 18, 2026
Veil TransferSteam
Disclosure

The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.

Creator
Daniel Graves
Reviews
99
Added
Mar 18, 2026
1989 After the WarSteam
Disclosure

We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.

Creator
SEEP
Reviews
15
Added
Mar 18, 2026
ICHAI-CHATSteam
Disclosure

This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.

Creator
EuphoPia inc.
Reviews
-
Added
Mar 18, 2026
2184Steam
Disclosure

AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.

Creator
Berducedo Studios
Reviews
-
Added
Mar 18, 2026
Noir : Dead On ArrivalSteam
Disclosure

Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.

Creator
AGORA:GAMEPLAY
Reviews
-
Added
Mar 18, 2026
The Path of VeinsSteam
Disclosure

All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.

Creator
Repairer of Reputations
Reviews
-
Added
Mar 18, 2026
RamhartSteam
Disclosure

The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.

Creator
KGK Games
Reviews
11
Added
Mar 18, 2026
Pilgrim: Descent ProtocolSteam
Disclosure

Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only.

Creator
Elushis
Reviews
-
Added
Mar 18, 2026
UHILANTSteam
Disclosure

This game does not use generative AI to create live gameplay content or code. However, during development and marketing, certain assets were created or assisted using AI tools: Visual assets: Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools. In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction. Localizations: All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading. Audio assets: A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer. All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards.

Creator
BoVtik
Reviews
-
Added
Mar 18, 2026
HyperBlade 2050 - Dystopian Sports ManagerSteam
Disclosure

Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.

Creator
Dejima Studios
Reviews
-
Added
Mar 18, 2026
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