I need artwork for my first game so that's generated as a place holder for a human artist in the future. Just the artwork is generated, the game is made by me.
- Creator
- MoSifff's Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,710 disclosures tracked
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Code help, debugging and other development work.
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I need artwork for my first game so that's generated as a place holder for a human artist in the future. Just the artwork is generated, the game is made by me.
Some item icons and images were created using generative AI.
As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmental art, and audio assets. This allowed me to focus my limited time on the things I care about most: deep mechanical systems, addictive prestige progression, satisfying combat feel, and making the "numbers go up" fantasy as juicy and rewarding as possible.
Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation.
Store capsules and background environments are crafted using creative design processes.
The cinematic video, localization, and some in-game images were created using artificial intelligence technologies.
Only the music in the teaser video is AI-generated.
Some assets and animations created by artists may have been enhanced using AI.
I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game.
A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay.
Multiple UI elements created using AI-assisted design tools.
This game uses generative AI tools in a limited capacity during development. A small number of environmental textures were created with AI assistance. The majority of in-game assets are licensed assets (e.g., Craftpix) or custom-developed by the creator. All gameplay systems, mechanics, level design, and core development were created by the developer. AI-generated content does not affect gameplay functionality and is used only as a supplemental production tool.
With the help of neural networks, voiceover was made in Silent home.
Some Menu items that I had trouble with re doing again
Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer.
AI-generated art objects
Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images.
Portions of the game’s visual assets and text content were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. The game does not use generative AI at runtime.
Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer.
Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay.
Used AI for background music. Apologies.
Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
"Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer."
The game to contain art assets generated by artificial intelligence
Some materials in this game were created using generative AI tools.
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game.
Some of the visuals in the game were created using AI.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game.
AI Assisted graphics and music included.
During the development process, we may use procedural- and AI-based tools to assist with content creation.
Used AI to assist with coding and used to assist editing store page assets/imagery.
I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style
Game uses AI for assets such as characters, music, and sound bytes.
Some store page images and trailer visuals were generated with AI assistance and then edited manually.
Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer.
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for your support
Background images, and Main Header and artwork -not characters in the game
The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes.
Some image assets are AI generated. This includes the game's logo and icon.
A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and refined by the developer. All gameplay systems, core content, and procedural planet simulations are original.
Remove virus does not use generative AI to generate gameplay content, dialogue, code, or assets during play. The game does not connect to external AI services. All content included in the build is pre-created by the developer.
Music used in the game is generated by AI. Writing code of the game was supported by AI.
In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process.
The store promotional images were generated using AI with manual modifications. Some in-game upgrade icons were generated using AI and then manually refined. Most of the game's multilingual translations were created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dusk Runners In-game content art | I need artwork for my first game so that's generated as a place holder for a human artist in the future. Just the artwork is generated, the game is made by me. | MoSifff's Games | - | Mar 18, 2026 | |
這遺虚配信 In-game content art | Some item icons and images were created using generative AI. | TOMO GAME CREATE(トモクリ) | - | Mar 18, 2026 | |
The Pentastic Descent In-game content artaudio | As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmental art, and audio assets. This allowed me to focus my limited time on the things I care about most: deep mechanical systems, addictive prestige progression, satisfying combat feel, and making the "numbers go up" fantasy as juicy and rewarding as possible. | Addictive Slop | - | Mar 18, 2026 | |
Backrooms: Collision Not Found In-game content text | Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation. | Lz Games | 21 | Mar 18, 2026 | |
Biomech Protocol art | Store capsules and background environments are crafted using creative design processes. | Raptor Entertainment | - | Mar 18, 2026 | |
Last Float In-game content arttext | The cinematic video, localization, and some in-game images were created using artificial intelligence technologies. | LapsaDev | - | Mar 18, 2026 | |
RebelZ In-game content audio | Only the music in the teaser video is AI-generated. | SoloNode | - | Mar 18, 2026 | |
Westins World In-game content art | Some assets and animations created by artists may have been enhanced using AI. | Westins World Studio | - | Mar 18, 2026 | |
UpUpApple In-game content arttextcode | I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game. | Guralab | - | Mar 18, 2026 | |
Tower Defense Ultimate: Crashfall Protocol In-game content art | A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay. | Thonus Digital | - | Mar 18, 2026 | |
Solo Raid: Mage In-game content art | Multiple UI elements created using AI-assisted design tools. | God Tier Build | - | Mar 18, 2026 | |
Prison Freak In-game content art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures were created with AI assistance. The majority of in-game assets are licensed assets (e.g., Craftpix) or custom-developed by the creator.
All gameplay systems, mechanics, level design, and core development were created by the developer. AI-generated content does not affect gameplay functionality and is used only as a supplemental production tool. | OrcaLab Studios™ | - | Mar 18, 2026 | |
Silent home In-game content audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Edena: Echoes of Magic In-game content art | Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer. | Éclair Orange | - | Mar 18, 2026 | |
Are We Sinking Yet? Unclear art | AI-generated art objects | SP GAMES | - | Mar 18, 2026 | |
Okay, Panic In-game content art | Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images. | GotANormalJob | - | Mar 18, 2026 | |
StarRush In-game content arttext | Portions of the game’s visual assets and text content were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. The game does not use generative AI at runtime. | BlueTowelGames | - | Mar 18, 2026 | |
Super Battle Royale Dev only code | Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer. | Yile Studio | - | Mar 18, 2026 | |
SwingCat: Swing Me to the Moon? In-game content art | Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay. | CAEN Games | - | Mar 18, 2026 | |
Spellrite In-game content audio | Used AI for background music. Apologies. | Ethan Pribadi | - | Mar 18, 2026 | |
Overclocked Arena: Instability Protocol In-game content art | Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay. | Terminal State Games | - | Mar 18, 2026 | |
Desolation Arcanist In-game content artaudiotextcode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity. | MipodasGame | - | Mar 18, 2026 | |
HOP-CO-OP In-game content audiotext | "Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer." | KS Studios | 11 | Mar 18, 2026 | |
NEON DRIFT ULTRA In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 12 | Mar 18, 2026 | |
CYBERTOLIA : The Last Canton Unclear | Some materials in this game were created using generative AI tools. | kursad.gamedev | - | Mar 18, 2026 | |
Kill the Slimes In-game content art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction. | Flowing Fates | - | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
The Paranormal is Happening Store/marketing art | AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game. | Stevri Games | - | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
WHISPERWOOD In-game content art | We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world. | Komakolar | - | Mar 18, 2026 | |
LoopiaLike In-game content art | This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution. | Loopialike Games | 12 | Mar 18, 2026 | |
Overvoid In-game content artaudiotext | This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game. | Max Style Games | - | Mar 18, 2026 | |
Purr Bricks In-game content artaudio | AI Assisted graphics and music included. | PurrSoft | 13 | Mar 18, 2026 | |
Ever Roach Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Wardens of Wen Store/marketing codeart | Used AI to assist with coding and used to assist editing store page assets/imagery. | Zachary Kaiser | 13 | Mar 18, 2026 | |
Save New York 2030 In-game content art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style | Black Belt Logic LLC | - | Mar 18, 2026 | |
Chug Master Chuck In-game content artaudio | Game uses AI for assets such as characters, music, and sound bytes. | Coil Entertainment | - | Mar 18, 2026 | |
Echo Loop Store/marketing art | Some store page images and trailer visuals were generated with AI assistance and then edited manually. | Viacheslav | - | Mar 18, 2026 | |
OBOSRACA In-game content art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer. | Kirill Production Studios | - | Mar 18, 2026 | |
Deliverage In-game content audio | The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music) | Majao Games | 15 | Mar 18, 2026 | |
Galaxy Invaders - Eclipse Squadron In-game content art | This game has AI generated Images for Store Page Library
and In game Movies Characters are AI Generated, thank you for your support | PlayCube Interactive | - | Mar 18, 2026 | |
Humans Vs Orcs art | Background images, and Main Header and artwork -not characters in the game | ShakyHand | - | Mar 18, 2026 | |
Mai's Hunger In-game content audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes. | Game Opus | - | Mar 18, 2026 | |
Keyboard Rush In-game content art | Some image assets are AI generated. This includes the game's logo and icon. | Lost Reality Games | - | Mar 18, 2026 | |
Planet Killer In-game content art | A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and refined by the developer. All gameplay systems, core content, and procedural planet simulations are original. | Talisman One Studio | - | Mar 18, 2026 | |
Remove Virus general | Remove virus does not use generative AI to generate gameplay content, dialogue, code, or assets during play. The game does not connect to external AI services. All content included in the build is pre-created by the developer. | Jkong | - | Mar 18, 2026 | |
Neon Hole In-game content audiocode | Music used in the game is generated by AI.
Writing code of the game was supported by AI. | PerceptionEnchanter | - | Mar 18, 2026 | |
A MAZE IN UNDERGROUND In-game content audio | In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process. | Tomea Entertainment | - | Mar 18, 2026 | |
Crazy Fruit Shooter In-game content arttext | The store promotional images were generated using AI with manual modifications. Some in-game upgrade icons were generated using AI and then manually refined. Most of the game's multilingual translations were created using AI. | YogurtGames | 13 | Mar 18, 2026 |