This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content.
- Creator
- DeepSeaStudio
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,714 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content.
AI was used to create banner images and promotional material for the game
Ashen Crown was built almost entirely with the help of generative AI. The game's code was written through conversation with an AI assistant (Claude), with me directing, correcting, testing, and deciding what the game should be. All in-game visuals are drawn in code rather than created by an artist, and the sound and music were generated with AI as well. No third-party art, audio, or text assets were used. AI was a tool throughout development; the design, direction, and final decisions are mine.
Sound by: Suno Ai
This game uses generative AI as part of the asset creation process. Some artwork, textures, music, and sound effects were generated with AI-assisted tools and subsequently modified, curated, and integrated by the developer. All gameplay design, game systems, balancing, programming, and final implementation were created and controlled by the developer.
AI-Generated Content Disclosure: Artificial intelligence technology was utilized during the development of this game to assist in the creation of in-game background art and certain cutscenes.
Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production.
The game's start screen and voices are generated by AI.
AI-generated assets were used for the store graphical capsule art.
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
Some background and environmental artwork in this game was created with the assistance of generative AI and then reviewed, edited, and integrated by the developer. All story content, dialogue, characters, and game design were created by the developer.
All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs.
Some in-game visual assets and trivia/ranking question data were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.
AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI.
The developer used generative AI tools during development to assist in creating pre-generated assets, including concept art for backgrounds and placeholder text assets. None of the AI content is generated in real-time during gameplay.
Some art and music in Cookiesaner were created with AI-assisted tools: Image generation for sprites and backdrops, and AI-assisted music, then curated, edited, and finished by the solo developer alongside hand-craft and original composition. No AI-generated content is created at runtime; every asset is fixed and reviewed before it ships.
This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game.
The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution.
Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic.
This game uses AI-generated artwork.
This game uses text-to-speech to generate character voices, image-to-3D tools to create ship models, and image-to-video tools to produce cinematic sequences you may encounter during gameplay. AI-generated content has been used to enhance and enrich the in-game experience.
AI was used to help modifying and creating part of text translation / visual / sound assets.
The game to contain art assets generated by artificial intelligence
This game uses gen-AI images for menus and marketing images/videos...
Track-select card thumbnails (one image per race track) are AI-generated, pre-rendered JPEGs included in the bundled web build. These are static decorative thumbnails, not generated at runtime. No other in-game content uses generative AI.
Some images in this game were generated with the assistance of AI tools during development.
As a small independent development team, we used generative AI as a supporting production tool during development. All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game. The game does not generate AI content during gameplay.
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
Some sounds effekts and Objects made with AI
Generative AI was used to assist with the general coding of this game.
Partial images Translate
"AI tools (Leonardo AI) were used to generate some concept art and UI textures during development. AI tools (Gemini) were used to generate background music assets. All assets were pre-generated before being integrated into the game."
RoundyWheels uses AI-generated Music
AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review.
AI was used to assist with the localization (translation) of this game.
Unheenged was created using the assistance of AI for it's Code, Audio and some 3D Models.
Generative AI is only used as a programming assistant (like code completion or text localization). It’s not used to create the art, audio, or other content that players actually see. Enemy AI and procedural map generation are done with traditional game logic, not generative AI. The art and audio released come from third-party licensed materials on itch.io, with credits given in-game. The game doesn’t call any generative AI services while running.
Some puzzle illustrations and promotional visual assets were created with AI-assisted tools and then edited/curated by the developer. No real-time generative AI is used during gameplay.
We use AI tools to create promotional materials for the game.
AI was used to polish the code and produce marketing materials.
Some UI sprites and sound effects were created with the assistance of generative AI tools.
Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually.
We used AI to concept in-gamу backgrounds and sromo materials.
some textures were generated with AI
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
AI tools were used in the creation of certain elements of this project. - programming - sound effects - background Music - Steam capsule image
It gas been used to generate some store page and marketing assets.
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
We utilize generative AI for most of our artwork and some of our music. A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
炒股养家 In-game content textart | This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content. | DeepSeaStudio | - | Jun 28, 2026 | |
Click and Cast Store/marketing art | AI was used to create banner images and promotional material for the game | Xeurik | - | Jun 28, 2026 | |
Ashen Crown In-game content artaudiocode | Ashen Crown was built almost entirely with the help of generative AI. The game's code was written through conversation with an AI assistant (Claude), with me directing, correcting, testing, and deciding what the game should be. All in-game visuals are drawn in code rather than created by an artist, and the sound and music were generated with AI as well. No third-party art, audio, or text assets were used. AI was a tool throughout development; the design, direction, and final decisions are mine. | Quahjit | - | Jun 28, 2026 | |
NO DOUBT In-game content audio | Sound by: Suno Ai | Te Sam | - | Jun 28, 2026 | |
Hubble Marble In-game content artaudio | This game uses generative AI as part of the asset creation process. Some artwork, textures, music, and sound effects were generated with AI-assisted tools and subsequently modified, curated, and integrated by the developer. All gameplay design, game systems, balancing, programming, and final implementation were created and controlled by the developer. | zjinn | - | Jun 28, 2026 | |
XINGTU In-game content art | AI-Generated Content Disclosure:
Artificial intelligence technology was utilized during the development of this game to assist in the creation of in-game background art and certain cutscenes. | 溯水流觞 | - | Jun 28, 2026 | |
Fantasy Air-Sea Battles Showdown In-game content art | Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production. | WANG WENJIE | - | Jun 28, 2026 | |
简易日式麻将 In-game content textaudio | The game's start screen and voices are generated by AI. | Guoxiang | - | Jun 28, 2026 | |
APEX Swoop: Card Game Store/marketing art | AI-generated assets were used for the store graphical capsule art. | Apex Business Computing | - | Jun 28, 2026 | |
CUBE Dev only code | All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding. | EURTSTUDIO | - | Jun 28, 2026 | |
SnowFlow In-game content audio | SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers. | TheStyleMachine | - | Jun 28, 2026 | |
The Guest In-game content art | Some background and environmental artwork in this game was created with the assistance of generative AI and then reviewed, edited, and integrated by the developer. All story content, dialogue, characters, and game design were created by the developer. | Velvet Story | - | Jun 28, 2026 | |
巨獸與傭兵 In-game content art | All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs. | 巨兽 | - | Jun 28, 2026 | |
Rank Risk: Guess the Order In-game content arttext | Some in-game visual assets and trivia/ranking question data were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. | CETIN CAGLAR | - | Jun 28, 2026 | |
Paleo Dive In-game content art | AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI. | Astra Render | - | Jun 28, 2026 | |
We Grow Together In-game content arttext | The developer used generative AI tools during development to assist in creating pre-generated assets, including concept art for backgrounds and placeholder text assets. None of the AI content is generated in real-time during gameplay. | Mr.Panda01 | - | Jun 28, 2026 | |
Cookiesaner In-game content artaudio | Some art and music in Cookiesaner were created with AI-assisted tools: Image generation for sprites and backdrops, and AI-assisted music, then curated, edited, and finished by the solo developer alongside hand-craft and original composition. No AI-generated content is created at runtime; every asset is fixed and reviewed before it ships. | Endorfin | - | Jun 28, 2026 | |
Nonogram Detective In-game content | This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game. | Detective Barry | - | Jun 28, 2026 | |
1930: Tinta & Balas In-game content art | The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution. | CronusDev | - | Jun 28, 2026 | |
Seven Stops: A Trotillions Story In-game content art | Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic. | StViga | - | Jun 28, 2026 | |
我的悟空 In-game content art | This game uses AI-generated artwork. | https://steamcommunity.com/groups/mywukong | - | Jun 28, 2026 | |
Destination Gemini In-game content audioart | This game uses text-to-speech to generate character voices, image-to-3D tools to create ship models, and image-to-video tools to produce cinematic sequences you may encounter during gameplay.
AI-generated content has been used to enhance and enrich the in-game experience. | Hubert Cachat | - | Jun 28, 2026 | |
Throughspire In-game content textartaudio | AI was used to help modifying and creating part of text translation / visual / sound assets. | MetaMata | - | Jun 28, 2026 | |
Push It! In-game content art | The game to contain art assets generated by artificial intelligence | NeuroSlop Studio | - | Jun 28, 2026 | |
Padel Pro World Tour In-game content art | This game uses gen-AI images for menus and marketing images/videos... | Intelectiva Soluciones Innovadoras SL | - | Jun 28, 2026 | |
Punk Racer In-game content art | Track-select card thumbnails (one image per race track) are AI-generated, pre-rendered JPEGs included in the bundled web build. These are static decorative thumbnails, not generated at runtime. No other in-game content uses generative AI. | RatKing Labs | - | Jun 28, 2026 | |
Chinese Pancake Simulator In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Jun 28, 2026 | |
Mangrove Express In-game content arttextcode | As a small independent development team, we used generative AI as a supporting production tool during development.
All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game.
The game does not generate AI content during gameplay. | Dig Up Indie | - | Jun 28, 2026 | |
Sheep Move Together In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Shepherd | 10 | Jun 28, 2026 | |
Almost There audioart | Some sounds effekts and Objects made with AI | SIENTURE | - | Jun 28, 2026 | |
Starforge Pirate Dev only code | Generative AI was used to assist with the general coding of this game. | White Whale Gaming Studios | - | Jun 28, 2026 | |
虚无之塔 Unclear art | Partial images
Translate | yhy | - | Jun 28, 2026 | |
NOXE In-game content artaudio | "AI tools (Leonardo AI) were used to generate some concept art and UI textures during development. AI tools (Gemini) were used to generate background music assets. All assets were pre-generated before being integrated into the game." | DSX | - | Jun 28, 2026 | |
Roundy Wheels In-game content audio | RoundyWheels uses AI-generated Music | Jarosław Chrobak | - | Jun 28, 2026 | |
心灵阈值 In-game content arttextaudio | AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review. | 岚爱万七 | - | Jun 28, 2026 | |
Cats & Rhythmical Restaurant In-game content text | AI was used to assist with the localization (translation) of this game. | 2phase | - | Jun 28, 2026 | |
Unheenged In-game content codeaudioart | Unheenged was created using the assistance of AI for it's Code, Audio and some 3D Models. | Half Slice Studio | - | Jun 28, 2026 | |
Maybe a CardGame? Dev only code | Generative AI is only used as a programming assistant (like code completion or text localization). It’s not used to create the art, audio, or other content that players actually see. Enemy AI and procedural map generation are done with traditional game logic, not generative AI. The art and audio released come from third-party licensed materials on itch.io, with credits given in-game. The game doesn’t call any generative AI services while running. | Moyu | - | Jun 28, 2026 | |
Pun-ishment In-game content art | Some puzzle illustrations and promotional visual assets were created with AI-assisted tools and then edited/curated by the developer. No real-time generative AI is used during gameplay. | JSC-STUDIO | - | Jun 28, 2026 | |
武林绝学之功夫传奇 Store/marketing art | We use AI tools to create promotional materials for the game. | 功夫传奇 | - | Jun 28, 2026 | |
Quattro Synchro Store/marketing codeart | AI was used to polish the code and produce marketing materials. | KienTech Apps | - | Jun 28, 2026 | |
Puzzle Together: Around The World In-game content artaudio | Some UI sprites and sound effects were created with the assistance of generative AI tools. | MEØN | - | Jun 28, 2026 | |
Casa de Cuy: A Finca Full of Fluff In-game content text | Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually. | Starline Arcade | - | Jun 28, 2026 | |
Selena's Charm 2: Enchanted Garden In-game content art | We used AI to concept in-gamу backgrounds and sromo materials. | Best Place Apps | - | Jun 28, 2026 | |
Dream to Millennium | 梦回千禧 In-game content art | some textures were generated with AI | 男人40玩说唱 | - | Jun 28, 2026 | |
Type Hype In-game content artcode | TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI). | supergoodcorey | - | Jun 28, 2026 | |
Let Rat Be In-game content artaudio | AI tools were used in the creation of certain elements of this project.
- programming
- sound effects
- background Music
- Steam capsule image | CommaGames | - | Jun 28, 2026 | |
Thunder Trucks: Heavy Racers Store/marketing art | It gas been used to generate some store page and marketing assets. | Kavari Studio | - | Jun 28, 2026 | |
Robot In Kitchen In-game content arttext | During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing. | MA HAN | - | Jun 28, 2026 | |
The Wandering Wyrm In-game content artaudiocode | We utilize generative AI for most of our artwork and some of our music.
A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API. | Critical Sprite Games | - | Jun 28, 2026 |