Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.
- Creator
- Alejandro Rodríguez Fernández
- Reviews
- -
- Added
- Jun 9, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.
Coding, proofreading, and localization were done by AI. All other content was created by humans.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
All Art for this game is manually created, as with many programmers, there AI powered coding support was leveraged.
As an indie project, this game uses machine translation for some of the languages. No AI was used for the source text, artwork or sound.
Mancalero is an iterative work still in development. Some AI elements that may remain include code, SFX, visual effects, text and translations (once implemented).
Some of the scene and character illustrations are generated by AI.
This game uses Generative AI for some of the asset sets in the game.
This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.
We use Emoji's not Ai for Game Assets. This game does contain code assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human development team to ensure it aligns with the game's unique vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
AI was totally used in the development of this game.
This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations. No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic.
Some visual assets, such as icon/key art variations, may be generated or assisted using generative AI tools and then reviewed/edited by the developer before inclusion. The game does not use live generative AI during gameplay.
Some visual assets in this game were created with the assistance of generative AI tools. AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content. The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running.
AI Usage Disclosure AI tools were used to assist in writing and reviewing portions of the game’s code, as well as for generating early marketing materials. All AI-generated content was reviewed, modified, and finalized by the developer.
Some marketing materials may include AI-generated background music. Tile Blast Royale does not use generative AI to create content during gameplay.
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow.
Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions. AI was not used for writing or audio purposes.
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations
All of your conversations with the “manita” character are generated by artificial intelligence. The design, UI/UX, and character design are not generated by artificial intelligenc
Music in this game was produced with the help of AI
This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.
This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images
Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.
translations into non-English languages (otherwise I could not translate the game into everyone's language in good time)
Some in-game images and user interface (UI) elements were created with generative AI assistance, then reviewed and edited by our team for use in the game and store materials.
Yes, some environment elements and decorative assets in the game were created with the assistance of generative AI. All AI-generated content has been manually edited and polished to ensure it fits the game's overall art style and to guarantee the absence of any prohibited content.
Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.
The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding.
This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.
just for art
Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.
Background and character were partially assisted with AI-editing tools.
Some translations, music tracks, and graphics were created using Artificial Intelligence.
Steam capsule art and a background image in game.
The game does not feature any live or procedurally generated AI content. The entire player experience consists of fixed, hand-crafted assets with AI assistance and static, local code.
This game contains AI-generated content. Visual assets, sound effects, music, code, and various creative elements were created with the assistance of AI tools. The overall game concept, direction, gameplay ideas, and project design were created and directed by the developer.
Generative AI was used for music, select visual assets, and early store-page drafts; final content was edited and curated by the developer.
Some 2D static art in this game (for example component icons in the UI, backgrounds, or similar decorative assets) was created with assistance from generative AI tools during development. Those assets were reviewed, edited, recolored, and cropped by humans before being included in the shipped build. The game does not call generative AI while you play—there is no live AI-generated story, dialogue, or imagery shown at runtime; gameplay rules, levels, and balance are implemented by design and code. We will update this statement and its localizations if our use of generative AI changes.
This game was developed with the assistance of generative artificial intelligence (AI) tools to help a solo developer complete the project. Specific uses of AI include: 1. Art Assets: Some visual assets in the game, such as background images and UI elements, were created with the assistance of AI image generation tools. 2. Code and Logic Assistance: The basic code framework and certain gameplay logic scripts were developed with the assistance of AI coding tools. This game does not contain any real-time AI-generated content. All game assets and content were generated in advance, manually reviewed by the developer, and packaged as fixed content within the game.
Portions of the art assets and code utilize AI-generated content.
Portions of the game's visual assets and promotional artwork were created or enhanced using generative AI tools and were subsequently reviewed, edited, and integrated into the final product by the developer.
This game uses generative AI in the following areas: • Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style. • Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer. • Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting. No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services.
The game's English and Japanese translations were generated using AI-assisted translation.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements.
Some basic art assets were generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Neon Blackfall In-game content artaudiotext | Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer. | Alejandro Rodríguez Fernández | - | Jun 9, 2026 | |
Snake With Bird In-game content codetext | Coding, proofreading, and localization were done by AI. All other content was created by humans. | TakoKun Studio | - | Jun 9, 2026 | |
Data Breach Inc. Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. | Beep2Bleep | - | Jun 9, 2026 | |
Ironvale Dev only code | All Art for this game is manually created, as with many programmers, there AI powered coding support was leveraged. | Kelmen Studios | - | Jun 9, 2026 | |
The Line Must Not Stop In-game content text | As an indie project, this game uses machine translation for some of the languages.
No AI was used for the source text, artwork or sound. | ArcoDev | - | Jun 9, 2026 | |
Mancalero Unclear artaudiocodetext | Mancalero is an iterative work still in development. Some AI elements that may remain include code, SFX, visual effects, text and translations (once implemented). | ArchiusDev | - | Jun 9, 2026 | |
国王的游戏(King'sGame) In-game content art | Some of the scene and character illustrations are generated by AI. | Lazymangamestudio | - | Jun 9, 2026 | |
BruhBruh In-game content art | This game uses Generative AI for some of the asset sets in the game. | Branden Call | - | Jun 9, 2026 | |
Imperium of the Stars In-game content audio | This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay. | Imperium of the Stars | - | Jun 9, 2026 | |
Idle Slots: Casino HQ In-game content code | We use Emoji's not Ai for Game Assets. This game does contain code assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human development team to ensure it aligns with the game's unique vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Jun 9, 2026 | |
The Kuon Island Nursery Rhyme Murders: Case Notes In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | - | Jun 9, 2026 | |
Cruise Maid: Ship's Company Unclear | AI was totally used in the development of this game. | little sheepdog studios | - | Jun 9, 2026 | |
European Seafreight Tycoon In-game content art | This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations.
No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic. | Warnicke Gamedesign | 15 | Jun 9, 2026 | |
Are you human? In-game content art | Some visual assets, such as icon/key art variations, may be generated or assisted using generative AI tools and then reviewed/edited by the developer before inclusion. The game does not use live generative AI during gameplay. | lee09lee26 | - | Jun 9, 2026 | |
도깨비의 밤 In-game content art | Some visual assets in this game were created with the assistance of generative AI tools.
AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content.
The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running. | Taleway | - | Jun 9, 2026 | |
Rockfall Store/marketing codeart | AI Usage Disclosure
AI tools were used to assist in writing and reviewing portions of the game’s code, as well as for generating early marketing materials. All AI-generated content was reviewed, modified, and finalized by the developer. | Kajter Games | - | Jun 9, 2026 | |
Tile Blast Royale In-game content audio | Some marketing materials may include AI-generated background music. Tile Blast Royale does not use generative AI to create content during gameplay. | Redping Games | - | Jun 9, 2026 | |
The Pigment In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | Jun 9, 2026 | |
修真幸存者 In-game content artaudiocode | AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow. | 幺月星 | - | Jun 9, 2026 | |
The Disappearing Municipality Worker In-game content art | Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions.
AI was not used for writing or audio purposes. | Big Greg Games | - | Jun 9, 2026 | |
International Football Manager In-game content arttext | Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience. | UPLAY Online | - | Jun 9, 2026 | |
Censor Me Totally In-game content artaudiotext | We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations | IndieDacha | - | Jun 9, 2026 | |
Manita text | All of your conversations with the “manita” character are generated by artificial intelligence. The design, UI/UX, and character design are not generated by artificial intelligenc | Lavega Games | - | Jun 9, 2026 | |
Gambillion In-game content audio | Music in this game was produced with the help of AI | AlbinoGiraffe | - | Jun 9, 2026 | |
异星战场 In-game content artaudiotext | This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality. | TapfunGame | - | Jun 9, 2026 | |
The Return In-game content artaudio | This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images | YIN WEN CE | - | Jun 9, 2026 | |
puckn hell Dev only audio | Puckn Hell's sound production processes and concepts have been supported by artificial intelligence. | ArcaneEdge | - | Jun 9, 2026 | |
Atomcraft In-game content text | translations into non-English languages (otherwise I could not translate the game into everyone's language in good time) | Triplejump | 340 | Jun 8, 2026 | |
TenguHanafuda In-game content art | Some in-game images and user interface (UI) elements were created with generative AI assistance, then reviewed and edited by our team for use in the game and store materials. | MTJFan | - | Jun 8, 2026 | |
100 Hidden Cats Stream Life In-game content art | Yes, some environment elements and decorative assets in the game were created with the assistance of generative AI. All AI-generated content has been manually edited and polished to ensure it fits the game's overall art style and to guarantee the absence of any prohibited content. | BandaIt | - | Jun 8, 2026 | |
Chopex In-game content arttext | Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer. | senator.ovh | - | Jun 8, 2026 | |
Demon Protocol In-game content artaudiocode | The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding. | Pete Potos | - | Jun 8, 2026 | |
Nebula Warrior In-game content audioart | This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer. | Saiko14 | - | Jun 8, 2026 | |
Collector Store/marketing art | just for art | hubel | - | Jun 8, 2026 | |
Keeping Up In-game content audioart | Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images. | Nice Try Studios | - | Jun 8, 2026 | |
Ancient Wonders Atlantis In-game content arttext | Background and character were partially assisted with AI-editing tools. | Seven Sails Games | - | Jun 8, 2026 | |
Noctiria In-game content textaudioart | Some translations, music tracks, and graphics were created using Artificial Intelligence. | Daniele Doesn't Matter | - | Jun 8, 2026 | |
Invisible Ascent In-game content art | Steam capsule art and a background image in game. | Farrukh Sajjad | - | Jun 8, 2026 | |
50 Sloths in Costa Rica Dev only | The game does not feature any live or procedurally generated AI content. The entire player experience consists of fixed, hand-crafted assets with AI assistance and static, local code. | Sephinom | - | Jun 8, 2026 | |
Kula In-game content artaudiocode | This game contains AI-generated content. Visual assets, sound effects, music, code, and various creative elements were created with the assistance of AI tools. The overall game concept, direction, gameplay ideas, and project design were created and directed by the developer. | Mor10 Productions | - | Jun 8, 2026 | |
Ticker Panic In-game content audioarttext | Generative AI was used for music, select visual assets, and early store-page drafts; final content was edited and curated by the developer. | Leveraged Interactive | - | Jun 8, 2026 | |
脉冲武装 In-game content art | Some 2D static art in this game (for example component icons in the UI, backgrounds, or similar decorative assets) was created with assistance from generative AI tools during development. Those assets were reviewed, edited, recolored, and cropped by humans before being included in the shipped build. The game does not call generative AI while you play—there is no live AI-generated story, dialogue, or imagery shown at runtime; gameplay rules, levels, and balance are implemented by design and code. We will update this statement and its localizations if our use of generative AI changes. | HuangJianJian | - | Jun 8, 2026 | |
人生记事簿:Life Memoirs In-game content artcode | This game was developed with the assistance of generative artificial intelligence (AI) tools to help a solo developer complete the project.
Specific uses of AI include:
1. Art Assets: Some visual assets in the game, such as background images and UI elements, were created with the assistance of AI image generation tools.
2. Code and Logic Assistance: The basic code framework and certain gameplay logic scripts were developed with the assistance of AI coding tools.
This game does not contain any real-time AI-generated content. All game assets and content were generated in advance, manually reviewed by the developer, and packaged as fixed content within the game. | 悦文Yuewen | - | Jun 8, 2026 | |
Ace Expedition In-game content artcode | Portions of the art assets and code utilize AI-generated content. | Angry Eggplant | - | Jun 8, 2026 | |
Saving Bumblebrook Store/marketing art | Portions of the game's visual assets and promotional artwork were created or enhanced using generative AI tools and were subsequently reviewed, edited, and integrated into the final product by the developer. | DYTForge | - | Jun 8, 2026 | |
Braumeister: Der Brauerei-Tycoon In-game content artaudiotext | This game uses generative AI in the following areas:
• Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style.
• Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer.
• Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting.
No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services. | Bernhard Robert Pichl | - | Jun 8, 2026 | |
东方醉游稽传~Touhou Drunken Rebellion In-game content text | The game's English and Japanese translations were generated using AI-assisted translation. | 落羽社 | 101 | Jun 8, 2026 | |
Eerie Night - Escape from the Funfair - Collector's Edition In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Jun 8, 2026 | |
DeepSeaIdle: Infinity Abyss In-game content audio | Some sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements. | HIGHKICKSTUDIO | - | Jun 8, 2026 | |
Beneath the Grinning Nodes In-game content art | Some basic art assets were generated using AI. | BNX Games | - | Jun 8, 2026 |