Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
- Creator
- 穷B没钱做游戏
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
This game uses generative artificial intelligence for voice-over narration. AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team.
AI tools supported our character concept phase and helped speed up asset development.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Logo was generated with AI.
AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI
This game uses some of the following content: ・AI-generated images ・AI-generated illustrations with modifications ・Music containing AI-generated melodies ・A translation application that uses AI technology for part of the translation process
AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work.
This game uses AI-generated art assets.
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
IDE Tooling
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
AI Assisted translations and writing AI Assisted code generation
Several audio and video assets are generated. Store assets and capsule arts contain generated parts.
Some of the graphical assets were generated with the assistance of AI
Some image assets were made with the assistance of AI
The core code and system design of the game were primarily developed with the assistance of Generative AI. The development approach adopts a "human-AI collaboration" development model: - Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers - Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models) - Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback - Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
AI was used in the creation of a limited amount of audio content.
A portion of the images in this game were AI-generated.
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
All UI in the game and store page covers was made with AI
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description.
Used AI to create the capsules for the game's store page.
AI tools were used to help create the capsule artwork for the store page.
AI was used for graphics and translations.
The game's background music were created using artificial intelligence.
All video content and other related materials of this product are first AI-generated and then manually adjusted.
This game uses generative AI to create some game assets.
AI used for generating faces of people
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the use of AI.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures. Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
游戏中的所有素材均通过AI生成 All in-game materials are generated by AI.
Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer before use.
Some code and other small assets had AI assistance.
AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually. The application itself does not use generative AI at runtime.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
We use AI to Optimize Code and improve our Code Quality
AI-generated content is temporarily being used, specifically images. It will be replaced in the future.
AI was used to generate the images in the game and the logo. AI was used to correct grammar errors.
The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content. This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Evil thing In-game content art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable. | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Case File: Archived In-game content audio | This game uses generative artificial intelligence for voice-over narration.
AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team. | Zippy Creative Studio | - | Mar 18, 2026 | |
BeatWordz Unclear art | AI tools supported our character concept phase and helped speed up asset development. | Bavovna Games | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Forest Loop Store/marketing art | Logo was generated with AI. | Woodbit | - | Mar 18, 2026 | |
デモンズゲート with サバゲでGo! In-game content audioarttext | AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI | ゼクトラボ Lv10.jp | - | Mar 18, 2026 | |
WitchOver In-game content artaudiotext | This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process | Luma | - | Mar 18, 2026 | |
SIGE 202X Dev only | AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work. | Starry Void Studios | - | Mar 18, 2026 | |
Art and Artifice In-game content art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
Quantum Lotto Machine Live AI text | In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw. | Quantum Studio | - | Mar 18, 2026 | |
wozitdev's 3D Sniper Dev only code | IDE Tooling | wozitdev | - | Mar 18, 2026 | |
Riches in the Deep In-game content art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay. | Berk Arifoglu | - | Mar 18, 2026 | |
Dead Intelligence: First Encounter In-game content textcode | AI Assisted translations and writing
AI Assisted code generation | xvc | - | Mar 18, 2026 | |
Agrocracy In-game content audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Federal Reserve Simulator In-game content art | Some of the graphical assets were generated with the assistance of AI | Billmeade Gaming | 70 | Mar 18, 2026 | |
SELF MADE: Investment Life Sim In-game content art | Some image assets were made with the assistance of AI | Billmeade Gaming | 50 | Mar 18, 2026 | |
进化:欲望代码 In-game content codetext | The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers | andandy2025 | - | Mar 18, 2026 | |
Kat Kat: The Food Truck In-game content audio | AI was used in the creation of a limited amount of audio content. | MOR Jellycrab | - | Mar 18, 2026 | |
魔法少女会计师的复仇 In-game content art | A portion of the images in this game were AI-generated. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Paper Trails In-game content text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer. | Eduard Röhrig | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
MADURO RUN In-game content art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | 14 | Mar 18, 2026 | |
Astralyte Store/marketing art | All UI in the game and store page covers was made with AI | Minvwiz | - | Mar 18, 2026 | |
The Ladder In-game content art | Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development.
All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes.
Generative AI is not used in real-time during gameplay. | RunG215 | - | Mar 18, 2026 | |
City Painter In-game content text | Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description. | Blunix Games | 57 | Mar 18, 2026 | |
Arctic Farmer Life Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire In-game content arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
蛇女村:祭品 Store/marketing art | All video content and other related materials of this product are first AI-generated and then manually adjusted. | MYSTERY CROWN | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier In-game content artaudiotextcode | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
MonsterGuest In-game content art | AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the use of AI. | Jay | - | Mar 18, 2026 | |
Durak Online by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 46 | Mar 18, 2026 | |
Vegas Keno by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Video Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Heritage Flipper In-game content art | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept. | Four Arms Games | - | Mar 18, 2026 | |
幸存者笔记 In-game content artaudiocodetext | 游戏中的所有素材均通过AI生成
All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Crime Empire Idle Dev only art | Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer before use. | Litwire Games | - | Mar 18, 2026 | |
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 | |
System.Execute Dev only code | AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer. | TMHS Digital | - | Mar 18, 2026 | |
Testimony - Night Underground In-game content audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game. | Testimony | - | Mar 18, 2026 | |
Task Dock Store/marketing art | Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime. | Task Dock Team | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Code Tycoon Dev only code | We use AI to Optimize Code and improve our Code Quality | Mennen Games | 12 | Mar 18, 2026 | |
Project: Story about In-game content art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
Echo In-game content arttext | AI was used to generate the images in the game and the logo.
AI was used to correct grammar errors. | VisualNovelGames | - | Mar 18, 2026 | |
Stoned to Death In-game content art | The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content.
This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs. | Pita | - | Mar 18, 2026 |